Yea i was thinking of putting silsam in there, i forgot he can’t be thrown while crouch blocking (wtf)
Yea i was thinking of putting him in middle tier but i guess i might as well put him in top middle since he does have potential, just like ice man can be seen to be in middle tier or rogue can be seen to be in low 2nd tier.
i’d say rogue has a chance to make it to very low second tier maybe… and ice man can go a tier below that.
I wanted to finish my tier list later but here is all i really know about sil sam:
Silver Samurai (Top Middle or Middle Tier) - He can punish assists, he has a good projectile. A really neat trick if you’re close enough is instant overhead j. rh + cable anti air assist land raimeken. It’s fairly reliable IMO just time it correctly, and yea you can use it with a variety of assists like cyclops b you can even air combo off of cyclops b. His best air combo is magic series into shuriken, it usually does around 50 damage.
He has alot of tools and his normals are great pokes, iirc c. lp actually hits low…
yea
he’s a weird but strong character i say he is top middle tier and i think i remember hearing that if you mash enough raimeken NEVER ends. That is pretty broken of course i heard that a guy once messsed up his hand mashing it…
Anyways here’s my Middle Tier:
Middle Tier: (some of these characters are pretty good and can even be considered in the “Top Middle Tier” just as some of the characters in the Top Middle Tier can be put in here IMO.)
Gambit: Kinetic Card xxx Kick Super rocks i THINK it can punish assists rather well and actually reminds me of hail in some aspects. I think he can throw one air card relatively safely and i remember hearing his lp card is ahvb safe. He’s a good character and you should always abuse his lp cajun strike, loads of priority and GREAT range. The AC i always use is usually j. lp, j. mp . hp since they are launched so high up. His assist is good aswell since it causes dead weight + it has alot of hit stun on it, basically anyone hit by this can be comboed with ease. Royal Flush is highly dhc abuseable.
Marrow:
Great zoning projectile , cuts off a portion of the screen for a lenghty period of time. Takes damage rather badly iirc. Great dash, great normals can combo into qcf + pp super and her missle super. I hear that her missle super projectiles can not be negated. Her missle super is really good, it seems great for punishing assists since it does alot of damage and has little start up and recovery. She has mobility in her double jump and fast dash. she’s definitely good with her safe chip and excellent lock down/rush down.
Amingo:
I think he has one of the best normal move sets in the game. His snap back is retarded. His c. lk c. mk launcher range is ridiculous. He has a ghetto air dash in his air onion dashes and his moves have great priority. His cactus helpers are only decent and i really doubt anyone can even get them out without making someone block doom B or something. He has a extended air combo IIRC although i dont’ know what it is. He has 2 useful supers and again HUGE NORMALS. His j. hk is retarded. No one uses him cuz he is ridiculous but he is good i’ve seen a player that i can’t recall use him rather well in preppy’s vids if i’m not mistaken.
Shuma Gorath:
He has the only 2 frame d. lk in the game no one else has a faster one or one that is just as fast except magneto. He also has a 1 frame standing lp that is useful when he faces magneto.
His level 3 does the least damage out of any level 3 in the game but it can grab you out of hit stun or block stun or even when your’e not in stun. You can do some stupid shit like cross over them + call doom, stone drop (d + hk) activate chaos dimension, grab them. His kick throw is great and his command throw does really good damage and has various ticks on landing it. His eye ball special does good chip damage aswell and when they connect you can dhc out and it will make them eat the incoming super. He has good normals aswell and his j. hp can be aimed which makes it a good attack against storm’s run away hp’s most likely since you can aim it up. His Ball assist (expansion?) does alot of chip damage and if used correctly isn’t bad because it produces a nice ammount of block stun. A overall good character.
Hayato:
Great Pokes, his standing lp has good range and his plasma strings are decent bnbs. His lp shiden seems to be pretty safe and is good to get back in when you’ve been push blocked. I like doing bnbs where it ends in lp shiden xxxx qcf + kicks super. His launcher has huge range and can be comboed from c. lk, c. mk and you can do a air combo like : launch, magic series, lp shiden 1 hit(?) xxx energy ball super. He has a good command throw aswell (b , f + PP) that can be comboed off of. He is meant to poke and it shows in how his moves all connect in max range.is level 3 is useful especially since it can be used for free after a level 1 ball super. The fact that you can combo it off a juggle makes it even better but you have to have fast hands , you can even connect it off of a command grab if you otg/juggle them.
He has alot of tools and is a good character but he lacks any real chipping game from what i’ve seen although he doesn’t really need one.
Morrigan - You may put her in top middle tier. She has alot of tools in her various specials and supers. she has a air dash aswell which means she has a good high low game although getting damage with her off a connected attack is pretty hard. Justin Wong uses her in his screw around teams for great effect he also uses a infinite that works on Doom (maybe even other characters besides doom) and she has alot of great moves. Her HP Throw is decent in setting up wake up games in the same sense that ryu’s is however she has much better options on wake up than ryu does thanks to her air dash, i’d suggest something like calling a assist and maybe going for a tri jump but watch out for aaa’s. I haven’t really played her enough to tell you much else. I’d go with AA as her assist.
BB Hood
Cruel Hunting is pretty dope. I do c. lk, c. mk, foward + HP xxxx Cruel Hunting (qcf + PP) for 80 damage (only 10 less than colossus) you can omitt the foward + HP but you get less damage and foward hp is more hit confirmable. Land Mines (Hk and df+ HK) are said to kill rush down. You can cancel out of the normals that produce mines and get mines out for free for some extra coverage. She also has a command cross up (Covert Dodge?) which is d, d KK if close enough to your opponent you’ll cross them up which is decent for assist cross ups i guess. Her cocktails are really chippy but are probably suceptible to push block and i think they can only be cancelled out of early. The basket PROBABLY has good priority but i can’t say. She has a double jump, decent wave dash, and her attacks are all fast. She also has a sonic boom like projectile. . She can vary the angles they come out in and i believe zaza is known for using it very well.
Her AAA assist is good but i’d go with projectile assist since it causes dead weight and is like a mini sent G
I’ll write up the rest of the middle tier later.
it’s late…