Why i think the Darkstalkers games need a next gen game

Honestly, I always read the violence in Mortal Kombat as being played more for laughs than anything else, too.

Given how it’s bastard child SFxT (not here to argue for or against) has been received, making a new DS game seems extremely risky. Add that to the general negative attitude towards Capcom (deserved or not) and it seems like they are better off investing in something with better returns (the fans will buy SF5 and MvC4 lol).

Darkstalkers is such an underrated series and I think it should get a reboot or sequel

another important factor is that the horror genre also changed dramatically. teens of today read different horror comics and watch different horror movies when compared to the 90s.

DS belongs to the boom of the countless horror fighters and horror parodies, Mortal Kombat been one of them.
in that regard DS is perhaps the most polished 2D horror fighter ever.

Unfortunately 3D fighters werent able to produce a quality horror game. One good effort was Mace: the Dark Age

also similar horror parodies at that time were Time Slaughter. there were also serious attempts, like with Pray for Death, but it was a mediocre game overall.

regarding marketing, one could say that DS is trapped in its own era,

I’d shudder to thing of Capcom using CGI rendered backgrounds and characters, compared to the hand drawn backgrounds.

this is already happening with a lot of remakes of classic 2D video games

Arcsys should not touch any animations though. They fucking suck at making humanoid movements look believable.

That is an stylistic choice

Your ignorance is so great that you bash games that have never played because you lack the understanding of them.
All the shit he said is pure stupidity and ignorance pretty much like you usually do :coffee:

And the guilty characters dead move for absolutley no reason. It looks so unnatural.

I can understand characters with a fighting style or something moving a little bit, but then in guilty gear you have faust moving up and down for zero reason, and you have may swinging left and right for no reason.

Why is bridget moving? STAND STILL.

Since we are on visuals, I think the perfect studio for that would be Vanillaware. I haven’t really played their games, but the spritework is jaw dropping. Artistically it seems to be a fusion of east and west yet a style all its own. There is definitely a sense of humor to it as well, and it really stands out as very different from anything else you see in videogames.

Another studio that would fit is LabZero. The thing about Darkstalkers is there are countless transformations during the animations, pause at any point and your character is bound to look different. Skullgirls is the only game since Darkstalkers I’ve seen that compares in that regard.

Gameplay wise, I think LabZero could also fit. MikeZ is a huge fan of Darkstalkers and has employed many elements of that series into his game. However the LZ is really small, and I think Skullgirls is enough to keep their plate full.

ArcSystemWorks is the big boy on the block now as far as fighting games are concerned. They have multiple successful franchises and are in their creative prime. Capcom in the 80s and 90s was awesome, but that was then. I’m sure ArcSys would respect the gameplay of Darkstalkers and it would do it justice.

All Darkstalkers needs to be successful is to just aim for the pre-existing fans of both the gameplay and the lore and budget the game accordingly. The problem is that Capcom’s definition of success is different from any sane person’s, and Capcom has only two levels of budget: A) Throw all the money at it and assume everyone will buy two copies and B) shit it out with no advertising and sweep it under the rug.

I’ve played enough ArcSys games to know that giving it to them is a risky proposition. The most important thing to notice about Arc is that they rarely get it right the first go around. Considering Darkstalkers doesn’t belong to Arc, there’s a very rare chance that we’ll see a Darkstalkers Reload, much less a Darkstalkers Accent Core. Most importantly, Capcom has already danced with Arc System Works before by getting them to make a fighting game for them. Remember how that turned out? I’m sure Capcom didn’t forget.

Yes, Arc was great - back in the day. If a new Darkstalkers were to turn out like Persona 4 Arena or BlazBlue, I’d rather the series stay dead, honestly. About the only thing they should take from those games is having a story mode that satisfies the lore junkies. That’s it. I don’t want an Arc game in Darkstalkers clothing. I want a Darkstalkers.

And I’d rather be saying things that are full of stupidity and ignorance than flagging posts I disagree with as spam like a child.

The blame for how SBX turned out is not entirely on ASW shoulders, capcom has also a good deal to blame to it, the project was obviously rushed by both parts, the game suffered from capcom cutting the time that it was planned for develope and testing from 12 months to just 8, they drastically changed a lot of the game mechanics in mid production and other stuff, so yeah.

Also, stop pretending that ASW only can make one type of game, 1st of the combos on P4A and BB especially the recent entreies are not as long as many of you fools like make them to be, those games have also a great emphasis on the spacing game, is not the fault of the games that you lack the capacity to see it.
Not to mention that you have to be a reeally stupid fool to believe that they will automatically turn the game into another thing like if they can only make one type of game, neither GG, BB, BF P4A, BF, SBX, HNK, etc play alike, why would you believe that they will change that for a theoretical VS game.

And yeah, i really don’t believe that you have played the games if your opinion on them is that they are long combo games where they turn into single player games, that only shows the classical idiotic shit of the classical idiotic srk poster.

For the love of god, NO!

Capcom doesn’t have money right now they are being extremely lazy with the assets that they have. They are milking Resident Evil 4, Street Fighter, Monster Hunter to death.

What makes you think Capcom won’t just reuse the SFXT? Or use those SF4 models. Do you serioulsy think that Capcom could put effort when they are more concern with getting more profit right now.

All of the fucking talent in Capcom is gone except maybe a few in SF, Istuno, the guys who did Monster Hunter. Old Capcom is dead, accept it.

just… do nothing because Vampier Savior in particular is highly successful. Not by sales #'s but by the standard of being a good game. There are only a select few games that have stood the test of time and this one of them. 17 years old and still has a regular tournament scene.

modern games like sf4\umvc3 take into account how bad a new player will suck initially. When you create games for the lowest common denominator, it can’t be good. Games should be designed with the intent of being good, not catering towards specific groups.

Capcom forgot how to make good games, you don’t listen to fans, you don’t listen to pros, you listen to history as to what has created a good game in the past. I go back and play this on psn from time to time and its 4x more fun as a game to play than sf4. Its even more balanced.

Alright, I played a lot of Tao in BB. It’s been a while and I haven’t played BBCP at all, so I decided to look up a combo video to refresh myself. https://www.youtube.com/watch?v=P3rVMrnTHos

The vid starts off with a counter hit into an 18 hit combo that lasts for 10 seconds for about 15% damage. The combo obviously has tons of cancels and specials and other sorts of finger gymnastics.

Now, with Felicia in Vampire Savior, I can do a dash hop MP, link it into cr.LP, cr.MP, cr.MK, cr.HK magic series combos, then end with an Toy Touch for 33% damage. No counter hit, no special moves, the combo lasts for less than 3 seconds.

One of these requires a lot of time in training mode to get it down to a science so that you can pull it off in the heat of battle. The other can be performed by a new player relatively easily.

Whether you want to believe that I played those games or not, whatever, I really don’t care. I do know that out of all of them, only Battle Phantasia felt very different from the rest of them to me. That’s neither here nor there, it’s just an opinion. I don’t really think it’s an opinion, however, that Vampire Savior has much less complex, much shorter, and much more rewarding combos than almost any Arc Sys game out there.

I’d trust Arc Sys to make a new Last Blade before a new Darkstalkers.

@sh0ultz: Yeah, that’s basically what I mean. When I say “cater it to the pre-existing fans” I’m talking about the Mighty Mars, the Dynes, etc. Not the hoi polloi who wouldn’t know a footsie if it kicked them in the face.

Who the fuck are these people for a new one? And where was their support for the two tournaments that didn’t even happen a week ago?

The thing is only some will know of the rebel up tournament. Even though I was broadcasting the other one quite a bit.
Nobody pays attention to the game yet they’re clamoring for one.

Also, nobody at ArcSys worked on Darkstalkers can we rid of this fucking rumor already. There is more connections with SNK devs than Capcom when it is about ArcSys.

Take a good guess who did the backgrounds for Last Blade. He doesn’t work at SNK anymore.

One of the big reasons combos are shorter in Vampire Savior is there are really no launchers. Mostly combos are on grounded opponents. You may start with chaining air normals (like Rikou jMP, to jHP) on a grounded opponent then continue the combo when you land. However you aren’t going to launch them and then do a full chain in the air or whatever. Combos usually last like a split second, the pace of the game never halts.

I don’t know where this notion comes from that any of the Darkstalkers games are anything like what ASW does. Is it the aesthetics? Visually, the games look like STREET FIGHTER ALPHA on acid, or SFA looks like Darkstalkers sober, rather. Could it be the style of the game? If that’s it, I agree, it has alot in common with those sort of games. But that isn’t an actual reason to hand over development to anybody as the “visual style” of a game is inconsequential to the quality of gameplay.

The last game in the series is fundamentally sound, let’s leave it that way, folks…like Tim Duncan…lol

Darkstalkers needs juggles.

Really, because Darkstalkers (1994) is only 3 years younger than SF II (1991) so by your logic, anything that old should be discontinued???
(FYI, the original Street Fighter was released in 1987 so the SF series itself is almost 30 years old.
(Yeah, time to retire that old beaten horse… even if it is still making money for Capcom!)

FYI, SF has been done in anime-style since the fourth version of Street Fighter II (Super Street Fighter II, character portraits; full anime-style animation graphics since SF Alpha 1) so your comment about “anime games” is inane to say the least.
Anime-/manga-style is pretty much the standard art style for virtually EVERY 2-D Japanese fighting game that’s been released since the mid-1990s.
That’s the art style they like in the East where fighting games have generally been most popular. It’s the art style a lot us prefer in the West, too!
I’ve got news for you… outside of live-action films where you WANT CG animation to match “real-life” actors, caricaturized/“stylized” art is generally a lot more popular in animation, too. One of the biggest duds in film history was Square’s “Final Fantasy: The Spirits Within” which attempted photo-realistic art and fell flat on its face because the film only looked pretty when the characters DIDN’T move. The longest-running, most popular sitcom in history (The Simpsons) looks admittedly ugly but doesn’t bother with photo-realism. For the most part, Disney and Pixar agree on that point, too, otherwise their animation art wouldn’t be stylized, either.


Darkstalkers has NOTHING to do with superheroes! These are monster archetypes. It’s too bad that there aren’t enough classic monster/horror film fans playing games to appreciate the series because it blows the pants off of any other “monster-based/supernatural” fighting game prior to Skullgirls and is arguably still better than Skullgirls in some senses. (All that said, Skullgirls is the best HD-native monster fighting game now… unless Sega or another publisher comes out with something arguably better.)

Out of all the CPS-2 fighters I’ve played, Darkstalkers 2 was among the best-balanced and funnest to play, period. (DS3 is good, too, but I preferred DS2.) I think it was also frankly the best-animated and prettiest of the CPS-2 fighters to watch in motion, too. The animation in that game is a lever or two higher than any of the SF Alpha games and also better than the Marvel CPS-2 games, too. It also has humor in it that is frankly very lacking in Capcom games outside of the declared parodies like Super Puzzle Fighter II Turbo and Super Gem Fighters Mini-Mix/Pocket Fighters!

Capcom SHOULD release bigger-budget games that make money as well as lower-budgeted NICHE games. You never know when one of those niche games will become the next big hit. The problem is that big software developers spend too much money as it is developing money for gaming consoles now hence all the assets (characters graphics, animation, music) that get recycled between games to save money. It’s a huge risk making games now with budgets that can easily top $10million.

I doubt emulated ports of 15+year-old games which have already paid for themselves several times over(!) cost as much money as developing new games with new code from the ground up… I find Capcom’s claims of PSN/XBL ports not being “very profitable” suspicious unless they’re wasting tons of money in the porting process or hiring the wrong third-party porting house. Frankly, Capcom SHOULD be doing ports of their own games in-house. They port their franchise games better than anybody else! The third party/port developers have screwed things up in most of the CPS-2/CPS-3/Naomi game ports I’ve played. I’ve noticed at minimum missing audio in every Capcom arcade port to PSN/XBL that I own!

I honestly don’t mind the next game being different. I don’t mind it being slightly anime by adding in *slight * juggle combos. The game has had juggles in the series already anyway, it wouldn’t be like taboo or something anyway. If they make it so the pace of the game is not disrputed to learn 20 hit combos then it will be fine, Kind of like the pace of MvC2. Hell, i’d like to make jumping bastards like talbain hurt with more than a jumping jab to punish them.

The series can be molded into any kind of game at this point, and no one will necessarily care as long as it is good. With capcom’s mistakes in the past couple of years, I fully believe that inhouse they could make a good game on the second patch. If they stop with this whole tirade of putting in more mechanics to help newer players by confusing them more.

  • Am I the only one that can see like 80% of the cast being moved to a guilty gear engine with no problem? A lot of them look like they have normals that fit the GG layout. (Jedahs standing rh looks like it could be a dust, his wheels look like they should be frc-able) Maybe its just me.

I’m still open for a DS sequel/remake but somehow Capcom will manage to fuck it up. probably by making us pay $15-$25 for like 5 characters already on disc or something plus another $20 for alt costumes