Why i think the Darkstalkers games need a next gen game

I could probably count on one hand the amount of people that bought the Darkstalkers HD on their respective marketplaces(PSN, XBL)

For the love of god, don’t put yourself in more debt Capcom.

It’s an argument often mentioned but a bad one: you don’t gauge interest in a new product by selling people an old one they’d already bought during the previous decade and played during last century. Can you imagine if they’d released 3rd strike online before SF4 and then only decided to make SF4 if 3rd strike sales were great?

  1. Understand this, Vampire Savior came out in 1997. This is the last game released in the Darkstalkers series. A lot of people here weren’t even around back then. They ported the game many times. Saturn, PS1, PS2, Dreamcast, PSP. Every darkstalker fan already owns one of these ports. On top of that after Ono had been teasing Darkstalkers 4 forever, they showed a trailer saying “Darkstalkers are not dead!” showing a brand new game made with the SF4 engine. People who bought Darkstalkers Resurrection were only supporting Capcom for the possibility of a new game, not cause it was a game they didn’t already own.

  2. The combo length is fine in Darkstalkers, and lengthening this would ruin one of the most appealing features of the game. Despite having tons of over the top supers, move sets, mobility options, etc. etc. unlike other games with these, Darkstalkers is not combo centric. Combos are quick and damaging, and momentum is always moving forward fast with virtually no pause. This is one of the most special things about the game, and one of the things that makes it stand out even after all these years. This must be preserved.

  3. So people don’t want ArcSys. Then who should make the new Darkstalkers, should it ever actually happen?

Oh that happened just not with SF3 though, but with SF2 Hyper Fighting.

It would be interesting if Capcom used the Killer Instinct business model for a new DS. Start small with a small roster gradually add more content from there. At least it’s a better way of gauging interest in the franchise than re-releasing a decade old game.

This is how a new DarkStalkers would look like new gen

and another 60+ for the new patches of the game.

Vampire Savior is a great game, and I’d be perfectly fine if current-gen Capcom didn’t touch it. We have an excellent port with the best net code, as well as GGPO, so we may as well keep playing the gem we have now.

the difficulty in DS is not as much in the combo system but in the character balance.
In SF4 even Dan can beat any character relatively easy or at least have a close game.

In DS everyone hates Wolf and Fish for a reason. the amount of unfairness added to those characters is close to broken, especially if you pick a lower tier. Unless you are very good player from the start.
I use Lilith and Morrigan. Nearly impossible to win with those. had I used other characters, things would have been a little better.

That’s completely untrue. The character balance is outstanding in Vampire Savior, tournaments are won by all different characters. Kaji’s Lilith won one recently. Even Anakaris wins(Chikyuu). You have more variety in tournaments than you ever get in SF4. It is also much easier to overcome bad matchups. Oouchi’s Jedah beat Haitani’s Sasquatch like 30 times in a row, despite it being a 3-7 match in squatch’s favor.

I’d rather play Anakaris over Dan anyday. Lilith and Morrigan? Don’t even have to think about it.

The balance is still bad, Just cause some players can win with low tier doesn’t mean a match up every other player will be able to achieve it. Those players put in the work to be that good with said character. Hell winning a tournament can be the luck of the bracket as well.

I’ve seen Dan’s get 3rd place in Alpha 2 tournaments so now magically A2 has great balance. According how you hold balance.

Edit:
Or 3S where Jwong can win tournaments with Sean and let’s not forget Kuroda and TM with their Q.

As long as you don’t need to input the Konami Code every time you want to do a super, and your best defensive tool isn’t dependent on random chance, then I don’t particularly care what they do for a new game.

VSav’s balance is bad? There may not be 5-5 matchups across the board, but the cast as a whole are all playable. Every fighter is bound to have some characters that are better than others, doesn’t mean the game is automatically horribly balanced because of it.

True, but when Zabel’s worst match up is a 6-4 match up, there might be some truth to statement that VS has some funky balance.

Of course, at the end of that day, it doesn’t matter since balance is a subjective idea in the first place. Play who you like, have fun and practice if you lose, choose better characters if you think it’ll help you do better.

Let’s only go by tournament results for balance and ignore Zabel getting a 27 win streak against other top players. And the match up chart with a bunch of 7-3s.

Edit:
Last chart japan made

Vampire Savior is potentially thee most “balanced” fighting game Capcom has ever made outside of Street Fighter I…and that isn’t saying much at all…

Seriously, I’ll give VSav its credit, it’s quite good in terms of balance. It’s difficult to put a finger on the game’s actual balance because it’s a strange game, competitively. It even seems that a 3-7 matchup in that game is not the same as it would be in other games. ‘Everyone’ can deal so much damage so quickly and easily, it’s just some characters are far easier to do this with than others, which is insane because it’s already “easy”.cough Gallon of jizz cough Fagsquatch cough.

As it pertains to this thread, I agree with the sentiment that people should just enjoy what they have and recognize that Capcom just isn’t as great as they use to be. The dream is dead.

It isn’t just that pretty much every character wins tournaments (something you don’t even see in supposedly super balanced games like SF4), it is the incredible variety of characters used in tournaments. Every character is well represented other than maybe Victor and especially Anakaris. In poorly balanced games you always see countless representatives of a few characters and many characters that are never seen.

pro tournament level is totally different than casual level. also as has been mentioned, except the good players, the tournament format also matters.
Even Japanese DS players admit this needs to change in order to have more representative matches.

Also SF4 is still in development. had we SSF4 for 5 years and without any patches, there would have been enough time for other characters to win tourneys as well.

DS is exactly balanced in that regard because in the span of 15 years, those pro players discovered (and still continue to do so) the game’s secrets and managed to overcome those difficulties.
problem is that the imbalance is still within the game, since at that time online game patches were hardly the norm. it does not magically disappear with a patch, like with SF4 or other online fighters, one needs serious training to overcome it.

so for the rest of the players, there are fewer options available in case of lower ranked characters.
not saying one should give up. putting a decent battle also matters. but still, this does not help to promote the game.
because learning the links of characters like Lilith or Morrigan to do actual damage, is for above average players. requires a high amount of precision and timing.
while spamming bubbles with Fish is easier.

SF3S may be worse in character representation but it has the parry technique, so any imbalance can be countered with this, at least in low and medium levels.

imbalance in DS is certainly not to the level of games like Last Blade 2 (even less popular than DS) or SFA3 (V-ism vs A-ism or X-ism), but still…

  1. Even at casual levels there is a tremendous variety of character use, just check out GGPO for example. Much more than Alpha 3 or 3s. If it was so painful, everyone would pick the top characters and be done with it.

  2. Games are balanced for high level play. Yeah linking Lilith/Morrigan into Illusion supers is essential to win at above the casual level. However balancing via execution aka, this character is harder to play therefore should be better is never a good idea. Also many characters have technical aspects to their character, you are only looking at it from the perspective of the characters you use (Lilith/Morrigan).

  3. The game’s balance isn’t a factor in keeping people away from this game. It’s age, and poor exposure in the west is. .

  1. GGPO crew is going easy on you. There is a list of things we ban to keep newcomers playing and only go away from it when you start actually playing. Example no J.HP with Victor. And this isn’t a new thing other communities have done as well. Dogface wouldn’t do infinites on new comers in X-Men vs Street Fighter.

If your going to use that as an excuse. Then look at the other games where balance isn’t considered great it’s happening in them as well.
Kuroda and TM with Q in 3s,
Dan winning Mikado tournaments in A2,
Jwong winning with Sean in 3s and winning with Servbot,Roll, and Guile in MvC2
Wuhan Thief getting 3rd in an international tournament for KoF 98(Not UM) with a team on EX (Chang,Brian,Kyo)
Basuke Bu another EX user in regular 98 Ocv’d teams with Lucky.

  1. It’s not that popular it’s just the vsav scene that will travel to majors and set up their own station and tournament like the ST scene.