Why i think the Darkstalkers games need a next gen game

I would say no but he should understand that we don’t agree with him and he has no reason to try to convince us otherwise.

I understand what Magegg is saying. How Darkstalkers needs to implement some new mechanics or gameplay elements in a new installment. I agree with that. No point in a new game with nothing new. But completely abandoning Vampire Savior’s system and starting from scratch? Might as well make a new IP.

I can see something like maybe a one button push block that burns meter. Depending on the button determines the pushback distance. But the stronger the pushblock the more meter is used. It’s easy to perform but the use of meter means you have to be smart with how you use it. Use it too often and you’ll have no meter for offense or to push block at all.

But again completely abandoning Savior’s fast pace, offensive gameplay? NEVAR!!! Scrubs complain about projectile spam. Here’s a fighter that’s very rushdown friendly and you talk about it’s too aggressive.

Yes, but you’re wrong on that.

No, no completely. But they have to improve the engine, the pace, the general feel of the game because it is sometimes overwhelming. Add a comeback mechanic; Dark Force could be a very nice comeback mechanic. Improve juggle capabilities, but add perhaps some air recovery to balance. In my opinion they can learn quite a bit from ASW games.

You’re just proving my point even more in the charade. So get out.

Why? I just said Darkstalkers is not a game in which you could juggle as much as in MK9, MvC, King of Fighters series, ASW games… That kind of makes it feel a little outdated, since juggling is accostumed in current, more “modern” fighting games…

Uh. Newsflash. If I want to juggle people, I’ll play KOF13. It’s an amazing game. I play VSav precisely because it’s similar but different. It’s the gameplay you constantly disparage that got me hooked. The 180 you said you wanted earlier would just destroy any value the game has to me at least, and probably most others.

Sometimes niche things are niche, and it’s just fine. It’s just a pity that the franchise is owned by Crapcom.

Yeah. Playing Vampire Resurrection makes me want to play KOF 13 instead. Nah, just kidding. But after a big weekend playing Street Fighter III, KOF 13, GGXX, XDZW, Alpha, among others… Playing Darkstalkers 3 feels rather old-fashioned in the juggle aspect, it doesn’t give you much chances to follow-up a lucky maneuver.

All current fighting games have a little more juggle possibilities, I think Darkstalkers should incorporate that to get in the ‘feel’ of this current generation of fighting games, the current audience could feel more comfortable with it.

I was exaggerating, OK.

But I mean, if you think VSav is perfect, then keep on playing, just let the franchise change to be appealing for newest generations via a new game…

Magegg. That’s what makes Vampire Savior fun in my opinion. It’s not so much about footsies like SF is, or juggles like KOF or MK is, or long combos like UMVC3 and BB is. It’s about momentum and keeping pressure on your foe and in fact overwhelming them. Juggles and other mechanics that extend combos would ruin the fast pace and momentum based gameplay. As for a comeback mechanic… well guard cancel’s are a legit comeback mechanic. Most character’s GC’s stop an opponent dead in their tracks thus shifting momentum to you. It just requires some skill and reaction time to use so it’s not broken. But something like Ultras in SF4,ok. But no BS like X factor in UMVC3. And I would never wanna see Darkstalkers play anything like ArcSys fighters.

I see, and I’m glad you like the game. But it can be bad for other people, like current gamers.

It’d be like right now asking for a 3D fighting game without a meter and not any kind of supermove, something like that. It wouldn’t be much appealing to current players that are used to have power gauge.

Magegg. That comparison is like apples and oranges dude. No one’s saying make Vampire Savior a barebones fighter like SFII or something. I’m just saying the game doesn’t need to be put on easy mode just to appease gamers who are afraid of a lil challenge. The fast paced momentum based gameplay can stay. But to make it easier for people to deal with, the defensive options can be made simpler.

Like I suggested earlier with the one button meter consuming pushblock. Also a actual tutorial that teaches how to play, how to use the game mechanics and what they do. And character specific tutorials that teach you how to use a character and how to utilise certain moves.

And with Darkstalkers huge lore. A story mode can be crafted that would attract casual gamers. Because a lot casual gamers who bought fighters like BB or MK9 mainly played for the story and other single player stuff.

Sadly Capcom has never been a genius about the stories of their games… Outside of Rival Schools, there’s not a good record…

Dude look up the lore of Darkstalkers and its characters. It just screams “Make an epic story out of me!” So Capcom can make a good story for their fighters. They just don’t care to do so.

That’s what I’m saying. They could, but they won’t.

no there wasnt a statement. just my rant :stuck_out_tongue_winking_eye:

MK4 is a different case. Midway used 3D because they wanted to make use of arcade technology. Game was definitely not made to save money.
at that time the arcade version was the best and it was impossible to do a faithful port. While gameplay was mediocre, graphics were state of the art for its time. Even the 3D Voodo accelerated PC version had to make concessions in quality. Arcade hardware was more powerful than any home console or computer back then.
that era was the swan song of western arcades.
watch the documentary about the history of Mortal Kombat, it explains this in detail.

by the time SF4 had launched in the arcades, the tides were reversed.
Capcom previously had success with Resident Evil 4 and Remake. Of course they launched HD Remix version of SF2 but this version would only have a limited audience.

they needed to attract the new generation of players, plus the older ones too. Unlike the 90s were Tekken and VF provided the best graphics for that era, Capcom opted for this transition a decade later when they could afford to make 3D transition cheaper

MvC3 may look faithfull, however character animation and collision looks a mess. MvC1 and 2 were far more smooth.

I thought Sony basically forced Midway to make MK4 be 3D because that was the high tech thing of the time so they wanted horrible looking lego grapahics over ok looking 2D graphics in the MK series.

i’d rather play 1 darkstalkers game that actually played like a a darkstalkers game rather than turn the series into another joke like sf4 and continue on and on releasing rubbish after rubbish, rather the game died than turn into the joke that is the current fighting game scene.

If the game/series dies so what?

New shit comes along or stuff just runs it course, look at the scrolling beat em up, the multi event sports game, what makes fighters any different, i’d rather they attracted the right people rather than the “please critic my C viper” brigade, and if there’s not enough right people to be able to support the game then so be it.

Nah it was just part of the wave of everyone experimenting with 3d at the time

from the documentary, Zeus hardware at that time was considered to be 10x more powerful than a Nintendo 64. Amazing MK4 had so ugly models…

I was like 13-14 when ps1 hit everyone went 3d at the time we all thought it was amazing. Tekken 1 was butt ugly back then, but being that all we knew were 2d and mortalkombat 1 with there weird models. It was amazing. The blocks n triangles… battle arena toshiden I thought was the best looking out of the group back then.

You throw them in now there horrible games but 3d abomination s from the ps1 era lead way for all the amazing games today, strangly way more for the non fighting games.