Why i think the Darkstalkers games need a next gen game

Yeah cause theres the meme “When’s anime game mechanics?!” Instead of “Whens Marvel?”

If Darkstalkers played like the Vs series, I’m completely sure more people would be playing.

Petran, do you have proof or a link on that SF4 statement? Cause that sounds like an assumption because just having 3D characters is not going to attract players
if it doesn’t play like any 3D game. Plus, I’m sure Capcom went with 3D graphics to save some money and work effort (Like the MK team, they went to 3D on MK4 since they didn’t
want to do motion capture, IIRC).

How can you say that MvC3 had questionable results? It looks better than SF4 and the characters look LIKE THEY SHOULD, unlike SF4 buff-like looking characters (Granted, the Tekken cast look awesome in SFxT).

Magegg, I think you don’t know what you are talking about. Can you explain how the game is too demanding & too complicate? This game is like the Marvel Vs. series as in how easy it is to understand the mechanics, characters, and etc. This game has chains, no difficulty combos, easy to learn characters, no complex mechanics, and is a fast pace game. Tell me how much more friendlier it has to be to appeal to people.

Not to sound mean, but can we stop the whole “Capcom is going to be bought out” it’s not going to happen. I’m sorry, but what makes you think “SF4 to appeal to young people who are graphics whores” because there is nothing awesome about those graphics.

It resembles the Versus series in some things, but are easier to play, I mean, you can be really safe as you keep on performing ultra jumps and calling Assists repeatedly, I mean that’s an easy strategy for any casual, and also the two button supers.

Darkstalkers is a harder to defend and escape from your opponent, every character is more menacing and as the space of the screen is smaller, you have to be extremely attentive to your defense. You have to learn to counter every different character and that can be really hard to learn and master specially when the opponent can be that offensive.

Combos are also harder to learn, as there’s virtually no juggling here and the only option to attack opponents OTG is the pursuit attack. You can’t depend on a single combo, you have to be more consistent in your defensive to stay alive, and again, that’s tough in this game.

As I said, 2D games are seen as cheap/obsolete by most people.

A LOT of the early Marvel games took inspiration from the DS games.

Even moreso with Darkstalkers Resurrection. Sprites? No hyperjumps? No juggles? No OTG?

I’m aware. But that doesn’t mean they are the same or too similar.

Yeah Magegg, the marvel games were popular long before assists MVC1 (limited) and MVC2 (unlimited), so there was no safe thing for casuals to do in the many marvel games before that. (X-men children of the atom, Marvel Super Heroes, X-men vs Street fighter, Marvel Super heroes vs Street fighter). Man if you weren’t around then, don’t act like you know what you are talking about.

I was around and frequenting arcades from SF2 CE on. Marvel was incredibly popular not only cause of the comics, but because of the X-men and Spiderman cartoons which were mega hits. Everyone wanted to play marvel cause they loved the characters and their various super powers, that’s all. Why do you think it soared in the west and was hardly played in Japan?

Whereas the wild animations and attacks of darkstalkers were greeted by many at the time by WTF? The similar style of over the top animations was greeted with giddy enthusiasm by people seeing childhood heroes using their powers.

There is juggles, super jumps, and OTGs already.

Don’t think so, if you were right, any shitty fighting game might have done the same, it wasn’t the case, the Marvel/Versus games, starting by X-Men CotA, did really create their own genre.

Cause Japanese people’s more patient, they still play much Street Fighter II, enjoy the footsies, the strategy and the aspect, while Western casual people prefer rushing action and a game in which you can perform a super dupermove that deals 75% damage by pressing two buttons at the same time.

There’s very little juggle potential. I said Hyper jumps, not super jumps; Marvel series word is “Hyper”. OTGs, only via the pursuit, as far as I know.

Are you assuming that people think that or a ton of people have told you in person and/or wrote that elsewhere? To me, that’s silly to think 2D games are
cheap when so much work goes in creating everything.

I was going to give you a response, but I realized you don’t play any games you comment on. Making the game more like marvel with juggles. Will cause the same thing you not play them and you continue to talk out of your ass. Making the game more like marvel isn’t going to make people play it since nobody can play the marvel characters.

As for juggle potential being low go play Hunter there is a ton of juggle potential in it with no auto air-teching that is in marvel.

Yes a lot of people have. Yeah, you know that, but to most people they think 3D is more expensive or looks more hi-tech. Why do you think so many games on the PS1 were in 3D even though they looked horrible compared to concurrent 2D games? Because people saw it as new technology even though it looked bad. Think of all the great games on the Japanese Saturn that werent sent to the american one? And so many were Japanese Saturn games werent on the PS1 even over there? Why did Nintendo only go for 3D graphics with the N64? How many major video games have been made in 2D for home consoles and seen as AAA titles?

Theres even a ton of people who dont like anime because its not Pixar 3D.

I see, but I thought we were only talking about 2D & 3D fighters.

I’m not even saying the game should be more like Marvel, I’m only putting Marvel as an example of a 2D fighting game that’s popular and still many people play it.

Not saying Darkstalkers should turn into it, but they have to bring some new gameplay that could draw players into, because right now people is not interested in playing it, the sales of Darkstalkers Resurrection are exhibit one.

For example, I’m sure Darkstalkers should implement much more the juggles, because they’re a staple in most current fighting games and people’s accostumed to it. Of course some people will jump up and say “Hey, there’s no need for it! You’re casualizing it! Game is perfect as it is!”, but if that’s your opinion, just keep on playing Darkstalkers Resurrection alone in your room because no one is playing online.

Darkstalkers’s gameplay MUST change and adapt, just deal with it.

Magegg. OK Darkstalkers being difficult to play is one of the biggest misconceptions in the FGC. Some of that easy shit you see in the MVC series. Chain combos, air guarding, OTGs, Full Screen Supers. Darkstalkers have it. The only thing difficult about Savior is push blocking. That’s needlessly complicated I’ll give you that. But the game being difficult because casuals can’t jump to the top of the screen while spaming assist and supers? Well I’m so sorry you have to actually know a lil something to be decent.

Like everyone else said. Marvel is the reason for the MVC serie’s success. Take out Marvel and the average American will give 0 fucks about the games. I.E Tatsunoku vs Capcom. Main thing that held Darkstalkers back in the 90’s was it being too different from the norm at the time and virtually no marketing. And today it’s still unknown by casuals and 20yrs old but yet Capcom expected Ressurection to sell like crack to a new generation.

Hey, I love the game, just saying it feels a little old and outdated. The gameplay needs a big update.

It’s just an example, man, Marvel gives you more freedom, you can even tag away, or send an assist to help you, don’t have to be facing your opponent the whole time, that’s intimidating when the opponent is aggresive (and they can really be aggressive). While you could say more or less the same about Marvel, it’s not so much, it gives you much more freedom, you have to agree.

Disagree, the reason for TvC not to be popular is because most hardcore fighting gamers didn’t care about the Wii and the online was terrible. I have to acquit the fame of the Marvel characters was kind of what lit the spark for the series to catch attention, BUT you can also say it’s simply because the series title and branding.
Now people say “Oh, boy, MVC!” because they know the games have been cool and popular, it’s not like most of the audience for MvC is composed game comic book geeks; while comic book casuals can be drawn and enjoy the game a little simply because of the easy and fun mechanics, is not like they couldn’t enjoy any other famous game like Tekken, Soul Calibur, etc.

That doesn’t really happen when you come into Darkstalkers, I don’t think the “anime” aspect is a problem of the appeal anymore, because people are accostumed to Capcom, but it’s the gameplay what people doesn’t like much, it’s sometimes too complicated (and you can perform a 75% life super by pushing two buttons at the same time) and competitively it can be extremely aggresive to a newbie.

You’re not even wanting to learn the game so shut the fuck up. I already mentioned juggles.

Siskel at the 20 minute mark hits it on the head here about movies and what I think of Capcom games nowadays.
http://siskelandebert.org/video/6WAA7SKHU4O1/The-Worst-of-1988

Just put him on ignore.

It’s pretty clear what’s up now, so might as well flag it properly no?