I really wish they recorded SB4 UMK3 matches, because the one time I searched youtube for high level play in this game I had no clue as to why it was high level in the first place. It looked just like my friends and I playing the game many years ago.
Urgh… for the second time, I’m asking a question about MK not making a statement about it. You fucking moron.
Yeah I think the gimmicky violence was a double-edged sword. On the one hand, people were drawn to it because of the outrageous “realistic” violence. On the other, the violence prevented it from penetrating some markets. Kinda makes me wonder if it would have ever taken off in the places like Singapore like KOF did in China.
:chat:
[quote=“ilitirit, post:62, topic:85810”]
Urgh… I’m asking a question about MK not making a statement about it, moron.
Never said you made a statement, I said you made a comment dumbass. How old are you? Are you even out of middle school yet?
Your opinion is very reasonable. MK vs DC was killed by it’s terrible online play, if it had an offline scene things might be different but the garbage experience discouraged everyone from engendering one. They did take a lot of steps in the right direction at least.
They are arent they?! I mean this is a forum to post opinions and yet no one can have a opinion because someone jumps on you and starts flaming so i need to do it back.
I don’t really think MK would have been popular in Singapore even if it hadn’t been banned. Jap style fighters have always been in favour (hell, any Jap game is popular), SF has always been top of the food chain, even Vs series was too out there for Singapore. I played MVC2 for half a day last trip and didn’t get challenged once, no one played any of the KOF machines (they had '95, '98, XII and a few others), there were a few people on BlazBlue and ATLEAST 8 SF4 cabs which were never left alone.
Easy and mindless infinites, or easy large damage combos, or the one button block, damn there is alot of stuff wrong with mk once you get into the game mechanics, the only one I truly liked was deception and deadly alliance but one got sold and the other one doesnt work on the 360:sad:
Marvel vs Capcom 2 does have alot of stuff wrong with it too but I Capcom is better at marketing goods imo. They can sell whatever they want because they are so good at it, but then again MOST Capcom games havent screwed me over as far as a purchase, I generally feel like a got exactly if not more than what I payed for. RE4 for example…
MKII is ultimate.
Some people just don’t know.
Somebody kick this fucking dumb rand in the ass
Who the fuck is noone? And what game does he/she like?
Fuck you!
Mortal Kombat II was very popular in the arcades where I grew up in (Southern California). My friends and I would go to a Roundtable Pizza after school and play MK II for hours, and from what I remember, there were more people crowding around MK cabinets then SF cabinets at that time.
Even when the first Mortal Kombat dropped, I remember a ton of people playing that. I constantly used Johhny Cage in the original MK arcade, just so that I could do the multiple head knock-off uppercut glitch.
Mortal Kombat was also the first fighting game that I played that had juggle combos.
I never really got into Mortal Kombat after the second one, because I got into Killer Instinct after MK II, and then I got into Tekken after KI.
The MK scene (UMK3 mostly) is relatively alive in some South American countries. And it’s alive in America too of course. For such an old game that doesn’t have “super” or “turbo” in the name, the game still gets around pretty well.
I never understood what it is about MK that gets some people riled up. Seems like threads about MK on a lot of the forums I go to tend to attract more of the “all MK games suck and if you like them then you’re an idiot” crowd than other games for whatever reason. If someone doesn’t like a game I like, you know, that’s cool. Different strokes and all. But having people go out of their way to hate is puzzling and grating after a while.
SRK is not really that bad compared to most placed with this, I’ve noticed.
Most people hate the 3d MK games because the game always sucks. The mechanics are just bawls. ‘oh sweet, you just missed a punch. get ready for a 43% combo.’ The game is just stop and go, not really any fun.
I personally love the MK series because of the characters and the fatalities, but the game still sucks.
A lot of much more popular fighting games are like that, not just MK.
umk3 was gdlk
any others are irrelevant, mostly due to poor design and gameplay
I thought about posting a thread about this, but decided against it to avoid the barrage of insults against MK and myself. Maybe I should spend more time at the ultimateMK or Midway forums instead?
Yes, the MK fighting system is different than the Capcom fighters’, but there’s nothing wrong with that. If you ask me, it’s a little more complex and a little more difficult, so people give up on it too quicklyI’m referring to the classic MK titles, before MK4, as I will agree that the franchise took a turn for the worse, even though there are still some noticeable high points since UMK3 (I still prefer my fighters in 2-D, which is why I keep coming back to Capcom games). Compared to MK, the Capcom fighters after Super Turbo are a button masher’s delight. While the MK games seem to change a little with each game, Capcom games seem to be more and more and more of the same. And then there’s the character balance… can we agree on that?
The biggest complaint is the block buttonapparently pressing one button is asking too much for some people. There’s not much else to say on that matter. As far as the computer difficulty goes, the computer AI uses repeated patterns, so I don’t really find that to be a valid argument. Yes, it is definitely cheap (especially the boss and sub-boss), but once you take the time to learn what works and what to avoid, getting to the boss/sub-boss is no problem. The AI of the SF2 series is just as cheap or more so (especially in Super Turbo), and in my opinion the third match can be just as difficult as the any of the last three. After Super Turbo, the Capcom fighters’ AI is very easy in comparison. I have very little experience with online gaming, so I have no opinion on that matter.
The complaint against the infinites or the combo damage is new to me. I believe juggling is one of the series’ perks. Whether or not they are easy only depends on the time and practice you put into it, so you should be able to reap the rewards. In competitive play, I can definitely see how that would be a concern, but aren’t the infinites and the combo damage just as prevalent in the all the games featuring Marvel/Xmen characters? I know that in UMK3 each consecutive hit of a combo reduces the damage it normally would have inflicted. Another new criticism was against MK’s art style and music… we’ll just have to agree to disagree on that one. Aside from the violence factor, that’s what makes MK what it is!
I know I’m in the minority here, but I do prefer the MK games over the Capcom fighters. The fighting system takes more to get used to, but once you do it’s hard to beat. The ‘gimmicky violence being a double-edged sword’ comment is right on the mark, and speaks volumes on its own. Still, for me there are very few events in video games that are as satisfying as finishing off your opponent after a hard-fought match.
How exactly did you come to this opnion?
Was it the fact that all Mk character shared the same normal attacks, while Street fighter character’s normals were all different, with different properties, ranges, and uses?
Was it the fact that MK’s projectiles passed through each other, making it so zoning and fireball wars were a moot point?