Why do you think FGs aren't in the mainstream eye like shooters are competitively

prolly for similar reasons why men like their women hawt

Yeah, ignorance at best.

So you’d play Hitbox Fighter?

If it was fun hell yeah. Games are supposed to be fun…not just eye candy

I had a friend who bought a PS1 and KOF because he was a huge snk nut, and his dad would never let him connect his system to a TV because he was an ass. So he learned to play with just the sound through his speaker. So yes, a hardcore player would play Hitbox Fighter. You do not need graphics to enjoy a good game

Fire Pro Wrestling Wrestling has awesome gameplay and options and it sells like crap. Presentation matters at some level.

Dragon Quest 7 played great and looked like crap, but it sold incredible numbers.

My point is sales numbers and graphics don’t determine how good a game is. A popular name can make a game sell a lot. A game with absolutely amazing graphics can play like crap.

dq has a huge following
and iirc, didnt that come packaged wit a hyped up final fantasy demo?
im sure the demo alone sold many copies of that game
(i remember ppl sayin they were buyin it jus for the demo)

That was Dragon Quest 8

It sells well in Japan. It is here it doesn’t sell well. It is a harder game to get into than Smackdown vs Raw, more of a Sim than a game. In Japan things like that are more popular. Alot of people who own Firepro games hardly actually play, they just makes CAW and use it in watch mode to run dream matches for hours on end.

There is a reason there are so many games sold in Japan we never get here, the general gaming public in NA has a different mindset. It is only recently that Firepro was even available in NA at all, and the series has been around since the SNES days.

And it looked “teh” hotness, too. :woot:

I thought it was gorgeous - way better than the CG plastic of FFXII.

As to why FGs aren’t in the mainstream?

GGAC.

Okay that’s not really fair, but instant gratification does seem to be a pre-req for mainstream.

Cause fighting game technology was the same for like, 10 fucking years.

SF2, CE, SF2T, SSF2, SSF2TCE…blah, blah, etc, etc…
Then graphics went Alpha and Marvel style while FPS were going full 3-D quake style.

well, think about it like this. FPS game playability is actually affected by new technological advancement. I mean look at goldeneye. By todays standards its near unplayable. What i guess i want to say is that the FPS genre is advancing exponentially with completely new concepts (from the dawn of dual analog to stuff like portal) while the fighting game genre while still advancing, can really only add so many new things. Its almost plateaued. I mean you can improve the graphics but if u try to jam pack waaay too many things into a fighting game, it just gets ridiculous. Maybe its why at the end of the day, SSF2T is still one of the best fighters ever. It didn’t age ridiculously like goldeneye and is still one of the best fighters in any generation.

Dhalsimowns: “Cause fighting game technology was the same for like, 10 fucking years”

Exactly.^

I’m pretty sure fighters just wasn’t up to par after a while. People just milked what they saw out SFII success, and didn’t give the genre time to evolve. Made some mistakes here and there now the genre is where it is now.

It’s basically what the fps genre is doing with Halo. Of course I can NAME countless fps’ that are a thousand times better than Halo would ever be. Yet they still go under the radar. Because most of them are either Halo knockoffs or they are just awesome as hell games that are not popular enough to be a cashcow. Everyone is trying to make the Halo killer and forget about originality when they make FPS. Actually that killer app war goes for any other genre…this has been going on forever.

Mortal Kombat= Killer Instinct, Weaponlord, War Gods, Mage, random violent fighter
Street Fighter= KOF, Garou, any command based fighter, and a lot of dreadful fighters flooded the market.

There are moments when the rare happens when someone takes a popular sales phenomenon, and turns it into a more profitable formula of that genre.

The most obvious way to tell that depth, or good gameplay don’t mean shit to people is when they choose Tekken over VF. It might seem boring as hell to watch, but it’s different from actually playing/enjoying it yourself. I’m not dissing Tekken I just feel that if you are a fg enthusiast VF is more bang for ya buck. Good luck trying to get people to play though. It don’t have that attraction to make it popular as it was on the Sega Saturn or debut in arcades. Tekken is defintely more to cater to casual than VF. And as I recall VF has been around longer than Tekken. Sega (the dev team for VF I mean) seems to pride itself on keeping the game in-depth, and balanced as possible regardless of how well it’s doing on console sales. This is goes for Soul Caliber as well. Battle Arena Toshinden was like the 1st weapons based 3D fighter I think, right? Namco took that formula, and somehow made it more popular after BAT milked itself to death not doing anything to take the series to the next level.

Which brings me back to SF. SF is what got people into other fighting games…it wasn’t the other way around. It set a standard, and once it’s standard stopped evolving Fighters fell altogether.

Everyone has had their hand in getting a quick nut off of running a train on fighters golden days, and leaving it in the cold.

Capcom and SNK were the only non dead beat daddys around. Arc Sys is trying. SNK is trying. Capcom has the bread to evolve.

  1. FPS’s offer story, adventure, and exploration more immersively than fighters.

  2. FPS skills translate from one game to another much more easily than memorized move lists.

But whatever, I friggin’ hate FPS’s. I might like a first person sock puppet game where you walk around talking to people with a sock puppet in place of the gun, but you can also punch people with it.

I’m going to laugh at you right now. Haha.

Okay, first of all #1. Fighting Games offer the same things. Story, adventure, and exploration.

#2 Yeah, no. My Doom 2 skills do not translate over well in ANYWAY to lets say CoD 4. Circle Strafe? Nope. BFG Tracers out of my ass? Nope. Using Chaingun to hit people that are behind a ledge? Nope.

I say skills from fighters actually transfer over to other fighters better than FPS. There’s spacing, poking, zoning. Only thing FPS games have in common is shooting.

yep the shooting, but in the end, isn’t that really the core of a shooting game? To make sure you can have your crosshairs over ur opponent and pulling the trigger faster? Sure FPS games may have different physics and weapon sets so you may need to alter your strategies but only a tiny bit. A pro FPS player can easily jump to the next fps and master it with ease so long as he has the core twitch reflex of any FPS. I’d say fighting games are harder to translate over to. In fighting games, you actually have to look up movelists as opposed to the pick up and play of FPS games where all u need is a few minutes to get a feel for that particular engine.

Yes, yes, partially true, but we can say the same about fighting games. I’m going to have to use hella old games because I don’t know any recent FPS games. Lets go back to Quake 1-ish, when you move on to Quake 2, it’s the same feel, all you have to do is learn new weapons. It’s kind of like lets take Marvel VS series. Kind of the same feel, but new stuff added, just like Quake 1 to Quake 2. But when we start mixing game “types” it starts to be a bit different. No way my Quake skills would hold up anywhere in CoD4 (thats the latest one, right?), nor would my Street Fighter 2 skills hold up in Guilty Gear. Same “tactics” exist, but totally different animal we’re talking about.

Very rarely have i found a fighter where i couldn’t figure out a fair enough chunk of controls and commands in short time on my own. And while FPS can be boiled down to “line your crosshairs up”, fighters can likewise be boiled down to “overlap your fist pixels over his face pixels”

Ever played IaMP saku?

No I have not. looks intresting though. Are its controls unique enough that 20 years of fighting game experience wont help me figure any of it out on my own?