Why do you think FGs aren't in the mainstream eye like shooters are competitively

When I say this I mean like you know how Counterstrike and Halo are having money just poured into them.

Why do you think FG’s aren’t? I have my own theory behind it but what do you guys think?

What I think is teams are easier to pay and sponsor than individual people. Simply cause with teams you have multiple people winning money, but with individuals only 3 people actually can gain prize money.

But I think if we fully adopted SBO’s 3v3, 2v2 we could end up having something like the shooter community as far as sponsors and prize money since everyone in the team wins something and not just one person.

You would think fighting games should be the at the forefront of competitive gaming.

Yeah, except every other team doesn’t win anything except for the winning 3. It’s top 3 pay out, except it’s split evenly.

Team based games such as some FPS games are better and more fun, because if you lose it’s not as bad because it’s not solely your fault. If you win, it’s that much sweeter because you get to share it with your teammates.

Add to that, a FPS game is much easier to follow, no matter how complex the game is strategically. it’s also more visually appealing. It’s easy to see that a game such as DOA in your case has more money in it in the U.S. than any other fighter out there too, because it’s probably the easiest to follow.

The way fighting games are played over in Japan adapting the team play format is what’s best imo for every single fighting game that’s currently played. EVERY fighting competition should follow the team format.

EDIT: Oh yeah, also FPS games seem to be the standard genre that shows off the capability of new hardwares, it’s like it’s the top genre of competitive genres of video games even on a hardware standpoint.

It’s more simple than that. Everyone is playing FPS these days, so they have bigger tourneys.

Internet. FPS netplay has been around for years; for fighting games it’s been a much more recent / present tense thing.

Because Fighters are harder.

Fighters were THE thing in the 90’s. There were almost too many of them to keep track of. Now FPS games are having their turn.

I’m just gonna say it.

It’s because of Halo. Halo is easy to pick up, and since the crosshair friggin’ pulls towards targets, it’s easy to think you’re good at it and do impressive looking things. Halo 3 got so immensely popular that every fucking 2-bit company wants to churn out mediocre fps’. Fighting games are hard as shit to play, and the gaming market has been growing more and more casual. People don’t want to watch Street Fighter because they don’t play Street Fighter.

I love fighting games more than any other genre but lets give the FPS’s a little more credit than that, they arent THAT easy to be extremely good in. There’s a reason why the guys that are on top of FPS’s are there for a while cuz they are that damn good, fatality and walshy come to mind. As old as quake 3 arena is and as easy as it is to pick up, if you play against someone tourny worthy ur not gonna have much fun. Just like fighting games. To me the biggest reason FPS’s get the biggest following is the ease of playing against someone you dont know, i.e. Online play. Fighting games are just starting to get decent-good online play, FPS has had good to great online play for the longest already.

Because we’re American, and that means taking the easy way out. Why spend time learning all these complex systems when you can stroke that ego playing easier games and pretending like no one else but you can do these things?

Different strokes for different folks.

basically, yeah

No brainer.

No one makes GOOD fighting games anymore.

Tekken, VF, MK, SC, DOA, SSB & others are all garbage.

I guess you can say, they dont make 'em like they used too.

This. As much as I love Halo, it’s fucking balls easy to learn. That may be why I love it, actually. That and the story and the raging fucking hardass that is the Arbiter.

After reading the “what other players message you after you beat them” thread in the HDRemix forum, I think its obvious why they aren’t mainstream. A lot of these players have a ridiculous amount of pride when there shouldn’t. People are still convinced that fireball spamming, throwing, and zoning is cheap. A lot of these players aren’t willing to learn how to avoid these simple traps. There is no way these games can become mainstream when the majority of players would rather whine and call people names than actually learn to play.
I do enjoy FPS though…I’m not trying to knock them

Wow…you people really think it’s that easy, don’t you?

:confused:

I’m going to invalidate your point here, because no one makes good FPSs anymore either. Everything is slow paced, hitscan, aim assist, bullet magnetism, lock on, and/or other miscellaneous things that lower the threshold of skill. The genre has mostly only regressed after maybe Q3.

Internet play. Simple as that.
The moment a 2D fighter with great netcode shows up, things will improve a lot.
GGPO and 2DF already have a decent community, and they are basically freakware.
If SFIV has excellent netcode I expect a lot of influx from that.

I think SFIV coming out on console will start some mainstream hype for fighting games. At least, I hope so.

If every shooter ever made were like Team Fortress 2, the genre would be the best genre in gaming, bar none.