Why do you think FGs aren't in the mainstream eye like shooters are competitively

Sarcasm? I mean aside from MK, and maybe DoA (I think they found that 3 ultimate game better?) VF, Tekken and SC have all been great lately, and even more played than in previous iterations in most cases. Brawl has big gripes from the Smash community but it’s becoming the main game for Smash players now it seems.

I mean there’s definitely nostalgia with older games. And in some series, a previous or older game really IS the better game. But I wouldn’t list most new fighters of the mainstay series to be “garbage” by any means.

FPS’s will always narrow down to “aim and shoot” no matter how you cut it, sounds simple yes? (I’m not saying FPS’s are easy, it just sounds easy) now games like SF, GG, KOF, hell even MK3 you shit like dodge rolls and what not? now which sounds easier in the eyes of a casual gamer c’mon tell me :rofl:

Because shooting your teammates in the back and throwing grenades at people is more American than two guys in karate gis kicking and throwing fireballs at each other.

fighting games are too hard

TF2 is a load of fun, and I’ve been playing that more then any fighting game lately.
Then again I can’t play fighters at work.

As for the reason, I think it’s the fact that the mountain is too hard to climb now for people who aren’t really dedicated. SFIV may change this.

It’s like sending a 4-round boxer up against prime Mike Tyson. Fun to watch the scrub die for our pleasure, but not good for the scene.

SFIV will not really give a complete rebirth or second coming of Christ to the fighting game fanbase. It’s going to get good sales, and such, but beyond that, it will not take away anything from the FPS crowd, and it will not bring a larger longstanding crowd to the fighting genre. These games are just too difficult to pick up. The people who still play them with the big boys have usually been playing them since the 90s.

At least with an FPS there’s not really any learning curve, for technical skill. The Single-Player mode is easily approachable. Sure, you’ll be slaughtered online, but it won’t because the person dominating, spent 500 hours in training mode, learning all the combos and match-ups. Everyone has a high level of execution skill going into an FPS. From there, it’s simply playing with your head, not memorizing complex series button-pressing and strict timing.

I personally grew out of FPS in 2000. Never felt the need to even play one for the single-player experience. I’ve been playing 2d-fighting games avidly since at least 1993. I know now that fighting games are extremely difficult to break into these days, especially when most people won’t have a friend to play with them. Fighting games have always had a crappy single-player experience. The only way 90% of us can get any real practice is to play online, which has proven to be quite sub par, and even debilitating, due to lag-tactics.

I recently got SCIV, and figured I could get to a competitive level in a short span of time, like I would with Street Fighter and SNK. No way. This is a completely different fighting game. I see myself enjoying the single-player experience for a short span of time, and dropping it afterwards. I have no desire to be a big fish in a small pond with SCIV.

The future for Fighting Games is bleak. The only thing a true hard core fighting gamer could do is move to Japan to get the equivalent crowd and consistent level of competition of FPS in the US. Even if netcode is so stellar we can play flawlessly with Japanese players, those people still have more fun going to the Arcade for obvious reasons.

I don’t think the future of fighting games will be bleak…as long as the players of the past have anything to say about it.

Guys like Seth Killian, David Sirlin, that Empire Arcadia powerglove guy, and the Evo Staff are already working hard to make the world know that the fighting game community is here…and ready for all new comers.

It will get a slight improvement after SFIV, but overall, I think it will be just as bleak as it is now. If you don’t consider the current scene bleak, than maybe you have a nice local scene or don’t recall the ‘good ol’ days’.

The way I see it, the Arcade Scene is what makes a good fighting game scene. Anything less than that, is just not the same. The US is in what seems to be a permanent rut with Arcades.

The theory that I have is based on technology and sociology. The technology part speaks of how games have evolved drastically in the last 10 years. What would seem painstakingly difficult to achieve before is simple to do now.

The sociology part that I speak of is how military is something that plays a big role in our lives as Americans. War feels a lot more realistic nowadays than having street brawls. People want to immerse themselves in the game and actually feel like they’re playing a part in an actual war. This is exactly why FPS’s do not to well in Japan.

Fucked up,but it makes sense. It’s interesting that so many war games/movies have come out since the Iraq invasion.

You basically just described what happened in the 90’s when SF2 came out. Every company out there “developed” a fighting game of their own, most of which were piss poor, but they were there.

If people want easy to learn fighting games, they could just play Soul Calibur. You can button mash your way to victory in those games, though there’s a significant bit of technique involved under the hood if you choose to take it there.

because shooters have a long history of very accessible, high-quality competitive play over the internet, so the competitiveness of the genre basically advertises itself. we’re only starting to see the beginning of that with fighters.

if you look at almost every game that’s a big competitive success, this factor is the root of it… quake, starcraft, halo… hell, even poker owes most of its current day success as a tournament game to the internet. you get to build a competitive scene without people needing to live in a certain area to even know about it. plus the average, low-skill player gets to see how high the skill ceiling is by getting their ass kicked by good players in pubs, which engenders more respect for good players and interest in seeing the game played at the highest level. once again fighters are really only just beginning to create that.

This.

In a FPS, you blow people up with rocket launchers, everybody goes “Wow, that shit was awesome!” In a Fighting game, you hadouken all day, everybody goes “Wtf is this shit? What a stupid boring game. This guy throws these little blue shits all day. How cheap.”

actually it’s probably because bullets don’t stop your character from moving or shooting.

in fighting games, getting hit out of moves is jarring for simple folk. in halo you hold trigger and flail around until you die at which point you can respawn and do it all over again.

only valid reason in this entire thread
all other posts r pretty much either ignorant or bs sowrie

its very easy to get into a competitive multiplayer fps
and its very hard to get into a competitive multiplayer fighter

but that has no indication of the amount of skill it takes to play high-level competitive fps
for those that think it takes no skill obviously havent played high-lvl play before

and for those that dun think there is no execution involve…
there are tons of tricks that many ppl do that require numerous precisely timed keyboard button presses equal in difficulty to that of some specials/combos of fighters…all done while having to precisely aiming wit the mouse mind u

and halo kind of gives fps games a bad rep…
its kinda like the ssbb of fps games

if i only played ssbb and thought all fighters were like that…
id prolly think fighters were pretty lame too

I think the main reason really is online competition

Finding good comp for shooters is as easy as turning on your xbox and connecting to the internet.

While really you have to go to arcades or travel to play other people to play most of the biggest fighters in the states at least.

I also think shooters are alot more intuitive than fighters(just about all your natural instincts in fighting games are wrong) which probably has something to do with it as well

but I think games like Street Fighter 4 and Tekken 6 will get more people playing fighting games again because of their mainstream appeal and console online capabilities

Arcades are dead, most everyone has a computer / console with popular online shooter. Simple as that. Of course, I’m also with the “fighting games are harder to pick up” notion. Whenever I go to my friends houses, we play halo or cod or some other piece of shit game for hours because it’s easy and they don’t mind losing. The moment I bring up SF, after 1 match, “OMG THIS GAME IS SO STUPID FUCK THIS”.

Also, shooters are a lot easier to play than FG’s when you’re stoned.

Being that fighting games and FPS are my two favorite types of games, I think it takes more work to be good at a fighting game than a FPS.

And people just like guns and shooting and killing and shit. Makes them feel badass. :rolleyes:

That and it’s just so much fucking easier to point and click than cr.lk dash up kara demon.

  1. It aint the 90s no mo’.
  2. Shooters are extremely accessible. You can find any shooter you enjoy almost any major general store.
  3. Most of the good fighters are rare, and limited to get into.
  4. The most popular fighters are Soul Cal, DOA, SSB, MvC2, and sometimes 3S will shine outside of the hardcore community every now and then. Even then these games don’t stack up to the fps powerhouses. (Halo, COD, etc.)
  5. Fighters appear less fun compared to shooters in the public eye. Especially since CvS2 was the last real decent capcom fighter to come to a system.

The way to challenge these reasons are:

  1. We must evolve with the times, and mold fighters into a different beast altogether.
  2. Make fighters more accessible to find, easier to find comp with, good marketing and online play into something more social as what they are doing with SF4.
  3. All of the classics aka OG games that us guys at SRK are use to playing believe it or not is also somewhat still popular to the public even though random poster says such and such game is dead. A lot of casual people want to see Rival Schools, Power Stone (especially Power Stone), Darkstalkers, and other games make a return to next gen consoles. DLC or rehash otherwise. This is true.
  4. Now it’s been said for a while now. Stop playing the same ish, learn to cope with the new fighters, or just stop playing. It’s simple. Nobody gonna blame you for not playing games anymore. Marvel is still too good, however.
  5. It’s all preference. But if you put national tourneys of SF4 on tv or some’ em it will attract people trust me. Game is beautiful. Especially in HD.

Fighters are back regardless of how you feel. Only thing that held it back was dying arcades, Comp, and the rise of online gaming as a staple which fighters weren’t accustomed to due to lag input.

If I could find 3 other people near me who played Powerstone, I’d burn that shit for DC and get to work.