It’s in the WakeUp SRK podcast he did. Where’s yours?
However let’s say it is possible - MvC3 is not a game where you want to deal with rollbacks. I can’t believe how many posts I’ve seen for 3SO saying “with, this game has some sharp choppiness at times. Wow.” The same community who were begging and celebrating GGPO.
I’m not saying GGPO is bad at all, but it’s not a magic bullet. It’s not the solution for everything. Even if it could be put in MVC3, it’d be horrible. A fast paced game like this with rollbacks? Be careful what you ask for.
console was in there. For a number of reasons console lag is going to be greater than PC lag. That means more rollbacks.
I was saying that fast/combo games are extremely vulnerable to lag no matter what. It’s a pick your poison kind of situation.
I keep running laps saying the same shit over and over to different idiots. I’m just not going to deal with you scrubs anymore Its impossible to discuss this @ any length here when 90% of you guys are uninformed. Its like talking to 1st graders about quantum math
you guys have literally 0 clue
In other words, you got nothing. Figured.
no more like go to srk search and type in , shoutzula net code.
I’ve posted it 20+ times @ this point and I’m just not going to do it again. Inform yourselves, Its there. Tired of posting it for every idiot who wants to be proven wrong. I even have links to pod casts where they talk to ponder about ggpo and the new games
ITT:
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People who use Hulk, Wolverine, Wesker, Sentinel claim there is no lag in MVC3 online
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People who use characters that require good execution are mad about the blatant input lag
P.S. MVC3 netcode blows
the problem with challenging somebody to read your posts is that there’s always a risk somebody will.
Having just looked through the posts back to the beginning of December, you always pretty much say the same things, and don’t really back them up. Oh, and you also really really like to rage up and complain about the scrubs and newbies.
you’re an idiot then. I’ve been complaining about this shit since 2k8, look harder. I’ve provided more links to this stuff than anyone else on this website hands down.
edit: ooooo you just joined this year!!! and you’re the best around, my bad you really do know what you’re talking about. Good stuff. I can’t possibly match your 1 month of experience what so ever…
Ok GGPO,
pros, doesnt mess up combos/drop imputs, doesnt mess with your timing for combos/anti airs/punishes.
cons hit confirms are slighly harder? things like footsies might not be accurate frame for frame. aka might see something that was just going to be rolled back.
can play people anywhere in the world playable with good internet.
Adding a few frames of delay to keep things smooth.
punishes counters and blocking are harder, usually drops inputs in lag.
AKA offense gets an automatic boost in effectiveness. /lag tactics.
can only play people in same region, unless you want to feel sick.
Even assuming the netcode is good which it rarely is, it still radically changes the game whereas ggpo doesnt as much.
fighting games are about speed, timing, and positioning. Unquestionably ggpo does the first 2 better and without the speed and timing, the more accurate(though delayed and worse in my opinion) position provided in input delay online is honestly completely worthless. There is no argument for non rollback online.
if you joined in 2011 there is apparently
The argument is rather that rollback isn’t the magical fix people think it is. It’s better for certain things certainly, but its not gonna make, say, mvc3 suddenly playable online. 3so is kind of showing the limitations.
I have to admit, I’m baffled by the rage and need to throw insults about.
what are you saying? it’s not laggy? it’s a coincidence that only mvc3 is terrible locally? there is not actually huge delay and we are all crazy?
sure distance and ping are not the only 2 factors in a good connection, but is there any better indicators? how frequently do you ping awesome to someone and lag? never happens to me, the only times when it ever happened in any other games it was always easily remedied by reminding people to turn torrents off or play later when family isint using youtube or some shit. It’s not like this guy down the street is the only time I ever tried to play online, he is just a extreme example of how the game is not even playable properly in the most optimal online scenario.
nobody ever said GGPO is magic, and I actually believe the claim that at this point in the engine ggpo couldn’t be properly implemented, but SOMETHING has to be done, MVC3 online is comparable to shit like KOF XII or old Xbox live fighters before GGPO came along and showed everyone fighting games could actually be fun online.
from what I’ve heard about 3so is that the matchmaking is forcing people with bad pings to play each other which creates roll backs. If used properly as intended, you may see 1-2 roll backs for a whole game. That means that roughly 95% of the game was pretty much like offline timing. Its not ggpo’s fault, its the way the match making works. People whom are actually playing EC vs EC I’m sure are having very ideal conditions as opposed to NY to Cali.
have you personally ever tried ggpo on PC with proper match making? what are your credentials in this situation? how good are you actually as a player?
what are my credentials? I’ve been playing online since doom 56k, counter strike for 5 years, start craft for a few months, quake 3 for a few months, halo\halo2 for a few months, counter strike source, cvs2 on xbox1, hyper fighting on xbox1, the first version of 3so on xbox1, HDR, mvc2, mvc3, t6, BB and GGPO since day 1. I’ve played online longer than most people have been playing fighting games on this forum.
people know me as a player on here so that counts for something.
So I’m not a scrub that can’t the difference between input delay and roll back and why roll back is 10,000x better and I probably have more experience than 90% of the people that posted in this thread. Does that make me right? fuck no lol but it does give me more proof as to what I’m saying than someone who just started playing fighters this year.
here’s the thing. I have played GGPO on PC and seen how it can be, my whole point is that consoles can’t replicate that experience due to the additional crap they throw in over your connection, not to mention the additional ram limitation. There’s not gonna be acceptable netplay on any faster console game, GGPO or not.
You having played many online games doesn’t make you an expert on netcode though, otherwise good network engineers would be exceptionally easy to find. Your (possible, none of us know how much most people have played on here) greater experience doesn’t give you more proof, either. Really gotta reiterate that experience playing games has almost nothing to do with experience coding networks. You can say what gave you experiences you thought were good, and that’s about it.
There are really 2 reasonable explanations for why they’re not using GGPO or rather Rollback in general for modern games, especially given that they’re perfectly willing to use them for things like HDR and 3S.
- It really just doesn’t work with these games.
- The gain just isn’t worth the expense to the company for implementing them (aka its a huge amount of work and doesn’t help enough to justify)
So stating the obvious is grounds for infraction on SRK? Thanks Preppy, I’ll remember that.
Edit: On second thought, why is this thread still open? There’s nothing useful, informative, or constructive in this thread, and I’d expect the mods above all other people to know the words GGPO draws trolls and keyboard monkeys like moths to a flame.
Just look at the thread, three pages of “You’re stupid!” “No you’re stupid!” Don’t mods usually lock a thread when it devolves to that point?
That if you are getting a huge delay then your connection physically cannot be as good as you think it is, short of Capcom intentionally sabotaging netplay by programming the game to lag for no reason.
Really, you’re probably just used to good netcode from other games, so shitty netcode with a good connection feels like ass. 10ms is a pretty long time for a game where individual frames matter.
We all know mvsc3 netcode and online mode suck monkey balls and there is a high probability this will be repeat in umvsc3 . capcom can’t apply GGPO or any good netcode in any modern title right now . If you are limit to the online mode to play another players , Are you willing to support capcom by buying this game despite the fact the online mode will be rush and barely tested ?
You did not state the obvious, you misstated other’s possible comments as opposed to speaking for yourself. It’s in the forum rules: speak for yourself. Stupidity ensues when we start telling other people what they think.
Don’t lie about what you did. Do it again and you’re banned for 90 days.
So don’t post in it?
Perhaps I leave threads like this open temporarily to let people with problematic social skills expose themselves and thus enable me to either politely correct their interactions or remove them from the posting pool.
If you want to talk about moderation, take it to PMs.
I think it would far more interesting to talk about the GGPO experience now that 3SOE is out.
This. I’ve heard very very uneven things, although I’ve for varoius reasons not bought it myself.
Of course its tricky because a lot of the technical concerns people have don’t apply to 3S at all.