They need to think about properly designing their matchmaking before they even think of spending time on GGPO.
MvC3 was busted at release and still sucks and 3SO is busted too.
Capcom is terrible at this stuff and it’s further exacerbated by Japanese connections being both fast as shit and the country being so small. They don’t see a problem because shit just works for them with no problem. Anyone saying “well you obviously just need a better connection” are fucking stupid. This game makes no effort to reliably match you up with people close to you and therefore, regardless of how crazy fast your fiber is, the game is guaranteed to give you laggy matches because it will match you with people halfway across the country.
At the very least Capcom needs to go back to Vanilla SF4 matchmaking where it’s up to the player to choose a green match, because the auto-matchmaking horseshit they have failed to properly execute twice now is not working out.
I don’t believe mvc3 is even playable online in japan, I know the population is dense and the infrastructure is great, but I can’t play a friend 2 blocks away on the same above averagely fast ISP. how good of a connection could you possibly need? on ggpo I ping like 10 to this guy…
Does anyone in here really know a lick about programming/netcode? Or are people just going nuts on their keyboard with the knowledge they learned from the one programming class they took in college?
I say to you, do you need to taste shit to know its shit or can you just tell by looking @ it?
Me personally, no I can’t program anything. However that doesn’t disprove the fact that these games are trash online nor does it disprove that GGPO can’t be used in modern games when there are other games that use them. Its not quantum math here and we’re on the brink of the unexplored. We all know that they could do it IF they wanted to regardless of cost. Its basically an argument of business really. How financially feasible is it to implement into the system.
My counter argument has always been that it can’t possibly cost that much more than what they’re doing now and whatever time they spend implementing it will translate into more sales because more people have access to a competitive game via the internet. The FPS\RTS scenes are way bigger for that reason and its not ironic that they make more money to. Is it leap of faith? definitely but IMO other people have already made the leap and survived and prospered.
Anyone who’s been good didn’t need a shadow mode, just access to competition. IMO, its incredibly arbitrary.
if shadow mode is taking precedence over a god like net code function, then there priorities are certainly fucked.
capcom has a shit ton of money and I’m sure ponder would take into consideration a life time license for a hefty fee but I don’t honestly know. If I were him and they came to me with a good chunk of money, who knows.
hypothetically if they have to keep paying per game, even then I believe its still worth it. How many copies did kof 98um\02um do again because of their shitty net code? I believe they would of sold a shit ton of more copies if they had went with GGPO but I can’t prove that obviously. I know they got bashed hard for it by arcadia magazine and now their games have the shitty net code game aura around it which is going to affect their sales. Now if a bad rep can certainly decrease sales IMO its only logical that good rep can increase sales. I think the SRK reviews about HDR net code certainly helped it reach the top download spot.
its all speculation though. I see other genre’s making the effort to allow their competitive scene to be accessed through the net and they are WAY bigger than we are and bigger = more money. What company wouldn’t want more sales?
Saying that you need to be a programmer to be able to have an opinion about shitty or great netcode is like saying that you need to have played sports at a collegiate level before you can have an opinion about how shitty or awesome the Detroit Lions are going to be this year.
I even think that comparison is off, it’s like telling the detroit lions they have to work at spalding and understand ball design to be able to judge if a ball is good or not. I know this ball is fucked up, I don’t need to know how it was made to see it flys too slow and I can’t react to overheads with it!..
It’s not like you have a direct LAN connection to your friend, it goes you-ISP-your friend. So if both of you guys are far from your ISP the connection is going to be bad.
yeah… but the connection is not bad, the lag is bad, the connection is great, full green bars and virtually lagless fun in any and every other game. Already mentioned the ping is amazingly low.
Even capcom knows this game is horrid online, watch the new iplaywinner interview with haunts and Seth Killian.
If capcom actually put effort to make the game enjoyable and stable online. Thread(s) like this one will not exist . Mvsc3 is as worst as kof12 and a lot of people doubt it will be better in umvsc3. It’s a sad thing a indie company will completely beat a big corporation like capcom on this aspect. It’s like David kicking in the nuts of Goliath
Rate the efforts after the game is out. The online sucked, but there were at least efforts made in other aspects of Vanilla, both in gameplay and aesthetics. And already, they have shown that efforts were made in both gameplay and aesthetics in Ultimate. Bad online =/= no effort. Online is only one part of the package. You do a good job of making what was actually a lot of work seem like nothing. You also fail at realizing that this is not a black-and-white situation. I simply disagree with you, and to you, that means that I love everything about MvC3. News flash: I don’t.
Besides, if you don’t like the game, take the complaints to Unity. Capcom employees are there, not here.
I think people are asking too much of consoles and fighting games. Consoles are gonna be slower than PC’s no matter what, and fighting games are way more lag-sensitive than most other action titles. Its not like the rollback code in 3S was so stellar either.
*PS Saying its nationalism/racism is pretty nutso.
wow guys, this isn’t irrational hate here, I am a big fan of mvc3, you don’t need to stand up for mvc3’s honor at all costs. UMVC3 can only get better but it is absolutely important capcom realizes the online feature is extremely important to us, even if you think mvc3 is great online, you will benefit from a bigger online scene if us damn picky oldschoolers think it’s improved.
I got ban on capcom unity because i denounced their crappy mvsc3 online mode .** You don’t realise people that don’t have a local community or have time / resource to go in one are royally screw with this one** . Mvsc3 has no one player content outside of the training mode, those people that need online to play another human player are force to go trough all this… Your little opinion is just a salute with the middle finger to everybody that can’t go in a local community. What’s a selfish behaviour.
So… is it fun to have the feeling to play under water ?
Can you even read English? Tell me where I said that crappy online was OK, because that was never my point. My point was “Wait, THEN bitch if necessary.” I doubt that you’re even reading my posts.
It’s not that simple. Shitty netcode isn’t going to make a good connection laggy for no reason any more than good netcode makes a shitty connection magically playable.
you are genuinely 100% wrong for thinking that and here’s why.
Ever since sf4 vanilla, 2k8 ish I have been an advocate of getting GGPO into modern games or even beefing up the existing one and there is always 10+ of you type of guys that always say wait and see!!! you won’t know till it actually comes out!!!
now lets talk about the track record for people who think like you.
did vanilla sf4 have a good net code?
did ssf4 improve the net code ?
did tvc have a good net code?
did tvc UAS improve the net code?
did ssf4 improve the existing net code?
did mvc3 have a good net code?
so for 3 years that answer has been a flat out NO for that logic train. If there isn’t GGPO implemented into the system BEFORE hand or if we don’t complain about the existing one BEFORE the game is released, we ALWAYS get shit for net code.
wait and see is the dumbest approach you could make because there is no more time for the developers to implement it. Patches costs thousands of dollars to throw out there, they’re not cheap so the ONLY way to get good net code is to ask before they actually finalize the game while they’re still in the developmental process.
True but it’s not just that. Korea in particular wired their country for hi-speed performance very, very early. Their infastructure is set. Part of that is a result of the country being smaller, but also their forward thinking and insight.
In the US you can’t even get FiOS everywhere yet.
But this GGPO nonsense needs to stop. It’s a not a magic bullet. It’s own friggin inventor said it’s not possible - what makes you guys think you know better?
Problem is still thinking that GGPO or any rollback code would make any console fighter work well online, especially for a fast/comboriffic game like MvC…
the fuck you smoking? I’ve heard ponder say its possible for the new games because there are already some new games that use it.
you’re just pulling shit out of your ass and making blank statements. If you have proof, please provide it as everyone here knows otherwise.
hahaha. it works 100% fine for vampire savior and that game is 2x faster than mvc3.
I don’t think you guys know wtf you’re talking about
fast\comborific games NEED GGPO because those types of games need fast inputs. What we have now is input delay which means those fast\comborific things you like are literally impossible to do.
I can’t believe how many circles I have to run on here to that people can be aware. If you think GGPO is ass, then you don’t belong in the conversation period. If ggpo is ass, then the shit found in sf4\mvc3 must be pure gold right? with input delay? and we don’t use input delay for tournaments but its fine online?
just baffled by the ignorant statements I constantly run into regarding this topic. Multiple world champions have praised the GGPO net code and they actually talk about how it helped them achieve that. I’m inclined to believe them not only because they’re champions but also because I’ve been playing online for 12 years and I know what good\bad net code looks like.