Not that much I suppose. Figures.
Maybe so but since a lot of people are complaining about this, why not put GGPO in UMVC3? They had it in 3rd Strike. Maybe because money costs or something?
they’ll never come out and say the true reason. More than likely its internal politics. I doubt it has 0 to do with money seeing as how Capcom as a company has made over a billion dollars easily. Might be closer to 2 billion since they made their first billion in 93. Could also be a technical problem but I don’t see how a technical problem such as this persists for 11 years. Especially when the western developers fixed this problem in 99.
any excuse capcom could throw out is easily combated blindly.
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ggpo doesn’t work for 3d games. GGPO technology was actually invented in the 3d world from what I can recall. There are even mordern fighting games using the technology.
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we didn’t have enough time. Well why in the holy fuck did you guys waste time with shadow mode? is shadow mode more of a priority than a good online component? how much of a priority is a good online net code to Capcom?
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we don’t have enough money. You’re a billion dollar company who probably has more annual income than some 3rd world countries. Its a one time investment as you can apply GGPO to any game when done properly. Lastly, games like WoW\CoD are incredibly popular games, more so than fighters, a better net code will translate into better sales for popular capcom titles. Its not even a hypothesis, its a fact. How many people bought kof 12, 98um\02um once they found it was trash online?
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we have technical problems we can’t fix. Western developers with less powerful systems already found a way around it 11 years ago. You’re going to tell me my 866 mhz processor is better than a modern xbox 360, not fucking likely. Also, ponder, a one man band, basically out did your whole company in terms of net code? either ponder is a fucking genius or you guys just don’t give a flying fuck.
I don’t understand the people in this thread. Seriously, I only get laggy matches in Marvel once every twenty or so matches. I’ve played LOTS of fighting games over PSN and the only one that’s truly unplayable for me is MK9. I’m pretty sure I remember having only 5 battles that weren’t laggy out of the 38 I played. I know my internet isn’t that great so I’m not sure what’s up with all the “marvel has too much lag” talk.
about GGPO: I honestly dont like it. I can understand why people want it (to use the correct timing for combos) but I’d rather mess up combos/have my opponent mess up combos than use the rollback feature of GGPO. Too many times have I played 3SOE and I’m trying to use pokes, counterattack, and aim my divekicks whenever I play Yun and I get screwed over by the rollback feature. You think your opponent just jumped back two character lengths away and you whiff an attack to build meter…nope, he was actually supposed to still be right next to you so he “magically” appears in front of you and he counterattacks. Purposely whiffing a dive kick? Nope, they were actually standing right there so prepared to get thrown. Seriously, you think of what to do, the rollback feature happens and you have a split second to re-think your options.
Up your GGPO Input Delay to mitigate your rollback. GGPO doesn’t magically fix rubbish internet.
I’m not saying it does, just that I’d rather have regular lag than “teleporting” characters. What’s weird is I have more laggy matches in OE than MvC3.
MVC3 online is not fine at all. If you tried to do any magneto loop you will quickly discover that you can’t hit those online. That being the case, you also won’t be able to wall carry or do the hypergrav loop. So at this point you’re forced to use preschool combos and you’re down several meters and big chunks of damage. If you use DHC glitch you may let a character live that you could have killed, if you use phoenix you might only have 3 meters when you could have built 5. At this point we’re not even playing the same game anymore.
ITT:
People that don’t know how to wire and port forward their consoles.
People that don’t know how to adjust to something as simple as input lag.
People that don’t know what matchmaking servers are.
Blatant GGPO worship.
I’ve played Magneto’s who have used the rom loop on me. I’ve played (as well as can play) Dante’s who can time his Sky Dance correctly, execute Crazy Dance, and do his OTG shenigans. I’ve played Cap’s who can do his Shield combos all day everday no problem. I dont use the DHC glitch but I have played people who can execute it flawlessly. Again not every match is perfect but most of my matches are as if I was playing locally.
you guys should make your own internet…instead of getting salty with each other
I can’t get a playable connection in MVC3 with friends literally down the street.

This is to debunk the possible claim that my connection is sub par.
I can play ST on ggpo with players in japan with almost perfect gameplay.
I can play AE with basically anyone on the west coast pretty good.
I can’t play local’s in mvc3…
I know umvc3 won’t have ggpo, but the point has to be made that MVC3’s netcode is the absolute worst out of every capcom game and it definitely needs a BIG change.If you are okay with mvc3’s netcode, I hate to sound like a jerk here, but you probably play online exclusively and have adapted, it’s awesome that your having fun and I respect your abilities to do cool combo’s in lag, but you are playing a different game than the rest of us.
PS. I think the reason alot of people are having bad experiences with 3so is the weak matchmaking, I have alot of trouble finding nice ping games in ranked, but playing friends from the east coast that I didn’t like playing in other games due to lag is actually quite nice in 3SO.
Or maybe we just don’t get as many laggy matches as some people say there are? I practice combos in training, play online a majority of the time, I’ve played locally and I’ve played at the Break. I can honestly tell you that in about 90% of my matches online, the timing for combos is exactly the same with 6% being a little laggy and the other 4 being unplayable. I’m not trying to boast but it’s just that IIRC I have Comcast for internet, my PS3 is connected wirelessly, and lag almost never appears in Marvel. SSF4 as well and I only had one laggy match in AH3.
hahaha
dood cmon, its just not possible
oooo I get it, aug 2011 is your join date. You just have no experience in this field. Input lag is an illusion for mvc3. It just makes the game look smooth thats all. It actually makes the game play worse because everything is delayed out the ass.
combos are 1 thing, they’re all muscle memory. Technically you could have a 10,000ms connection to someone and still perform combos, they would just animate really late but fighting games are about reactions. You can’t react to a counter because the input lag never lets you react in time, you can’t tech throws, space properly, punish things that are easily punishable. All of that is gone when input lag is introduced.
throws are like 7 or so frames in mvc3. If the input lag is 8 frames, that means you actually have to tech the throw before the other guy even thought about doing it. Then apply that across the board because input lag affects everything.
If input lag wasn’t such a big problem why are people so picky about which TV’s they play on for big tournaments?
I don’t get the new school mentality @ all. You guys are for non input lag TV’s for tournaments but when its there for online, its the best shit ever. They do the exact same thing and if its not right for tournament play, its not right for online either.
As somebody who’s played **A LOT **of BlazBlue online with some AH3, I will say this.
I had a few matches with some friends online on 3SOE recently and it was my first time playing with GGPO netplay and I ABSOLUTELY FUCKING LOVE IT! There’s very little to no lag to the point where I don’t even feel it. Sure there’s “teleporting” but I’d rather have that than dropped combos. Hell, even after playing online only twice, I somewhat dread going back to playing BB and AH3 online because even those games have lag, despite their already decent netplay (with exception to BBCS). Usually if I play against somebody on the opposite coast, the game will lag, hell even if I play against somebody on the same coast as I am, there’s SLIGHT lag, 3SOE on the other hand, it’s like I’m playing offline 95% of the time.
I love GGPO. :lovin:
I don’t like bringing up join date for an argument, but it’s a pretty good indicator in this case. Kaiten, If you’re only used to playing matches with wireless on PS3, then you wouldn’t recognize good netcode if it smacked you upside the head. I’ve got 360 and PS3 (both wired), and I’d rather play a fighting game on the 360 any day of the week.
Oh brother, here we go…I never did understand how “join date” somehow equals your experience/IQ. I have no reason to lie, if you don’t believe me, fine but that doesnt make me a liar. I’ve teched throws, punished unsafe dive kicks from Wolvie, grabbed Dante’s out of a teleport…And yes with a wireless PS3 and even while using a wireless controller but you know I’m just lying so disregard all this since your proof obviously shows that this can’t be done…
As for input lag: I never said it wasn’t a big deal so I don’t even see how this came up.
reads Kaiten’s sig
I know this is 100% x 9000 off topic, but how can you LOVE Capcom, when they decided that they’re not going to localize Sengoku Basara 3 Utage? :sad:
To them, maybe. Feeling like the king of the world until you go online and get scraped might deter people. As such, some ability to have a local AI that’s actually useful/excellent is a pretty interesting project.
There’s a sliding scale of investment. If you invest N million to make it X level of good, do you want to sink more millions in to make it marginally better? To you that tiny margin might be important, to them it might not be.
Plus or minus nationalism/xenophobia, which may be way more important than people realize.
Companies love to save money. It’s part of the stupidity of capitalism.
As regards one-time investment: are you sure about that? That’d be an interesting fact if true. Licensing can be a major pain in the ass. If they had to keep paying per game, that might suck for them cost-wise.
This came really close to earning an infraction. Speak for YOURSELF, not for others.
I can’t play Halo/FPSs for too long because wonky physics make me physically sick. It’s called simulator sickness (so named because it was first notably noticed in air force jet training simulations). I also cannot stand high lag for that same reason: my brain tries to account for correct physics and the lag screws that up and kills me.
YOU might be happy, others might not be. Speak for yourself. That’s in the forum rules for a reason.
lol I’ve only played the demo (love playing with a fight stick) for one of the SB games.That sucks but still I love them bc their games are so fun to play. The PW games have no voice overs whatsoever but they’re still fun. I became a fan of Dante the moment I started the story of DMC3. The SF games are known to every fighting game fan, etc.
I have no problem with doing combos online, you only have to match your timing with the input delay, the problem is that the game is too different. Zero is so much better online it’s ridiculous.
It’s not like SF IV where Yun is Yun on and offline. Online SF IV is just Lag SF IV, but still SF IV. Marvel 3 is totally different.