Why can't we have GGPO for UMVC3?

I’ve come to the conclusion that the present production of Marvel vs Capcom games might be under more strict conditions such as time compared to before. Seth’s often like, “We don’t have all the time in the world, blah, blah.” After all that Vanilla went through, and what Ultimate appears to be becoming, I feel like we’re probably not getting the quality fighting games most of us are accustomed to that we could get. Capcom employees are/were saying, “Marvel wants us to do this, Marvel wants us to do that.” Could be wrong, but maybe that’s why it took 11 years for this whole thing to happen? Probably didn’t look very nice on the outside on what Capcom would need to put up with, but finally decided to take on the challenge of making it. Perhaps fans should be bitching at Marvel since Capcom right now is everyone’s bitch? lol It’s all business and to Marvel, this game is just a $60 ->$40 promo for their own hot products.

On topic. Day 1 Ultimate Marvel 3 - I expect to hear a lot of bitching about the netcode like with 3SOE. Capcom Reps wanting to beat the shit out of their wives because fans won’t shut the fuck up about GGPO and a week passes and mostly every feels content it’s 5% better than Vanilla.

Agreed.

You still find excuse to defend capcom laziness. why don’t you ask a mod to close this thread ? If you dislike whiners , what’s the point to reply the whiner ?? can’t you just ignore it ?

It’s clear you don’t play mvsc3 online and you will not play umvsc3 online. Therefore , you can’t even imagine how bad the experience is and probably don’t care too. COJ should ask some help from Backbone Entertainment for the online coding . Sf2 hdr is still the best online game from capcom since 2008.

ALWP…

funny shit… well said.

theres a lot of misconceptions about what ggpo can do (well, more like can’t do). dead up… politics is the only real reason why you don’t see ggpo on these new games.

I have a feeling that if they do decide to include GGPO netcode, it will still be done badly.

The mistake you make is thinking that I’m perfectly okay with a shit netcode. I’m not saying, “It’s perfectly okay for Capcom to have shitty online because the gameplay is still alright!” No one is “defending” Capcom for this.

Regardless, I like the game. I don’t think it’s a stellar game, or an amazing game, or a 100% perfect game. It’s not my favorite game in the whole wide world. I don’t think that Capcom is the bestest company ever. But I like it anyway.

I’m getting mad at you because you are trying to derail the thread from a discussion on why GGPO won’t work to an “I Hate Capcom, I’m Going to Bitch About Everything Even Though the Game Isn’t Out” thread. When the game drops, and the online still sucks, you’re welcome to come back and complain about it. Besides, everyone else on SRK will be complaining about it, too.

what fucking scrub hole did you crawl out of?

part of the reason we still have shit net code is because of people like you who don’t know shit about shit and say its fine and nothing is wrong it.

there is virtually no difference between mvc3 online and a TV with input display lag. Now why is it that players go out of their way to make sure TV’s don’t have any lag for tournaments but when it comes down to the online component its fine to have input lag? you guys are straight up freetarded. GGPO offers technology that basically gets rid of input lag and you’re saying you don’t want it? please just STFU as you’re killing the rest of the community.

roll back technology aka GGPO is better because offline timing becomes relevant. What you’ve been practicing for x amount of years becomes a factor. The way mvc3 works online makes playing the game properly just impossible to deal with. Yes, ggpo does use “roll backs” and it looks ugly as fuck but you know what, no net code is perfect. If you understood wtf you were doing, you would of known that you’re supposed to challenge people within a REASONABLE distance. If you’re playing from FL to Japan then yea no shit its going to roll back. The mvc3 has so much forced input delay that the game doesn’t skip really but that in turn creates so many more problems. Just because the game isn’t rolling back doesn’t mean that its fine, its a forced illusion to dupe the scrubs. So when capcom goes to ask people if the net code is good they always say, I can’t see any lag its wonderful! you guys are just so dense that you have no clue as to what the differences are and deem it good and that right there is part of the core problem.

if both people on the connection are using GGPO properly on proper connections, it IS THE BEST NET CODE AVAILABLE. Nothing even comes close to it.


3d games basically invented roll back technology, GGPO style net code, so for capcom to say that is pretty fucking stupid. Counter strike\quake 3 used it in 99-00, 11 fucking years ago, and their are some modern fighting games out that use 3d engines and also use it. That whole thing is just a bogus excuse. It can be done, there are too many examples out their to say otherwise.

the thing about it takes too much time is a load of shit too. The dumbfucks over @ capcom have enough time to make up a shadow mode for DLC but don’t have enough time to implement GGPO? all their time is taken up by fan boys who want “x” character for DLC so capcom spends all their extra time thinking of ways to milk their customers for more pennies.

if people would STFU about DLC characters, or more 1p mode options in a fighting games and solely bitched about the net code and GGPO, we wouldn’t be here right now. Whats even dumber is that the most popular COMPETITIVE games out right now, determined by sales, always have excellent online components so the better your online is for a competitive game, the more money you stand to make. If Capcom could pull their head out their ass and look @ games like Halo, COD, counter strike source, WoW, Madden, star craft 2, League of legends, its pretty fucking obvious to see that it works.

thats pretty much spot on. It can be done and its been proven already numerous times. There are other things @ play and capcom just chooses to not use it for their modern games.

^This.
Folks, stop arguing against progression and change. GGPO is good for everyone.

so i called out of a scrub hole because i just prefer the way marvel is without ggpo ? ok …

Godlike post, just take out SC2 because Activision-Blizzard is fucking retarded and didn’t put lan in the game so there’s always disconnects and lag a major events like MLG.

omgad, do you listen to yourself when you talk.

YOU WANT input lag on purpose!! that’s what you’re saying. if input lag was so acceptable why is it that the tournament community goes out of its way to supply TV’s w\o input lag?

its because when there is input lag, its impossible to play the game properly offline or online. Its just BAD.

the best thing about GGPO is that has an input delay function. Someone who is incredibly picky about input lag can set it to 0 someone like yourself who loves input lag can crank it up to 9 frames. Which means that if you have a 3 frame poke, it now registers on the 12th frame but if that’s what you want, GGPO offers that. Its the best of both worlds. The idiots that want input lag can have it and the pro’s that want none of it can have that too. I don’t know why capcom has to force input lag down our throat when GGPO can give both parties what they want.

This thread pains me. I don’t mind that Capcom watchers note that people rage about networking, but threads like this teeter between mildly unproductive to outright destructive.

I’m really not sure what good this thread does.

No. He assumes you called out of a scrub hole because what you’re suggesting implies that you have down syndrome.

Why do some people think the online is bad in MVC3? Have you ever noticed it may be your conncetion? I haven’t had a single problem with MVC3. I’m using my college’s Wi-Fi, that may be a reason because it’s really fast.

CMON!!! wi-fi is terrible for fighting games as if input lag wasn’t bad enough…

Every time I try to explain this shit, I get 300 new people who just don’t know what a good connection is. @ first, I had people telling me input lag is fine and now I got people telling me wi-fi is great for fighting games on a college SHARED connection mind you. If you know anything about this crap you know there is no way a shared wi-fi connection is going to work perfectly lol, its just utterly preposterous.

there is just no way for a handful of people who know whats going on here to combat the tens of thousands of scrubs who just don’t know. Which seems to be a part of the problem. The people who know aren’t vocal enough and the people who don’t know shit are incredibly vocal.

pretty much yeah because you saying things that doesnt make any sense. just because you prefer shit netcode doesnt mean everyone else have to agree with your nonsense.

I played some 3s OE last night and it was better far better than laggyPOS3 will ever be. I barely noticed any frame skip. it was only against people with REALLY shitty connection(overseas people or whatever). otherwise it was very playable to me.

90% of the time marvel3 on psn is like playing under water. I hope things improve in ultimate.

May just be me. I know I’m on a shared conncetion but the wi-fi is still pretty fast. I get at least 60 to 70 mb/sec on the wifi in my dorm. Perfect for online gaming…

Go look up what percentage of the population has that level of connection speed. :slight_smile:

there is an intermediate lag caused by wifi for fighting games. I’ve played more than 10,000 games on GGPO and I can tell when someone is using wi-fi without even asking them. The game skips religiously and the skips are very consistent. Could be that the way the wifi processes information causes a skip within the connection and yours is shared mind you so there is 0 possibility of what you’re saying is true.

think about what you’re saying. I’m playing on my wi-fi connection @ a college with whom I share my connection with thousands of other students and oh yea, my internet works perfectly for fighting games.

Its more likely that you just don’t know whats going on and can’t tell the differences and there is no shame in that.

and lol @ 60-70mbps on a wifi connection, incredibly highly unlikely. The USA average is 6-8mpbs, I get 15mpbs here on a wired connection. You’re basically saying your wifi connection that is shared amongst thousands of other students is 10x faster than the national average, it doesn’t add up.