Why are Hsien Ko and Phoenix Wright considered the worst characters in the game?

how high is this high plausible damage

Enough to kill Thor.
You wouldn’t need it to be any higher.

how plausible is plausible

1,250,000

as in what are you starting this combo off of

I’m not actually sure if he can still do it in ultimate, but I don’t see why not.

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Not the most reasonable start, but this is with no assists. With assists or with more meter it could probably be done more easily.

i’d be careful with that … spiderman had the best meterless damage in vanilla and in ultimate i believe spencer does… when meter is added into the equation, the character that does the most seems to be vergil (and spencer still lol) although if you add meter there are a lot of characters that can do a lot.

i.e. I can do 1 million+ with a spiderman combo + 2 dhc’s… not impressive but it is more useful than that cambo
i.e. spencer can do the same with like… less meter.

I know that it is much less practical than many characters. I’m just saying that he’s way better than anyone who could be considered for bottom 5.

I agree with that except for the items. There’s always the chance you might get a bomb, which will pass right through the opponent. If it blew up on contact or even just had a hitbox or was its own move to control space with, it’d be fine. But you don’t usually want to take the risk of trying to gain space, only to have a bomb harmlessly fly through the opponent who then blow you up. It happened to LL.ND at a recent WNF, I think.

Her normals are indeed really good, though.

Ghost Rider actually has a good backdash that can help him a lot, He’s still pretty bad though. But im just wondering, how is Thor bad? he is actually pretty fast in the air and and can control the air pretty well,good command grab, Has a really fast High/Low, high health, and more.

I don’t see it either. I don’t think he’s ass.

Hsien-Ko only has one thing really going for her and that’s match unfamiliarity. If people are stuck in their ways and are unable to adapt and take advantage of her obvious flaws, she can be a problem, but the same can be said of any other character.

Main problems with HK:
Incredibly low mobility. Her primary tool for mobility and mixups - a Senpu-Bu which could be cancelled at any point during the move - was removed during her transition to MvC3 for seemingly no reason.
Forward “dash” is a very slow, almost useless set range teleport which has a heavy start-up period making it nearly useless for crossups.
Henkyo-Ki gong projectiles disappear if she gets hit and are routinely beaten out by fast projectiles, and work very poorly against multi-shot projectiles - Taskmaster or Hawkeye’s triple arrow will only reflect 1 arrow.
The randomness of Anki-Hou makes it practically useless unless being used against an opponent who is already a considerable distance away and doesn’t have any sort of full screen beam or hyper. With 1 durability point they are beat by every projectile in the game and the bombs don’t even have hitboxes when thrown.
Her damage output outside of supers is extremely low due to hardcore scaling on her standing heavy and jumping heavy attacks.
No supers with invincible startup means she has no way of dealing with pressure unless she’s already armored, which only lasts 5 seconds, and you’d have to either be retarded or simply not know (or care) what the power up does to attack her while she’s armored.
Cheritou is possibly the worst super in the game.

Benefits of using HK:
Can take advantage of match unfamiliarity in some cases.
If played well and played patiently, she can be a tough match against characters who lack teleports or quick mobility. Just don’t get touched!
If she has meter stocked, she can chain multiple supers into big damage, provided you can get the input and timing down correctly.
Multi-hitting long range normals can often break an opponent’s guard.
Senpu-Bu can’t be pushblocked, which can be a nightmare for some opponents.
Anki-Hou is fast, so if you time it right and are lucky enough not to get a bomb, you can sometimes use it to interrupt supers on start-up.
Henkyo-Ki is good for space control provided you don’t get hit.

Someone lit the Hsien ko signal.

Killer_Jiggglypuff awaaaaaaaaaaaaaaaaay

How many Ghost Rider’s do you see onstream. I saw one at Powerup and he got bodied, although it was far in the brackets.

Look at the worst characters in the game… In no order…

Hsien-ko, Phoenix Wright, Ghost Rider, Ironfist and Arthur.

You notice a trend right here? All of these characters have weak mobility, except for Ironfist, who can move great on the ground but sucks in the air.

Hsien-Ko and PW are just very very slow. In the air, on the ground, period. Just slow… They don’t have the range of GR, the chipping and projectile pressure of Arthur, or the sheer brute strength of Ironfist to back up their poor movement.

If they hit harder with one meter or they moved a little faster, they would be ok.

Arthur is not bottom 5.

Arthur can force teams to hold onto Xfactor or snap him to kill early for fear of chip death via armor xf3 spam. If he had a proper wavedash Chris might be obsolete now that I think of it.

He can blow up assists with his level three.

My bad I was reffering to Thor.

GR needs something fast to cope with teleports. If he had that. One or two fast tools he’d be fine.

GR would have really benefit from vanilla Haggar lariat assist.

Then who is worse than Arthur? If you say anything but Haggar, you are lying to me.

Why are people saying Thor’s so bad i think hes solid he just assist dependent like Captain America (who I honestly think hes better than just requires more work), If you want tournament examples Royalflush uses Thor, M.O.D.O.K., Viewtiful Joe and places very high often. Also LLND uses Chris, Hsien-Ko, Ammy and just last week he made top 3 (both WNF players). So Definitely team synergy matters more than individual character strength. Also i’m gonna point out that even on an individual level all of these characters are underplayed for one reason or another and i assume over the course of this titles existence these characters will be looked at again and you will see more team diversity

My bottom 5 on individual bad match up scale

  1. PW
  2. Hsien-Ko
  3. Tron
  4. IF
  5. GR or She-Hulk

Arthur is NOT top 5 bottom. Level 3 Arthur is disgusting. If he has level 3 xf and 3 bars on deck, DO NOT call an assist or they are dead. If you do not have Xfactor or Ammy shield to deal with him, you are likely going to lose the match. The instant overhead he was given in Ultimate makes him even scarier.

I would rate Arthur like Skrull or MODOK…difficult to use, but has the tools to be scary in the hands of a specialist.

I disagree on Iron First above as well. His assist is reason enough to play him. The character takes some work, but I’ve seen Meep pull too many comebacks against good players (myself included) to dog the character too much anymore (I had him really low initially as well). Oh, AND Justin…Just ask Smoothviper about Iron First.

Agreed…GR needs lariat. It’s the only assist I can think of that can reliably defend the rear (maybe Hulk? meh, Haggar’s way better anyway). GR also needs something fullscreen (a fireball buff) and something to make the opponent afraid of him up close, like a groundbounce move. That is why I say Nemesis can sub for Ghost Rider on nearly any team, as he has both of these, plus a move that resembles J. S and more damage to boot.

Iron Fist, much like Ghost Rider, may not necessarily be a great character but he does have upsides. His approach on the ground is ridiculously quick, standing M is a damn good normal, Flying Dragon Kick is a really good assist, he hits like a grown ass man, and hes a good battery. Honestly if he had a better low attack and could reliably combo off his air throw hed be pretty damn good.