Why am I not making a fighting game?

This ties into what I was saying earlier: KS is only the product of only a handful people of the /jp/ board, not the whole of 4chan. It’s a product of 4chan in almost the same sense that Skullgirls is a product of SRK.
There are lessons to take from their project though: note they used a ready-made engine (Ren’py), chose a genre that requires little technical know-how (VN) and stuck to a small roster.

Kromo would be indisputably broken

there probably is. still, what makes you assume just cause people like to play fighting games, they necessarily want to make fighting games, for free no less (especially when its likely the dudes doing the grunt work like programming and animating wouldn’t share in the fun design part)? fuck, I’m a programmer, but I’d rather just play 3s. I think you don’t understand how difficult making a video game is.

Did you just compare a visual novel to a fighting game?

Can my Super move be body switching with other characters? I don’t care if I’m banned at tournaments.

Just trying to motivate. I know there enough talent in SRK to make this happen
the issue is the lack of motivation and insensitive for such a undertaking.

They also hand drawn their own animation.

I think even IF the community were to create a fighting game, no matter how good it was, no one would play it because it doesn’t have a multi-million dollar budget and a big name publisher on the cover. Regardless of how you feel about Capcom’s games as of late, there’s an expectation of quality there when you see their name and whatever IP the game is. For an indie dev, it would be like pushing a van up a hill with people throwing shit at them trying to get anywhere near that level of recognition.

With that said, if there were some creation tools available (something like MUGEN but better), it would make things a lot easier. Remember, DotA started out as just a map mod of Warcraft 3 and that game took off because Icefrog worked hard on it and had an existing engine to work with.

Skullgirls is the brainchild of one tournament player, and has no big name company backing him up either. Yet it has done well. If the quality is good enough, the look unique enough, people will take notice.

That’s kind of an oversimplification of things. Skullgirls as an idea was around for a long time, before MikeZ got involved. The old thread for it in FGD was around maybe as long as I’ve been on SRK or longer. I remember trying a very rudimentary demo of it at SDCC in either 07 or 08. I don’t say this to diminish MikeZ’s role, as he’s brilliant as a developer/designer and it’s unlikely the game would ever have finished without him. It just doesn’t seem like many people realize SG was in the works for a long time. And it’s also very unlikely your future game will have a MikeZ type spearheading the effort.

Um, some people ARE. Where do you think MikeZ came from? David Sirlin? FilthieRich? Seth Killian? Peter Rojas?

Hell I have a whole wackton of text in an Evernote notebook about my fighting game, which I’ll slowly code myself over time. Expect it in 2032.

Fighting games can be extremely challenging to make, notice how the first version of fighting games are bad 99% of the time, that’s because there are just so many factors consider, one “minor” change can be an unintended major change, you also must test that in EVERY single situation.

Also

QFT

Yeah so much made for the community that it’s an exclusive for a shitty console.

And overall it took around a decade and multiple million dollars to produce. Do you have a decade and millions of dollars I can borrow?

I’m going to give warning. I’m going to say some negative, hateful things. There’s many answers to the OP’s question on “Why don’t -we- make a perfect fighter.” But do you want to know what ‘my’ answer is why we don’t?

Because fucking Marvel versus Capcom fucking 3. Fuck.

There’s a MULTITUDE of fighters out there RIGHT NOW. Virtua Fighter: Final Showdown. Guilty Gear AC+R, Skullgirls, King of Fighters XIII, SF4 AE2012, Tekken Tag 2, Soul Calibur 5, Mortal Kombat 9, Injustice, Melty Blood: Current Code, Arcana Heart 3 MAX!, BlazBlue:Crono Phantasma, Persona 4: Ultimate Suplex Hold, After Night In-Birth, the list goes on, I haven’t even included eternal fighting classics like KoF98/02, 3S, CvS2, A3, MvC2, ST, etc.

But what game overshadows them all? Which game gets the most hype? A piece of shit pile of garbage that NOT A SINGLE GOOD PLAYER respects. Everyone who isn’t retarded completely understands that UMvC3 is utter trash. But it’s what people want to see.

Also, why invest LOADS of hours and dollars to try and make a fighting game independently like Skullgirls, when you can make a game like Divekick that would take 1/100th of the time and resources, and might as well be a flash game on Newgrounds?

“Hey, I want to make the best, most balanced, fun fighter ever!”

“WHENS MARVEL?!?”

Whatever, whoever ELSE wants to make a great game only to have it flop because Marvel 3 exists, go ahead. I personally am enjoying everything else that’s out there, thankful that we we have such a great variety of fighters to play and choose from. There’s no such thing as a ‘perfect’ fighter, but play more than 1 or 2 before you bitch about there’s not one that’s perfect.

And one more time for the record. Fuck Marvel 3 and everything it represents. It’s the cancer that is ruining the Fighting Game genre and it’s legitimacy. But like a cancer, it’s not going to die until it kills the host. And nobody wants to remove the tumor. GG FGC. GG…PO.

Marvel 3 has almost nothing to do with why any of those games aren’t played more, and half of them outsold it anyway, but okay.

capcom has opened up alot with the the fgc to get feedback in creating their games. this, added to the recent spur in social media will no doubt bring much higher balanced, quality games over the next few years. just be patient

Well yeah, but it’s always fun to blame marvel 3 for anything and everything.

This is a pretty ignorant thread in the first place: let’s try to keep it vaguely on topic. If we’re going to start speaking to major game popularity that’s a different issue entirely and merits locking this thread.

All I hear is Capcom this Capcom that. Other companies make fighting games too ya know.

If OP is wrong can someone explain to me how project M came about?