Over the weekend, I managed to pop down to a local USFIV alpha location test here in Nagoya. I was quite happy because due to the time of the day there were not so many patrons, enough however to try out a bit of this and that with humans. So, in all, a good time.
Then I came back to SRK and saw the explosion of posts and complaints and was rather intruiged. Aside from the usual theory fighter nonsense so common here and elsewhere I noticed a lot of familiar Capcom hating. I have no truck in this debate - I rather like SFIV, I’m an AE weekend warrior, trying to get better by playing smarter and without blaming my medium.
Then it struck me: there are so many people whining about how capcom are messing up the franchise, “don’t know what they’re doing” etc. While, no doubt a lot of this is just zeitgeist hyperbole made worse by contemporary social media short attention span, attention seeking modes of communication it did seem rather unbalanced (ho, ho! Pun intended!).
So many “experts” and “opinions” around here on how to make and balance a ***perfect ***fighting game but no one it seems to want to actually walk up to the plate and make one.
With all the access to knowledge, skills and people power we have as a community why aren’t we making better indie games? Are we going to see an explosion of customer produced products at high quality or just more app store style get rich spam? Now that the playing field is somewhat level - what are we, the FGC going to bring to the community in terms of concrete innovation and new franchises, etc. It no longer takes a giant corporation such as Capcom to bring a game to completion, so where is the innovation, the inspiration and the risk taking of a new generation? Just some food for thought.