It’s such a simple answer that the thread is longer than it needs to be.
The path is easy to talk, but hard to walk.
I’ve got so many ideas for things, I’m a creative tour de force, but applying those ideas takes one of two things, money or time, both of which are high priced commodities, especially as a 30+ year old who’s married with a kid and a full time job…and I’m not unique in circumstances.
Me? I got fed up with how RPGs were played - especially as someone who was heavy into fighting games. So I started designing my own RPG (back in like 00) that was designed to fix the big issues I had (one character at a time, lack of attack combinations, etc). I already knew how to program in Basic, VB, and C++ and at the time was learning/studying C. I was adept to various image creation software, wsa learning 3DSMax, etc. I was also a musician who kept his head in software. I had all the pieces. But its HARD to do by yourself. I loved my ideas so much, it went from an RPG to a TV series, but that was too time heavy, so it became a book, but that was too much, then it became a manga conceptually, but that wasn’t realistic, and right now - 13 years later - I’m working on a graphic novel ‘series’ with characters all inspired by that original RPG. It’s HARD.
Then just to pour the listerine known as ‘reality’ into the wound, what alot of people on here see as fun, or what would make the perfect fighting game - would be boring as hell to even them. Conceptually - the Vs Series is one of the BEST things to happen to fighting games since 2 in 1s. Why? Team dynamics help to cover for imbalances in characters, and having a flexible system (what people enjoy - options) creates imbalance, so with team dynamics, its actually easier to create the style of fighter that you want. For instance, in UMvC3, what’s the MOST damage a combo can do? 33%. No matter how strong Vergil is, or Phoenix was, they were/are only 33% of the health of a team, and can only do 33% at a time. There are no ST ToD comboes…yet that same adrenaline is there. The fighting game everyone on here would make would have 20 characters who played like Ryu boring.
Then you have to apply another level of reality to it. As a musician I see it all the time, it doesn’t matter the quality of the product, if you don’t move units, it amounts to nothing. If you develop the perfect game, but cna’t get proper distribution, proper advertisements, etc - it’s going to all be for nought.
It’s just effing hard to do and extends beyond the will power of a single individual.