Haven’t tested Cammy yet but yeah, she seems pretty underwhelming. And yeah, we’ll need a thread for team synergy and one for gem setups. I haven’t created it myself since I don’t really want to manage multiple threads.
Not only that, but her Super seems to have near-instant startup. Time freezes while she dashes to start doing the attacks. You can use it to rape fireballs. It also does above average damage for a Super, 310 just like Poison’s. If you want to try the combo I mentioned, it’s pretty simple: j.:hp:, s.:hp: xx Rain Dance stance, any punch twice for the Rekka then hold down to go into Phoenix stance, any punch in Phoenix stance to launch them, wait a moment and then Super.
I can’t find any fireball invincible moves but you’ve got her EX “Dive Kick” - QCF + KK in normal stance - which can hop over fireballs pretty easily and causes a bound.
I’m trying to get the hang of Hwoarang’s links in the middle of fights so I’ll try out Ling Ling later but I had NO interest in her before but now I will at the very least go over you BNB’s to see what she can really do. She sounds better than I thought tbh I didn’t think she was gonna be very good so I haven’t been paying attention. I do feel better as a Poison player knowing that Ling Ling doesn’t have a punish on reaction move for fireballs.
I am loving Hwo so far with Poison btw, he does plenty of damage with little effort and seems to have an answer for almost everything. Using Poison’s DP or Rekka to keep my opponent in place then tag canceling into Hwo high low set-ups is very satisfying and his overhead being comboable into a hunting hawk is love.
I can’t say much about gems yet. I have basically ignored the system and will continue to do so until at least friday when I’ll have some free time and my copy will have arrived.
One thing I can say though, thread subtitle should’ve been “Truly, truly outrageous”
The rook there was some gems sets i did post back in the thread. I can try and find them later.
Divine speed lv1 (Connect with a special move)
Diving speed lv1 (Connect with a launcher)
Fortitude lv1. Partner connects with a launcher
This will allow poison to gain massive amounts of meter (Since you can gain meter by dashing with a speed base gem)
and a fortitude gem can be used to increase the amount of time that your partner can heal up.
Immense power lv 2 (Connect with a launcher)
Onslaught lv1. Cross gauge Acquisition up by 20 percent.
Iron wall def up by 10 percent. (Connect with a normal move.)
This will balance poison out. She will be able to do a lot of damage and if that fails the iron wall should reduce the amount of damage you take.
Set of all speed gems
-It gives you the benefits of a meter gaining gem, a power gem since meter equals damage in this game, and of course the speed.
All defense
-It helps with poisons defensive game as she is a zoner.
so they are all link fodder then huh…weird. quick question Jamp in a juggle combo, does Cr. :hp: lift the opponent high enough so when you special cancel it to LMT they’ll be high enough to be hit with it? say for example after a EX WoL or would stand close :hp: work just as well?
c.:hp: is too slow for most juggle combos. If you want to cancel into LMT use cl.:mp: and cancel as early as possible during the second hit. Do it too late and LMT will whiff.
X_X ok, i’ll note that, so basically this will work for cross rushes and WoL combos right? i’ll experiment with this on some character specific stuff for the team synergy thread.
Edit: i’ll be playing this in about err 10 hours >_>’ yeah i’ll get back to ya’ll when that happens…
I think I got something really interesting but I’ll only be able to test it tomorrow. I think I can go straight into launcher after using a far :hp: poke from max range. If we can, we just got a really damaging way to get her partner in. If it does work I’ll most likely go back to using Nina.