Whip it, whip it good - The Poison GD Thread

you did what that video showed? lolz, you have to figure out what works for you. . . I don’t have the game yet but i could tell there were holes in there. but you have the games training mode at your disposal so you should figure out what you can do without being punshied as much. I hope you can get some good results~

When I saw the vid I figured it was free to being thrown but I decided to give it a shot and I was thrown like crazy lol.
I do have some Ideas that I will test out though

yeah, but to avoid throw traps, you want to make your own throw/frame traps. and Poison has alot of them, me and Jamp had made alot of theoretical ones and some legit ones. you could test those for us you know~

i haven’t played too much but i honestly find the most comfortable distance with poison (obviously) is half to full screen away.
im kinda disappointed love me tender doesn’t travel over all fireballs. would have been nice.

Wol is really bad for frame traps. It is safe but if i press a button I always wind up trading or losing.
and lmt is good for frame traps but you cant just throw them out. they all have really slow startup.
ill try the other ones tomorrow afternoon though

@theautophobia the ex one does

yeah but ex moves feel almost wasteful only having 3 ex bars and managing 2 characters, and i almost always prefer to save it for a super or exchange, if i use ex with her its almost exclusively for her ex rekka.

its almost sad relaunching after it is so tight.

Meter builds up fast in this game so its not really a big deal

you have to time the LMT(almost have to predict it) however i’ve noticed it gets over certain fireballs easier then others…but that will require more testing…and since i dont have the game, i’ll have to wait.

it depends a lot more on fireball type, when it comes to predicting, just watching the characters model state helps tons (guile charging sonic boom for example)

very true it does. im still getting used to it though. i do find myself sitting on bars often.

also, just for shit and giggles i used her super against ryu’s tatsu, dont bother.

well tatsu’s went past projectiles since SF2…its a given. I think im starting to understand by what Jamp was saying earlier about meter management…and how and when to use meter, there are certain Bnb’s Poison has that build alot of meter and such…and honestly i think in this game since there is no stun the second most important note to a combo in this game besides the damage is how much meter it gains/takes away.

i really figured her super though a projectile had different properties at different times. if it’s too far when it hits it’s just a normal fireball.

took me forever but i got it thanks

well in old builds it was different, in the Pax build it didn’t hit as a AA all the time, and it had a range problem too(it wouldn’t go into animation if it hit from too far of a distance) also the charge times in general were slow.

I wouldn’t be surprised either with all the mechanics in this game that involve the use of meter. meter gain will definitely be a big part of any characters bnbs and combos

pretty much~ and once i get the game, all the good combos i will list damage and how much meter you get per combo~

We got subforums!

Also, going to test the game right now.

EDIT - Game’s a little harder to play than I expected, I’m loving it. And close fierce xx heavy Aeolus, crouching forward xx WoL works midscreen, hooray! Doesn’t work with a jump-in, though.

Also, her throws really do more damage than most, 150 when the average I’ve seen is 130. And using the grab followup on her EX LMT is a must, that thing does 200 damage!

yay actual damage values~ I told ya it does alot @_@

you figure out any new frame traps or shenanigans?

Not yet, this game is a lot harder to play than I expected and my execution on the 360 pad is ass. Still trying to get used to the system as a whole, I don’t think I’ll be able to test frame traps properly before I recieve the PS3 version. Her pressure seems godlike though.

EX WoL is not useless at all, quite the contrary actually. Comboing into super after it does around 450 damage, if I recall correctly. Not bad at all. Also can’t combo into LMT outside of juggles with anything, not even counter hit moves.

I’ll play some more now and get more damage values.

ok ok ok, so you can still combo into normal LMT with juggles right, good~
EX WoL into super doesn’t scale that hard(the super does 310 raw) so thats good news
can u see if you can use her elbow drop to extended juggles, and use any normal version of Aeolus Edge to extend combos outside the corner~ and find the normal that crumples. that would be a godsend.

Edit: Jamp your going to make the other threads in this sub forum?

Found this gem while being a stream monster.