Whip it, whip it good - The Poison GD Thread

If they’re not in the corner then I’ll go into a hitconfirm WoL to get them there or at least closer to it. If they are then I’ll go for the follow-up to get the knockdown. Or like you said I could force them to stop the fireball war and try to get in on me, so I can hit them with a AA move and get dat Aeolus Reflector © Jamp 2011 out.

No options if zoning fails.

Jamp…that Quote made my day~ our theories are so god like right now!

Jamp what happens when you get that knockdown? do you charge that Aeolus Edge and . . . . let it go :hp: version you know, or charge to level 2 and . . . go for a overhead or? stick out a low forward or LMT, or throw? or…this is too easy Jamp…

I think you already understood my way of thinking. Endless possibilities man, endless.

I know that this game isn’t like Marvel with assists, but still, who are you guys planning on using with Poison? I’m thinking Juri just because she has her own fireball/poke game and she shares the same kind of playstyle with Poison.

whats that old saying? Great minds think alike? too good Jamp~ Your seeing that crazy stuff in the DLC thread? oh im so hyped…Ima ask him if he can get Poison’s Alt 2 up

Too many People are using Juri, Zujria, Blaze i think, ect. Im using Kazuya and Cammy. Cammy and Poison for my Hat’s team(shes also my SFIV main from each version)…so they share that common trait with myself :stuck_out_tongue: and Kazuya because hes one of my T6 Mains…I would use Lili but…eh…im not that into her in this game. I was also thinking about Marduuke! as well…

I’m going with Nina until Elena/Alisa get released as DLC, then I’ll pick one of them to go with Poison and make another team with the other one.

Nina is a Good Pick, I wanted to use her with Rolento…That Alt Combination is so sick! and Jamp, your going to use Alisa~ man you know shes going to have DES in this game, and its going to be god like!

Cowgirl Poison?

I was considering Nina as well. Maybe Alisa depending on how she plays.

That alt is sexy as hell…but i still want to call dibs on her Alt.1…Damn she looks good regardless…

Edit: iv’e noticed that her Alts…do really match well with Hugos…Lolz~

Day 1 Poison stuff. A lot has probably already been covered but here are some of my notes:

Anti air - cr.hp xx qcf.p (fireball juggles, strength is space dependent)

Far anti air - st.mp xx qcf.p (do early);
st.hk (even earlier)

Throws - opponent blocks qcb.k -> throw; j.lk -> throw;
overhead (hit or block) -> throw

After forward throw - one step forward, forward jump + lk/fp for ambiguous crossup. Use FP for characters with a wider upper hitbox. Crossup is mean. Easier to hit in corner;
qcf.fp (on hit - cr.mk xx rekka x3 / on block - free pressure)

After back throw - qcf.mp, qcb.mk;
qcf.mp;
qcb.mk

Quick punish - no meter: cancellable normal of choice (cr.lp, cr.mp, cr.lk, etc.) xx rekka x3;
one bar: normal xx ex rekka x4, st.mp, cr.mk xx dp.hk

Incoming off of tag - st.mp, cr.mp xx dp.hk

Combo from qcb.k - cr.lp (x2 is okay), cr.mk (or st.mk) xx rekka x3

Super - l, m, h xx super;
whatever into ex rekka x4, (cr.mk/st.mk/cr.mp) xx super --the normals do the same damage so it’s preference.
on incoming from tag: cr.mp xx super;
bad scaling useless combo: qcb.k, cr.lk, cr.lp, st.mk xx ex rekka x4, st.mp, cr.mk xx super

Shenanigan - Space with cr.mp/cr.mk to get in sweep range, then cr.hk xx ex qcb.kk into combo on hit or safe on block

me and jamp was talking about some true shenanigans, but for the most part all that has been either discussed or shown on stream by ricky and other players…good list though~

Edit: you should rename that though because it isn’t day 1 yet >_>’ we still in - days

Ooh, that sounds nasty. I like it.

Jamp thats the situational cross up stuff hahaha with J. :hp: i guess its worth doing against big characters? so like in T6 Big Characters are free to max damage juggles? oh SFxTK…your so funny~

@babenhausen, for the crossup J. :hp: does the jump in have to be timed early or late in the jump?

Early.

Also, when you get a hard knockdown in the corner you can jump in and mk against bigger characters. The j.mk has to be blocked normally but you land in the corner on the other side. One of those not crossup crossups. Really situational but kind of neat.

that sound retarded, but awesome at the same time…Hugo your free~ jk jk. anything to mix it up you know~

baben have you tried ending combos with Love Me Tender + the followup? Does that not work? No one seems to mention it as a combo ender.

Good stuff to gootecks for the video. I hope he sticks with the character.