Whip it, whip it good - The Poison GD Thread

Was it the FC walkthrough that talked about cancelling anti-airs on her fierce Aeolus to force them into blocking when they land?

I find that to be very interesting. You can easily shift the momentum of the match from a non-CH anti air.

you could cancel the normal into her fireball, but at the same time, you “potentially” lose damage, or gain better positioning/mix up. so idk…im not that good at think too far ahead. I don’t have the execution to on reaction cancel a special from a anti-air…>_>’ Cant see that stuff im sorry. I need to level up

ugh i started with I want to know how her air to airs are i obviously know you can mix it up
thanks for your input though

It’s pretty interesting because you’re basically forcing them into a wakeup situation which they have to block and guess your next move. Unless the move was a Counter hit and you miss a juggle, there’s no real drawback. Playing Juri in SSF4 kind of taught me to cancel anti airs into fireball stores, so I’m covered.

You don’t need to do it every time, though. With Poison’s fast dash we can probably do cross-under shenanigans out of AAs.

i just didn’t understand exactly what you meant…she has AA options…but personally i dont think they are one size fit all…like Juri…Cr. :hp: and Cr. :mp: for example…

ahh ok i get what you mean, since i messed around with Juri, I know what you mean…her dash under shenanigans are funny~ but her fireball cancels are rather easy because its just a button release…but sometimes i see people do her initial fireball kick on reaction after a AA…that is hard imo. I do agree with that set up, would :hp: fireball would be the best bet for Poison? as they have a higher chance in getting hit with it or getting locked in the block stun?

Crouching fierce is most likely the closest we’ll have to an universal AA normal. Everything else will be range-specific, and I’m ok with that, having many options doesn’t hurt as long as you know when to apply them.

yeah i get that which is what gootecks was saying but he also said for just about all of the them is that you have to be kind of early for them except c.hp i believe but anyways that means there’s going to be timing to it or you trade or get beat clean
so if i’m not the best with timing things like that or the character has a way to change their jump timings if all we’re getting is that one normal hit as an opponent i’m not that worried about you anti airing me a couple times before i beat it clean
but what jamp is saying makes it a lot better anyways because you get pressure or a 50/50 out of the anti air instead of just a neutral situation.

I think so, since thanks to the air reset they’ll be left right in front of you, exactly where the heavy Aeolus should be. Once they fall they have to block and from then on we can do the same kind of mix-up we’d get if they blocked a heavy Aeolus on their wake-up.

Walk-up throw, crouching forward into WoL - if it hits, finish the move, if it doesn’t you’re safe, crouching forward into LMT to bait out lows, any move into Aeolus charge cancel and start the mix-up again or do a frame trap…

The possibilities are endless.

pretty much, like i said before, im a believer in it because of the hurt box being reduced. the helps with not trading against jump ins, plus since its Special Cancelable, it can be used in the mix up you were explaining. so for you Jamp its a win/win situation, because your going to be right in their face on wake up…they have to start guessing.

Im not going to lie, Jamp, we are too into this theory fighter right now!, but don’t stop its some really good stuff~ i just think that being able to cancel Aeolus Edge is so dirty because you can dash cancel that after lv.2 charge and had train them to block low, then bust out the overhead…on counter hit! full combo…so ugly~ im loving this…

Edit: so with the scenario you just had Jamp, the AA Cr. :hp: canceled into Aeolus Edge…oh my…it really is endless as you say. damn…im kinda mindblown and hyped.

It should probably work with most of her other AA normals as well. Only exception I can think of is her standing roundhouse.

It’s a really dirty tool, specially coupled with the safeness of her moves.

Some more food for thought: Meaty LMTs on someone’s wake-up to bait reversals.

Far Standing :hk: right? because i think Close is Special Cancelable…it mite be alot are.
but yeah, that its a dirty trick~ and there are so many possiblities too so it just makes her even more crazy…Poison with Meter…its all bad for your opponent…because they should watch their head if you know what i mean…“Poison be falling on ya head~” lolz

you been thinking of other creative ways to use her normals/specials?

I’m trying to come up with a use for her medium Aeolus. Nothing on that front yet, though.

I was right Ex love me tender does go through fireballs.

yeah, thats going to be hard since we dont know the specifics on how that projectile works, but maybe…just maybe you can create so pretty messed up fireball wars…think about it…

if both characters are about mid screen right, and you throw it out when your opponent is chucking plasma too, your fireball will pass through their fireball and maybe, just maybe you have enough time to throw out another fireball to cancel out theirs, this creates a really confusing fireball war because it doesn’t just eat the fireball, it goes right through it. and then it make…god damn it…it makes her EX Aeolus Edge important in fireball wars…

Well… we can play S&M fireball wars I guess, since we should both be getting hit :lol:

Unless she recovers earlier than the other guy’s fireball. That would be pretty funny and it would be a meterless anti-fireball strategy.

yeah it would be…but you know what, you use it…when they don’t expect it and neutral jump it i guess that can work too~it makes for some gimmicky mix up, and if it hits then you can figure out some other cool mix-ups.

It sounds more like a funny tool than a super pratical one. It’s not a bad tool, it’s just that we can do better things. Doesn’t hurt to mix it up I guess.

I’ll probably be playing normal fireball wars until I get enough meter for EX Hate Me Tender, though :lol:

will you use it to just get in and get a combo? will you use it with the throw follow up for a mix up? or not do it at all and just have it stored to scare your opponent in not chucking plasma anymore? oh Jamp…your so mean~