Ok. So, dormammu’s isn’t as good as I remembered. Maybe it’s good as a 2nd with a fast hyper like lancer.
But a 180 frame difference in Lancer and Million Dollars? That’s absolutely hilarious. Especially when spencer can zip around and overhead you. Someone’s gotta mess with that.
Felicia might be a good battery but she is way way better with meter. She can combo into Level 3 Hyper toy touch OTG after it and combo some more, possible to build 1 bar and combo into Lv3 again.
Hi, newb to VS games and pretty bad at fighting games. Been lurking for a year though. Bought MvC3 on launch because of hype from friends and I’ve been working on my team. Right now I’m running Haggar on point (Lariat), Arthur (Dagger throw so Haggar can get in and just in case I need to play keep-away), and Spencer because I like spamming falcon punch with lvl3xfc. I have a question about Spencer though, would he be considered a battery? Because there are times I can just chain wire-grapples and armor-breaker wall bounces into normals and shit.
Another question: Would a team running multiple batteries be good?
I’d say Spencer can be both. I like to use him as a punisher with Bionic Falcon Punch too, but he also builds good meter with air combos and OTG wire grapples.
Multiple batteries are good too, especially when those batteries have a level 3 super(ie Ametarasu, Wesker) or abusable super (chipping with Storm, good punishing like Spencer, Magneto’s G Squeeze).
played all day yesterday. Wesker is a pretty good battery but in a Phoenix team, there is one battery superior to all batteries. I had meter so quickly that both assists were still alive (about 40/60%) Dark Phoenix w/ assists = godly.
This thread makes me want to start a “who are the worst meter hogs” thread, perhaps with a stronger format to respond in. Are there any objections to me doing that?
So true, poor skrull. He simply doesn’t function properly without a ton of meter.
Dormammu, Phoenix, and to a much lesser extent Deadpool aren’t very threatening without meter either.
Spencer doesn’t rely on meter usage, but he kinda needs to be sitting on one bar for the threat of lancer to deal with a lot of the keepaway characters, ( Same with Ryu ).
Ryu needs it. Spencer…not really. Good assist choices and usage with him, and you should have no problem getting in on Keepaway. Literally the only problem would be like…an Arthur or MODOK backed up by Jam Session or Purification. Even then, timing would handle those.
^ All of those are pretty solid batteries, definitely.
Naw, it’s not that he needs meter to function, it’s that having one bar at the ready makes it much easier to approach with Spencer because the threat of bionic lancer shuts down a lot of the other guys’ options.
I’m talking about the stuff lancer does beat though. If Spencer is on the ground, most zoning characters can’t throw out their normal obstacles or they’ll eat a hyper to the face if Spencer has bar, they have to force him to jump before they can fight him. Contrast that with meterless spencer, who can be zoned even by someone like Dante.
Actually, anyone with a trap pretty much stops Lancer for free. Trish, Phoenix and Dorm are still hell for him, he actually has a lot easier time in the air against them.
Once a trap is laid, he can’t really do Lancer unless you’re stupid enough to put yourself in front of your own trap.