Actually, Wesker doesn’t hit very hard when you think about it. None of his standard B&Bs go above the 600 mark. That won’t even kill with a well placed DHC. Basically, Wesker needs at least 2 combos to kill, meter or not. Why waste the meter?
Taskmaster is good battery Bc he’s largely self sufficient, but if your goal is to save up 5 for Phoenix, you’re going to have a lot of hard choices for meter.
I won a tourney last week w/ Wesker/tron/Phoenix. Sure it was a 12 man local… But I knew what I was doing. I put people in the corner via extended B&bs, where they died to air throw/tron mixups. I think Justin just won a major doing the same thing.
At the very least, between Wesker and tron, they have enough life so that if they get bodied, I’ll still have 5 meters for Phoenix. More life= more meter for getting beat up.
Again, the consensus is that Wesker is a good battery. Even the hyper guide says so.
Skrull is the worst example of battery in the game, next to like sentinel or dormammu. He needs to hyper off grabs to do decent damage and actually be a threat.
so 2011ers are the new 09’ers now are they? Is this going to continue on for every time we advance a year?
We need an appropriate nickname for elitist pricks too, because they’re still just as common as the ‘repugnant noob scum’ on these forums it seems. Because you know, SRK is an exclusive club only for those few lucky individuals who played games back when games were still good. /sarcasm end, because you know, new players MUST be so stupid that they won’t notice being belittled by gimmicks like this no?/ /sarcasm sarcasm end/ sarcasm sarcasm sarcasm look at me I’m so cool by doing this sarcasm/
Not arguing any points from either side here, but you all have to step down off your pedestals and get those sticks out of your asses. Just because you were good or thought you were good at MvC2, doesn’t mean you are the authority on MvC3 and nobody new is allowed to say anything anymore. If you can’t handle that, then go back to MvC2. I think it’s nice to see new players discussing things, even if they aren’t entirely correct on all points, it still means that an attempt at progress is being made.
BTW, Wanderswan…if Preppy can ban me for talking the way you are talking now, what’s stopping him from doing the same to you? Stop being a douchebag and -act- like someone worthy of any kind of respect because right now you’re just hamming it up big time. All I ever see from you is the same tired “I know better than you because you’re new and I’m old” bs that should have been left in the 90’s.
Also, I think people are going about this whole battery thing wrong. If you’re going to play a character as a battery, you should try to assess that character’s ability to gain meter without using meter. Things to take into consideration are: how does the character gain meter when they aren’t comboing the opponent? How much meter do they build with meterless combos? Can they even play effectively and survive without using meter? Do they have certain tricks and tactics that will build a lot of meter (for example, certain specials that build a ton of meter on block or hit, as opposed to regular moves?)
In TvC:UAS, you gained exactly half as much meter as the damage you dealt. I don’t think that’s the case for MvC3 since Dante’s combos continue to build decent meter even after the damage scaling rapes it to pixels. This means certain attacks build more bar than others. Playing a battery you are going to want to find out how to effectively do those combos that build the most meter, and I think we need some data for that.
lol! personally my original akuma31 account was made in 1999 so I was here before anyone in this thread haha but it got lost somewhere in the mix (I think I remember a big transition and the site died)
Another example of why date of joining means absolutely ass all on these forums. Seriously, whoever started the whole (insert current year)er phase of SRK deserves a baddie tag.
Anyway, what about Felicia? She’s got nice long combos, is fairly quick and able to get in and out fast and stay safe from projectiles with her hop. She only really uses her hyper combos for kitty helper and for getting a small amount of extra damage onto her BNB’s. She’s also very good at resets with toy touch. She even has a meter-building stance that you can cover with assists and cancel at any time.
Virtually everyone has this constraint, though. Does that mean that there are basically no battery characters? That doesn’t seem like an acceptable solution.
Lol. SRK didn’t exist in 1999. Fail. The oldest accounts on here are around late 2000.
Felicia is a good pick. Relying on resets and longish combos seem to be a key to building good amounts of meter.
BTW, meter building is never scaled unlike damage. That’s why meter continues to go through the roof on long combos. The magneto fierce loop is done primarily to build 2.5 levels of meter then gravity squeeze.
As for being “elitist”, wonderswan tried being nice for like 5 posts. This other guy kept on going saying that Wesker isn’t a good battery despite every evidence pointing to the contrary.
09ers, 10ers, 11ers generally aren’t any worse than average posters back in 04 or 05, it’s just those average posters are gone now, and only the good people have stuck around. Also, there are 10 times more of them, and the volume of scrubbery can sometimes be deafening.
The Irony of it all is that the supreme level of spoonfeeding SRK is doing now isn’t really making people less dumb.
I’ve seen him act like this in other threads though. I don’t usually care about who says what on these forums but I think that MvC3 is call for SRK to be more tolerant than ever before. This game IS going to bring in a lot of new blood, which is a good thing for the scene. There’s no reason to go trying to act all superior to the new players and scrubs because all it does is hammer home a tired old cliche about fighting game communities being unfriendly and cliquish.
But yeah, regardless of that I think everyone else kind of agrees that Wesker is a good battery. I certainly do. Notice that a lot of the best battery style characters in this game actually do have a lv 3? (Magneto, Felicia, Dante, Deadpool, Wesker etc)
Every online community is unfriendly to noobs, it’s the nature of hiding behind the internet wall. I think because fighting games are more focused on person to person contact, if you actually GO to events, fighting gamers are the nicest of almost any community.
New blood is great for capcom (sales), great for high level players (sponsorships and $ prizes), and great for new games being made, but I think it’s terrible for most mid/high level players.
The truly elite players become very aloof and will only money match you out of tourney, the quality of posts/strats on SRK goes way down, and the waits at tourneys you’re not going to win anyway become rather unbearable.
In the end, I can only play one person at a time at this game, and if I can play that person when I want, and have fun doing it, what’s 10,000 more players?
On your other note, you’re right about Level 3’s… however some are clearly miles ahead of others (ahem… magneto… akuma). Deadpools and felicia’s might as well not exist, and level 3 command grab super are only really good for X factor guard cancels to end matches.
Wesker’s is ok. It does great damage, but is rather finicky off assists. Can’t really go wrong w/ OTG Xfactor level 3 to finish a match though, but by then, you don’t exactly need a battery huh?
I think frustrated squirrel’s point was that he didn’t give a crap about join date. I usually don’t, but the best people usually stick around.
Everyone’s entitled to their opinion, but some of yours are a bit… off. The game is new though, so I could be the wrong one in the end, but high level MvC2 ended up only using meters for snapbacks, hypers that you could combo after (storm->sent, cable), or DHCs to kill or switch characters safely. I see Marvel 3 going that way too.
Felicia’s not bad, but you really want that Kitty Helper. It’s almost like having Hidden Missiles with you without being dragged down by shoddy Doom play (I say this since I have yet to be impressed with ANY Doom play…though it IS only Week 2) as it can save your ass from combos, and it sets up nice unblockable setups and annoyances. It’s one of the hypers Sents cry against, as it pretty much wrecks him for free. Without it…yeah, she could go without it, but then she has tons of trouble on defense. She’s strikes me as Zero somewhat. A lot of people use him as a Battery, but I think he’s much better with meter for Sougenmu, Genmu Zero raping anyone that blinks, and Rekkoha for surefire kills after long combos. I think Felicia’s the same way, but leaning more to the battery side.
I think the /sarcasm was called for when people actually take someone on the SRK boards seriously about not knowing who Justin Wong is. If that’s really what I’m working with here I’ll play it safe with the trusty /sarcasm. Makes life simple, no?
Don’t know what a Wanderswan is, was that a clever little joke of yours? Meh. As far as respect goes, I don’t delude myself going onto message boards looking to establish respect, this is the internet, get real.
I hope you’re just pulling stuff out of your ass again, because if I may be sincere for a moment here I really don’t appreciate the old vs new stuff either. At least not in the 90’s sense. So if I did in fact resort to that, I apologize. Claiming OG isn’t how I intend to win arguments.
Quite a few people have mentioned Wesker as a very notable battery, and now apparently even the officially SRK endorsed strategy guide claims he is as well.
Something about Akuma31 choosing to blast people in the face with his “opinion” that he is utterly not capable of being a battery no matter who played him really rubbed me the wrong way. Especially since it didn’t seem like opinion, and more like he was trying to get it established as fact.
This is extremely counter-productive to any newbies stepping in here actually looking for info and having someone nay-say so hard about a character’s potential. Especially by someone I felt was sounding like an amateur (at best) with things like “I end with phantom dance and it destroys people”, “Nope! After phantom dance they always get crossed up”. The last being particularly bothersome since it basically shits all over any of Wesker’s very important okizeme, and wastes meter to do so, so why is this person talking about Wesker meter building again?
I don’t, personally. In MvC3, you have characters who need meter to play to their best (Dormammu, Skrull) and some supers that have incredible utility outside of direct damage (Hsien-ko armor, Amaterasu mist, Arthur armor, Dark Pheonix, etc) also factor in that lv3 supers don’t damage scale, which makes them much more useful than they ever were in TvC. I can’t remember if lv3 supers scaled in MvC2. There’s plenty of reason to use meter on supers in MvC3, especially when you considere there’s not all that much else to use it on. In order to get someone in a position where snapback is going to hurt them, you’re probably going to have tagged their assist with a super in the first place to begin with. Variable Counter is often outclassed by Xfactor guard cancel too it seems.
Considering there were only like…5 characters with a Level 3 in MvC2…no idea.
But Variable Counter is outclassed by X Factor Guard Cancel because the latter has no recovery. Variable Counter…unless the move happens to be invincible, you’re probably getting blasted once you come out. It’s really there for a desperation tag for when you’re about to die, and have absolutely no way to raw tag and DHC out, or you have absolutely no faith in Aerial Exchanging. It SHOULD be used more to get less of getting chipped out, but even then…you probably shouldn’t be using it all too much unless you got Haggar or Tron in the back (well…actually…if used as Variable Counters, would moves get their Invul Frames back that they lose as an assist, aka Ryu’s SRK?).
A lot of variable counters have weird tag in moves too, like Chris’s. You could actually tag him in with a Vcounter pretty safely on opponent projectiles, but I don’t really see why you’d want to do that.
Haggar Variable counter into Rapid Punch or Power Bomb is pretty damn good. Especially if you have a pesky assist that is very close to you (AHEM Tron/Chun)
Variable counters haven’t really been fully explored yet… They certainly are more difficult to use. They are slower than XFC, don’t do that HUGE damage, take two meters, and require the right assist and awkward motion (try low blocking and varible counter).
I have variable counter into drones xx Hyper sentinel force XFC Hyper Sentinel Force to counter and kill a full screen Dante gun hyper.
Tron’s is weird, because Gustaff flame is not actually special cancel able. You can jump cancel it though, so technically you could variable counter her in against sentinel and jump cancel M,S for an instant overhead.
What happens when you counter in a meter building assist?
Or Magneto’s Counter?
Fun times. I’ll have to test those.
Also, another thing that hasn’t been explored much yet is Team Hyper combos. Like which ones take the most time, which take the least, and which ones become instant when they usually have startup.
Stuff like Hailstorm is instant when storm isn’t on point. Dante’s super takes forever. Bionic Lancer may be the shortest.
Wait, Variable Counters take 2 meters? I never even noticed.
As for Frame Data, I’ll help you out. Hail Storm starts up in 1 Frame after the Flash, so yeah, in DHC’s or other things, it comes out, you’re muffed. Million Dollars…also 1 Frame after the Flash. Bionic Lancer is actually 3 frames after the Flash (but 4 before, so it’s 7 overall which is INSANELY fast for a Hyper).
I’ve been rocking a Doom/Haggar/Phoenix team and it has been working out pretty good for me. I’m not the best player by any means but my W/L ratio has been by far the best with this team.
Doom on point to play keep away with Haggar lariat to keep people off and snare. Some shitty things you can do is rush down with Doom just to set a Haggar trap. Most of Haggars hypers aren’t that great and he does great damage already. I use Dooms plasma beam assist to help with zoners. Plus Haggar is a great damage sponge and more damage = more meter.
Oh, I meant using Variable Counter and then STRAIGHT canceling into a super in order to punish something. That takes two levels.
So start ups post flash are important for punish style Team Hypers, but what about total duration?
Like if you do a team hyper with Dormammu and Dante (dorm with Y assist so he gets ORB super), Dormammu can move for like a full 5 seconds while Dante is blasting away. Stuff like that is really good, but a big cost of meter. I would almost always blow my Xfactor to do a big team hyper combo or something.
Total Duration…hmm. One sec. Hailstorm is Active for 81 Frames. Million Dollars is active for 195 frames. Lancer is active for 10 frames. Stalking Flare has a 4 frame after flash startup (31 before if you’re using him on point as well), and recovery is 62 frames (active frames obviously depend on a ton of things which are known by now).