I liked VF3, for a little while. The high price of the arcade game turned me off though.
I’ve been a VF fan since the first one, and they just keep on getting better and better. I’ll take VF4 evolution over tekken 4 any day.
Virtua Fighter 4 EVO kills Tekken 4 entirely. The thing is, I don’t really have a whole lot of fun playing VF4 EVO because a)I don’t have any competition around my area, b)It requires me to think WAY too much, c)The mood of the game isn’t as good as Guilty Gear, Samurai Shodown, Soul Calibur, or King of Fighters, and d)It just feels less like a form of enjoyment and more like work. I like the game for all that it has, though, and it is the best fighting game out, period. I just think that it doesn’t have a thing I call “fun”. Namco messed up BIG time when they ditched the tag feature for Tekken 4 that was in Tekken Tag, which is one of the most fun games to play against people. The home version was also a dissapointment, which pissed fans off. Tekken 4 would have been my favorite if they had the tag feature and if the gameplay didn’t feel so screwy. Maybe next time…
what I don’t understand is how when VF2, VF3 and VF4 no one really gave a crap about it (tekken was always the best IRRC), now that evo came out ppl are jumping up and down screaming : wowzers you should check this game out, you can play AI that is as good a Chester Harrington, OMG you can even wear sunglasses LOLZ OMG, VF4evo is sooooOOOOOoooo deep it hurts when I walk
: P
what the fuxxors?
Just like the saying goes…
“Soul Calibur is the game for people who can’t play Tekken…”
now -
“Tekken is the game for people who can’t play VF…”
I think the way people here are saying “deep” is that it has a “higher learning curve…”
Machi, Moralist, whatever “type” of player a “VFer” is…it doens’t matter…
All that shit about “I’m a Moralist player hohoho I play by morals so I play by knowing 34187302174189 frame data about X characters, I SHOULD win because I know so much shit about the game because I’m that deep into it!” is complete BS.
How about PLAYING TO WIN? Tekken players are more like this, and that’s better than learning all frame data and shit…it’s nice and all…but it’s all theory fighter…just using what you know that WORKS sounds better if you ask me.
And yes, I do play both competitively…Tekken has more “abuseable moves” while VF doesn’t as much…there’s answers to each situation…not saying Tekken doesn’t, but not AS much…but T5’s out now…we’ll see how it fares to VF…won’t be any surprise if Raven becomes the next Jin :rolleyes:
It’s kinda sad that a lot of the people who bash VF never even really touched the game…because there’s not “much flash” or it looks “ugly”…but it is true that the games that will last the longest or hold out more are the ones that are “flashy” and “beautiful” :lame: :sad:
I completely agree. There are a some VF players in the US that have a misconception that since VF is harder/takes more skill/whatever, they have to play “by the book”. I guess the easiest way to explain it, is that they have an apprehension against playing basic and effective, or dare I say, cheap. It’s hard to explain, but a lot of VF players have an attitude like this, and it’s got to go.
I always feel like I’m fighting both sides of the battle when I try to defend/explain VF. On one hand, there are people with next to no experience that say something about it being a masher because you can do PPPd+K/PPPb+K or whatever. I explain how things work in detail, and then someone says that VF is sooooooo hard that it’s not fun. Now, there are lots of valid reasons to not like VF, but being too hard isn’t one of them. YOU CAN PLAY VF SIMPLE!!! You don’t REALLY have to learn every single frame stat, or how to box step, or how to do EDTEG! I mean, how many top level VF players are there in the US? Not many. If you just sit down and play your friends/your normal crew, you’ll all be on a similar level. And if you keep playing, you’ll eventually learn all that shit, but it’s not neccessary just to pick up the fucking controller. You CAN win with five moves in VF! It’s possible just like any other game.
TTT > VF4:EVO > T4 > VF4 > T3 > VF2 > T2 > VF > T1
hmm… seem’s like a really odd trend… those are obviously my mere opinions, but hmm… i didn’t realize how i set it up before…
Vf needs ewgf! :tup: shit it’s only thing i enjoy in tekken
TTT is Masterpiece!!!
K sorry to be a dick, but I didn’t know the only reason a game is worth playing is beacause it has endings…
Anyways, you can’t assume you’ll figure it out in one day, it is a hard game to master. So your ignorance has deprived you of really experiancing something great. I suggest you pick it back up, and check it out, find the character you really feel and learn their moves. In time youll find it to be a very great game.
Tekken is the better series and the better game. Now to the person who started the thread how can power stone be remotely close to any serious fighting game? TTT was a great game just haven’t played it in a while and at the battle in bmore at MSU didn’t have any competition. but got dealt with in GGX2 and MVC2.
I would like to write a detailed and intricate reply as to why I dont like Vf4 (after all; everyone knows why T4 sucks) but instead i’ll sum it up in less than 10 words…
“Constant buffer fests aren’t fun.”
**
[quote=Zulu
Cons (Tekken 4)
-Jin
-The fact that it’s a button mashers haven when it comes to Eddy/Christie.[/quote]
**
I agree 100% with you on Jin.
But re: my personal experiences with Eddie/Christie:
Waaay back in my Tekken 3 days I used to play this guy’s (he’s actually a friend of mine) Eddie who would just fuck me up like I was nothing…made me feel like I was a scrub, and that I was “missing” something.
So I started learning/using Eddie, learned his stances, transitions, etc. And it was only then I realized just how vulnerable he (or she if re: to Christie) is when in some of those stances.
Fast foward to my Tekken 4 days I played my Eddie friend, who then of course used Christie…and I would fuck his Christie up again and again and again, with Marduk no less (he was my boy in T4.) He eventually stopped playing me. I still sometimes wonder to myself what may have played out if I hadn’t taken the time to learn Eddie, what he was all about, his weaknesses, etc.
Just my $.02
Just bought Virtua Fighter 4 Evo again today. I only dabbled with it for one day the first time around but this time around I will learn the whole thing. I am gonna start off with the drunken boxer and I won’t quit til I can do all his moves blindfolded. Them I’ll come back and let you all know what I find. But just to let you know, I won’t consider unlocking a kangaroo hat deep gameplay. Of course, I’m sure you don’t care what I find or what I think afterwards, I’m just letting you know I’m going to give it a serious look this time.
Learn Sarah and Vanessa.
What about tobal 2?
I know these are your opinions. But, have you played all of these games extensively?
T3 and TTT are much better than T4. VF4 is worse than T4, but EVO is better? I don’t see the logic.
Been playing the game for a while now. I know there is still lots and lots left to go but I would just like to share some early thoughts. I break these comments down into the different areas of the game.
GAMEPLAY:
Let me just start by saying that a great deal of the strategies you see here in Virtua Fighter are found in Tekken. The problem is that in Tekken these moves and such are not distributed out acorss the board to every fighter. Rather in Tekken some fighers will have low parries, some will have mid parries, some will have reversals, some will have “downed” attacks and some won’t. But almost everything I’m seeing here in Virtua Fighter is found in Tekken. Why Tekken doesn’t give everyone a reversal? I don’t know. Maybe to add some variety. But It seems little techniques like this are staples for loddy doddy everyone in VF4. But I haven’t yet seen running up walls, but I will continue.
ARM: Sounds cool, but again the same thing can be acomplished in Tekken 4. Players can move freely all over the baord with D pad input.
DOWN ATTACK/DOWN THROWS: Everyone can do these moves in VF4, but they can be done in Tekken as well. I think just not eveyrone has them. Steve Fox has a punch called “Cheap Shot” where he pokes a guy who is down, also King has a throw where he grabs the legs of a guy who is down. I believe it’s his giant swing. So, in Virtua Fighter this technique is apart of the system for everybody, but in Tekken only a few or so have it. I can see that in Virtua Fighter you can jab em quick or you can do a slow powerful down attack. This is present in Tekken to an extent but not everyone will get a choice like that in Tekken.
ELBOWS/SHOULDERS/SOMERSAULT KICKS: These are categorized attacks in Virtua Fighter and It seems each fighter has at leat one of each. Of course this is in Tekken but Tekken is a bit more chaotic. Attacks are grouped by say body parts but rather they’ll just have em and sometimes lots of em, so there is not point looking for King’s somersault kick because he might have one but it probably wont develop how you’d expect. Anyways, attack types aren’t as structured in tekken. Give a few to determine whether this is better or worse.
EXACT RECOVERY: This is when you get hit and right before you hit the ground you recover. Tekken has this, it’s called Ukemi.
REJECT WALL: I think this is only Wolf’s but im not sure but Tekken has this also. Jin Kazama can power up his fist repel a mid to high attack.
FOOT POSITIONING: This appears to be a big factor in Virtua Fighter. I haven’t played enough but for the looks of it the positon of you and your enemies feet can determine attacks and whatnot. Again, this is present in Tekken but is not a staple aspect that everyone shares. Take Hwoarang. He is able to go into stances with right foot or left foot forward and you can apply this to offense and defense. On offense, the foot you have forward sets you up for different types of attacks than having the other foot forward. From a defensive stand point, you can watch Hwaorang’s feet and get a feel for what he’s about to try next. When I play him, sometimes I will switch feet rapidly. This makes him shuffle and is also a bit of taunt. But It can confuse somebody who is trying to predict what kind of attack you are about to launch. On a side note, stances are cool, but most times they just telegraph to your enemy what you’re about to try next. Which i guess is why they have cancels and such, but moving along.
CANCELS: In Virtua Fighter you can hit the guard real quick to cancel an attack. Nice, but again, this is present in Tekken to but this skill is scattered arround all over the place. I’m not exactly a Tekken God, but I don’t think you can cancel every single move in tekken like this. Feel free to correct me if i’m wrong. But Tekken has them. They also have fakes too which is good. But it’s not an evenly distributed skill amongst all the fighters in tekken.
SUCCESSFUL EVADES: K, you step out of the way perfectly and you get awarded a successful evade which means you get a small attack bonus. Well, this kinda works like all counters do. You hit them first or they miss and you hit back quickly and you get a bonus. You could say that Tekken has this in a way. Eddy Gordo’s Rewinder stance let’s him sidestep out of an attack and launch a string of combos which would be like that. But I don’t believe that Tekken awards anything special for sidestepping an attack. I’m not completely sure.
LIGHTWEIGHTS/HEAVYWEIGHTS/MIDDLEWEIGHTS: I see they pay good recongnition to the body sizes and weights of the fighters. Tekken does this too but I personally think they could have done better.
FACE DOWN/FACE UP ETC.: I think both games are about even when it comes to all the miscellanous movements like being face down and such and the attacks that come from these positions.
VITAL POINTS, JOLT, STAGGER ETC.; Tekken has all these too. I believe one of Steve Fox’s attacks stuns an oppenent. There are others too but something tells me each fighter in VF4 will have this.
BUTTON INPUT: The button input in VF4 is like last time I played it. It’s kinda brutal in the precision. That doesn’t mean I suck. I can do them all, but I wonder if it’s necessary though. Now you can use this to say, “Ha! See it’s better” but you can also use this to say, “Ha! See, it’s a masher!”. I see an awful lot of “chain” and “stringiness” in the execution of the fighting styles. Maybe it’s just the drunken boxer guy. But, I input some button mashing an off he goes doin all kinds of stuff on his own. Virtua Fighter and DOA 3 are very similar in this aspect. Like when you use the ninja girl in DOA, you input f,f,p,p, or something like that and off she goes, she kicks the guy three times, twists his arms then runs up his chest and turns a backflip, and then lands on his head. For now I think I’ll stick by saying this game leans toward mashing.
Well for a few hours of playing, this may seem like speaking too soon, but I’ll keep playing and see. The drunken boxer is the only one that has peaked my interest though. If I had a choice I’d rather be playing Capcom Fighting All-Stars which got canceled.
All of the things you said were universal in VF are not universal at all. Only a few characters have reversals. Only a few characters have ground throws.
None of the characters has “one of each” attack type.
Normal ARM is useless in VF, and shouldn’t be used for anything but positioning while someone is down. Backturned ARM is good though.
Attack types actually have more structure in VF than Tekken. In Tekken, unreversable moves usually have no properties that points to them being unreversable, other than some guy just decided they should be unreversable. In VF, the attack type you can reverse depend on the character and reversal in question. Some can only reverse a few attack types, while others can reverse anything.
Wolf’s “reject wall” is not like Jin’s power up at all. Wolf can use this to get a free throw attempt or a free combo, while Jin’s is completely useless.
Foot positioning is actually not present in Tekken at all, with the exception of Hwoarang. In Tekken, characters always have the same foot position, and in VF it changes. In VF it effects combos, evade direction, and the special evasion properties of some moves (such as, some moves will go though low punches in open/closed stance only). In Tekken it determines none of these things.
If you find any strings that you think are abuseable, please, post them here.
I’d probably like VF4 much more if I knew someone who played the damn game. Only met one person who knew what he was doing, and he was surprised that I was half as good as he was, given he had played people and I hadn’t, and I had picked a somewhat difficult character (Aoi)
I do love black Aoi with the glasses long hair and bead necklace for Evo.
I’m hoping Tekken 5 has the customization option as well developed, and that FT comes out for PS2.