Where are the Street Fighter "clones"?

Because Street Fighter has jumped the shark.

People are taking the “clone” in the thread title too literally (I don’t expect this to change since most people just skim the OP and then shit out whatever dumbass thoughts first come to mind). The point of this thread is that if you want to play a new airdash/combo fighter in 2011 you have a bunch of options. If you want to play a ground footsie-based game you have…SF4, which is trash garbage.

Yeah I figured Akatsuki Blitzkampf doesn’t get a mention around here. PC game with netplay.

Oh wait, nobody knows who the characters are.

Just look at how many people want to play SFxT!

AB is the shit. Just sayin…

Akatsuki Blitzkampf got plenty of mention when it was first available. It just isn’t that good, so no one mentions it now.

ABK is perhaps the driest game I’ve ever played.

a pokemon fighting game would be cool, just saying.

Most casual gamers know who Terry Bogard is, even if they’ve never played KOF.

Many players hate fighters with any good defensive tactics and ground-based combat. It sucks, I know. But it’s true.

Coren’s post from the SF style games thread that got closed.

A lot those games that are considered “clones” usually had a lot of original ideas.

Fighter’s History gave birth to the Magic Series.

Kaiser Knuckle gave birth to the training mode cause of the Dankuga Location tests which featured it right there on the board.

Mortal Kombat was astounding with the Digitized Graphics.
Fatal Fury with the Multi-plane Fighting.
Art of Fighting introduce the idea of meter management.

Hell the first Street Fighter was a rip off of Karate Champ and Yie Ar Kung Fu.

I appreciate the discussion of history that has gone on in this thread, but does anyone have any insight on the original question itself? Why aren’t more developers (not necessarily fighting game developers) jumping on the SF4 money train?

i could be wrong, but competing with SF4 might be too expensive for many other developers. capcom has a lot of money, and uses it to leverage their ip.

They are by introducing games different than SF4 because they see it as a prime time to introduce alternatives.

Why give people more SF4 when Capcom is doing that with balance changes and twists on the SF formula (SFxT) along with re-releases of old SF games (3SOE) when history shows they get ignored by the money err less than hardcore players (SNK)?

Youtube’s your friend.

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Like I said, I don’t just mean fighting game developers. But I don’t buy that anyway, all of those developers are just producing the next version of their established franchise. They’re not introducing alternatives, they’re making the next game in their series or producing iterations thereof. Things they know will sell. I’m very interested in knowing how you came to this conclusion though. Is there an interview somewhere or something?

The question is, what about established developers who don’t make fighting games? In the face of SF4’s popular success it’s obvious the genre isn’t dead outside niche interest as people liked to think. So why aren’t developers/publishers interested? I’ve already offered a possible answer, but it’s my opinion and not based on any hard facts so I’d like to hear some more.

Baraka’s the worst character in the game and that move kinda sucks…

Of course MK was created to capitalize off of the success of SF2, as far as copying the basic format of two guys with command specials facing off in a 2-out-of-3 match and so forth.

That said, they clearly did a lot of things to deliberately differentiate MK from SF2, much more than the average fighter of the era: non-cancelling projectiles, weird motions for specials, block button, juggles, the way jabs worked, staggers, stunning moves, teleports etc. Regardless of their competitive value, things like that didn’t arise from programming accidents or a failure to understand the ‘correct’ way to make a fighting game.

As for the OP, SF2 was the most popular arcade game in the world and the only template for fighting games in the early 90s… we’re not ever going back to that. If anything, the fact that 2.5D retro-ish fighters are popular at all these days is somewhat surprising.

I guess it’s been said, but… I think without a familiar cast and recognizable specials, there is no money train. Nostalgia fests are a good investment in video games these days, and SFIV and MK9 make easy money for the same reasons Nintendo’s 2.5 platformers do.

Guys THAT is our only option, enough of the endless everyone can airdash aircombo schoolgirl swordsman combo breaker guilty clones. Outside of BBBR wchich interested me, this is annoying and everytime i see a new one i want to slap japan. Wheres my Yatagarasu except not blatanlty copying SF3 fighters?

You and two other people is hardly a market.
We are the largest consumer by far but that does not mean the long standing niche market will make it’s way here when no one wants or buys the product.

companies don’t look at the success of SF4/MvC3 as the success of the fighting game genre, they look at it as the success of the Street Fighter/Marvel brand. Since they dont see fighting games as being successful on their own merits, why would they try to create one without an established brand behind it?

Why in the world would a company who wishes to ride on the success of a franchise choose Street Fighter when SF4 has sold 3 million on the PS3/360 (same with Tekken), and SSF4 and MvC3 sold less than 2 million (less than MK).

If you wanted to ride on the success of something hot right now, you would make a clone of CoD:BO, which has sold over 25 million, or a GTA, Gears of War, Assassins Creed, Starcraft, etc. clone, as those kind of games and genres are where the money is right now.

Fighting games are just not hot right now like they were in the 90’s, and it’s resurgence is still hardly a blip on the screen for companies to go and risk their cash on a clone of something that may have gotten it’s relatively modest success from nostalgia and/or brand recognition. It’s better than MvC2’s and CvS2’s
~300,000, but it’s not exactly “IT PRINTS MONEY” right now either which is what companies are looking for.

I already answered your question, but I guess you didnt like the answer. You want an SF-style game that is new and isnt SF4. You are in a pretty small minority, a niche of a niche, and noone will make any rivers of gold catering to you. Try to think it through. Other styles of FG can eke out a niche against SF4 by catering to people who want something completely different. How will your SF style game get sales? By being a great FG? But the masses of semi-casuals that made SF4 a huge success are happy with SF4, and probably arent too fussy about the intricacies of gameplay. Without a familar brand and nostalgia, what can your new SF style game offer to these people? Extreme violence? MK has that covered. I dunno, I find SF4 kinda ugly, so is there some magical art style that isnt anime, that can make all the semi-casuals drool over a FG? A military FG, maybe? But then fireballs and hurricane kicks are out, so maybe not.

You have a chance to get your game, in indy and smaller titles like Vanguard Princess, where developers make games for the love of it and not the money. But they will never be popular against the brand recognition and marketing of SF, so you’ll have to make do with a small or nonexistent scene. But other people have quite happily competed in niche communities, so its not the worst thing that could happen, I guess.