I’m not a professional fighting player by any means. I can pick up a fighting game and be good on it against my friends, but I’m not the type of person who looks up strategies and tiers and stuff to try to be the absolutely best player. I like the idea of finding my own style in a fighting game. Of course all of that probably falls apart when playing against the best players in an arcade (RIP) or xbox live.
I think the pull of MK1 was that every character was gimmicky and memorable. While fatalities had NO effect on gameplay, it did give a better definition of their attitude. The story lines/bios were emphasized more heavily than any fighting game before it, and (at least for the first 3 games) it had some great music to go along with it. I think personally at the time I was able to enjoy MK more because it only used 4 buttons instead of 6, and it was easier for a novice to distinguish between high attacks and low attacks (plus the regular attacks were standard for all characters) and therefore it was easier to understand which attack to use in any situation. The separate block button was little more strategic because there was a penalty to going in and out of the block.
MK2 really tightened things up, it gave an even better character cast and the stage fatalities added character to some of the stages that you fought in. I thought it was balanced pretty well. It also was enjoyable as a single player game because the AI was tough as nails on certain machines.
MK3 is where things did start to go hyper and get broken. That being said, it still did require some skill to use a great combo character like Kabal properly. Even though I never looked at any strategy guides or played anyone except my friends, even I found an infinite with Cyrax (web-bomb). I’m not sure about UMK3 in the arcade, but the home versions (MKT) was by far the most broken game out of all of them. Noob Saibot and Rain had some of the stupidest/easiest infinites to pull off ever. I think the cast of new characters sucked compared to before, most of the arenas had a generic look because a lot of them used similar art, and the onslaught of -alities got a lot of people to start hating on MK even more than the reasons mentioned above.
MK4 was just a terrible attempt at a 3D game. It was basically MK3 with goofy sound effects and music, and a combo breaker system to ensure any combo didn’t go over 25%.
A lot of the original MK fans who gave up on the series had given up on it by MK4. However, MK:Deadly Alliance was a sort of revival of the series. They made it play more like a 3D fighter should, and the game was balanced a lot better than before. I think MK:Deception was the peak of the 3D games as it brought to the table what MK2 did for the 2D games. It had two really fun mini-games. The arenas did have an effect on fighting strategy. If you had a character who could throw characters long distances with a blow, you would have an upper hand on the arenas with a death trap.
MK:Armageddon just took all of the fighters from the first two games with very little modification, added in the remaining missing characters, and I think they actually removed a fighting style per character so that they could reuse them on some of the new characters. I guess they wanted to make sure they didn’t make the new characters broke ass, but I think they really rushed the game to make sure it was out before people stopped buying PS2/Xbox1 games. The Konquest adventure mode was also pretty lame compared to what they tried to emulate from Shaolin Monks. They omitted a ton of arenas from the previous two games which was disappointing. They did manage to make the aerial part of the game less floaty and more like a 2D fighter, which I think was a positive step for the series.
And of course, there was MK: Shaolin Monks which was probably the best beat-em up I remember playing. If they can bump the sequel up to 4 player co-op and put it online as well, it would easily be the best thing to come out of MK.
IMO I don’t think you can truly hate on MK without:
- having played both the best of the 2D and the best of the 3D games… I think a lot of people remember MK for MK3 & MK4 but haven’t tried the newer games
- hating on MvC2 as well… that game was all about the same things that MK3/UMK3 was about
- giving props to Shaolin Monks for one-upping all of the other beat-em up games out there