"whats a kick" - barlog thread

man im not downplaying , but i dont think balrog is that good.

rog have the worst defense in the game, hands down.

shitty armor movie, no reversals,

Vreversal is not a good deal, because balrog vtrigger is amazing and have give you a true comeback factor,

some crossup give rog problems to AA, (ryu cr lk and more). damn even some jump ins trades a lot on a AA on reaction.

have ok button, but u cant trade pokes against nash, chun li, etc. You need to play patient and buff a lot to whiff punish againts top tier buttons.

but his damage and stun is just rapemazing.

balrog is birdie tier(mid-low) for me, behind the already know top tier and a just a bit behind vega, sim, cammy, mika and so.

Go watch prbalrog videos. His damage stun isn’t just good–it’s absurd. At first I thought it was lower than Necalli and Ryus but then I started seeing real combos. Dude stuns off combos probably better than Alex does off resets and grabs. Prog has matches online where he is losing hard, gets V trigger and then comes back off two combos without using CA. Also his chip is strangely high. Finally he’s very safe so he can pressure like no tomorrow.

His defense is awful but so is Vega’s, R Mika’s, and Sim’s. And he does have a 3F normal and 1 mill health and stun to help offset that. This isn’t Marvel. A character of Rogs level in SFV can win consistently at a high level.

Nah, Bison it’s worse.

At least Balrog has a crappy armored reversal. Some characters don’t even have that. He does have some pretty big weaknesses for sure but most of them can be overcome with good smart play.

I’d say vega is at the bottom of the defense pool with no good anti airs, a v reversal that doesn’t get people off of him while keeping him in the corner snd he is the only character in the game that does not have ANY invincibility on wake up (CA has no invincibility).

After maining vega, balrog’s defense is a blessing for me. This version of rog is super fun.

My God Rog is so free against Gief and Laura it’s not even funny. Not sure if I’ve even beaten a Gief with Rog yet and I actually have to respect that lightning projectile from Laura. I can only hope they add some more defensive options for him down the line.

If only rog had a move that can hit Laura when her fireball is out…

Rog’s jump forward mk is pretty godlike against Laura and her fb’s. At max j.mk range if she does fb you can snuff it out before or even after she’s released and the fireball will disappear, if she tries to fierce elbow AA you it’'ll whiff if you don’t press jump mk.

The use of j.mk is very similar to SF4 Gief’s jf.hp

Gief is a pretty hard match up I admit, but it’s not like Gief’s parry is free on Rog. he takes considerable white life with any normal/dash punch he absorbs. Play around the fact that most Gief’s will use parry and build up their white life. Being SPD’d to death by grapplers is more of a player thing than a character thing I feel. Gief cr.jab will forever be annoying to any character though, it’s that good.

Thoughts on the Birdie MU?

If Gief is bad I’d assume Birdie is too just not as bad?

When balrog does a shimmy would cr fp into dash punch work?

I haven’t had trouble with Birdie so far. He can’t keep me out at all and he can’t do much when I’m in. I stuff a lot of bull heads even with the armor on 'em thanks to LK target combo. Only thing he has that gives me any fear are VT and CA. Yet to actually play the Rog-Gief matchup even once, so no comment there.

Was there any other PR Rog fights on stream besides Bonchan? It was so god damn hype.

YouTube has a few up already.

I’ve gotten pretty good at landing some of Balrog’s basic moves but I’m having a hard time figuring out what attacks (if any) I can follow up with afterwards in these five scenarios:

  1. After a successful turn punch (when his Vtrigger isn’t active, obviously)
  2. After a successful medium punch anti-air
  3. After a successful fierce punch anti-air
  4. After a successful standing roundhouse kick
  5. After a successful standing fierce punch

What do you guys normally do after landing those five moves? It seems like Balrog should have an opening for some follow up options after those connect, but I can’t figure out what to do next.

PR Balrog Pre EVO Balrog interview

https://youtube.com/watch?v=o8aoRBsYOdU

  1. This all depends on the spacing afterwards. TAP doesn’t leave you positive enough to do anything crazy s when left close enough I go for his lk>mk>hk target combo. It is a 3 frame trap from TAP normally and the whole thing will combo on counter hit. If left farther away then lk range I usually just try to trap them with cr. MP or whatever I feel will work best in the match-up. TAP leaves you +1.

2 & 3). After both of these I usually cancel them to dash punch for an ambiguous cross under mixup. Normally it stays in front but if you cancel the DP with an empty V-skill you will cross under.

  1. After st.Hk you are +3 so either go for a frametrap or his best combo combo is probably his MK>HK Vskill K combo if you are close enough for the bonus V meter or MK>HP Dash Punch for a little more damage and positive advantage. You can link cr.MP>MP Dash Punch if further away.

  2. St. HP doesn’t lead to anything unless you have a stocked V Trigger cancel. If you then either link st.MK>HP V Trigger Dash Punch mix-up or cr.MP>MP V Trigger Dash Punch mix-up depending on spacing.

Be He has really good pressure. You just don’t wanna use specials. Use his buttons to pressure, but always be ready to end with the dash low to get the knockdown. But his pressure is really good. But he is rush down. At least when I play him. The gimmicks that you talking about are actually very real. I would like to play you if you have time. ID is SET099 psn: SHAYNET9 add me.

2 & 3). After both of these I usually cancel them to dash punch for an ambiguous cross under mixup. Normally it stays in front but if you cancel the DP with an empty V-skill you will cross under.

Better to always dash punch vskill because you are at advantage. Empty dash punch leaves you either punishable or, at best, zero. I know you can get cc.cr.hp into mixup/damage after the vskill if they push buttons. Really good for now.

Waaaaait, Cr. Fierce hits behind too??

Been getting smacked by cross ups all day long and I only just learn this :o