"whats a kick" - barlog thread

Pretty sure i just grabbed a guy out his dash punch

I’m pretty sure boxer is trash, like worst than gief( I can’t even say that because I dont think gief is that bad).

Just my initial feelings.

He is way to gimmicky.
He’s free to wakeup
He’s SUPER easy to counter poke

He’s unsafe and his pressure is weak or short. He’s explosive and that’s about it… but so is everyone in this game.

He’s not a rush down monster like hinted at, essentially he’s a bit more offense than sf4 rog.

Because he is the only Balrog player that go far and win major tournaments since SF2? He stopped Infiltration’s domination in SSFIV:AE.

I haven’t bought Balrog yet so I can’t look up the name, but does anyone know the frame data on his target combo that ends with the short stomp? I feel like he can always counterhit me with a jab afterwards.

I think Rog is looking pretty strong, I think he’s gonna end up being a footsie based character and less rush down. His buttons are real good for a ground based game, he has solid pokes/counter pokes and really good anti airs. His damage allows him capitalize off of the opponent’s mistakes. I think once we learn when to use his buttons and have reliable setups off of knock downs he will be at least mid tier but probably somewhere closer to the top.

He ain’t worse than Gief. Dash Punch is really easy to space safely in this game and the push back on it allows you to whiff punish with crouch jab/strong easily. Almost all of his normals are safe on block except cr.hk, st.hp, and cr.hp while st.hk might be the best button on block (its +5 or something). Dash Low is good now and his V-Skill is pretty decent at giving him mobility while maintaining charge.

Its only day three with him, we’ve yet to discover enough to figure out exactly how he places and claiming hes one of the worst is just chicken little stuff night now.

It has no invincibility and the hurtbox is wide, loses to most buttons and throws

Pr Balrog plays him like sf4 rog, resulting in too many unsafe dash punches.

-6, all TCs are unsafe


https://www.youtube.com/watch?v=SOBIPhBjD9k&feature=share


https://www.youtube.com/watch?v=k9IhhehP5iM&feature=share

So was trying to recreate Javits’ Dash-Ultra from SFIV, and although I doubt it’ll be as practical as it was back then, this is what I came up with.

The raw Dash Ultra (ahem…Dash Super/CriticalArt) might be good for punishing stuff full screen (dunno about its invincibility though), and the Dash, HP, Super might be cool for surprise long-range fishing. Won’t lie though, I’m still fuzzy on the input for the raw Dash Super, and TAP can serve a similar purpose in many cases.

Also, here’s some damage + stun info for sum
combos, incase they’re not already posted.

VT, j.HK, st.HK, cr.MP, MK Smash…
…K Charge, K Charge, P Charge, P Charge, Super
[548dmg, 595 stn]
…K Charge, K Charge, K Charge, P Charge, Super
[552dmg, 575 stn]
…P Charge, P Charge, P Charge, P Charge, Super
[537dmg, 650 stn]

cr. MK, cr. MK, VT…
…cr.MP, MK Smash, K Charge, K Charge, K Charge, P Charge, Super
[445 dmg, 412 stn]
…cr. MP, MK Smash, K Charge, K Charge, K Charge, K Charge
[282 dmg, 402 stn]
…cr. HP, MK Smash, K Charge, K Charge, K Charge, K Charge
[303 dmg, 437 stn]

VT, j.HK, cr. HP, MK Smash, K Charge, K Charge, K Charge, P Charge, Super
[548dmg, 535 stn]

Anyone have a pic of all colors for all Rog costumes?

Minus 6? Holy cow, ok. Guess block stun is pretty short then and I just need to press my buttons way earlier. Thanks.

What’s a good use for the hold any two buttons move? I never use it.

You spin through fireballs and wack em.

It’s his only safe rush punch at -2. Can use it a little more liberally.

YouTube damage videos…

No seriously like others have noted, it’s safe and goes through projectiles.

Oh, ok. So it’s not to be used in a combo, but as a punish/tool to get in. Nice.

Only combos from counter hits and crush counter confirms, and some VTC combos as well. It’s like Cody Zonk knuckle, you only really use it as a reactionary tool to push forward. If you ever get the chance to punish a DP and want to style on them cr.hp xx VTC(hold hk+hp) > TAP works as a combo, so you have options.

yeah this is all i was able to figure out, which is exactly the same as hitting it non cc

Mk Mp vskill kick is really great I think. Decent dmg/stun and leaves them close for meaty

I’ve been working on post super setups which is basically meaty hk on wake up