"whats a kick" - barlog thread

Can’t wait for it to be Friday, my sf4 main, he was literally way better than my secondaries lol. I know the struggle to transition from playing Nash will be harsh but it’s all a part of the game. His normals look pretty beast and his dash low looks harder to react to. The crush counter OS to v skill seems to open up a lot of possibilities. So he has plus frames on his hard hitting normals? That is just too beast. Want to try him out already and see how he compares. He looks a lot more rush down oriented but I hope he can still switch between the two styles like in four, defense and rush down.

Only heavy normal we know for certain is + is st.hk, and sadly raw v-skill OS might not work(using the dash of the v-skill to follow up) but we might be able to v-skill OS into the overhead for a combo extension.

I’m excited to lab it out with you all to optimize this character! Def will be looking into specific meaty OH timings on different wake up’s.

First thing I’m labbing is for sure corner resets using v-skill. I feel a cross-over/same side mix-up in the making from his launcher.

https://www.youtube.com/watch?v=As44tVA0MG8

His theme

The percussion in this version just fucking sets me off. So good.

Anyone notice a brief sampling of his Alpha 3 theme “Untamable Fists” in the bridge?

This one’s really growing on me. I like that this version fits Balrog the character better, while the High Roller Casino remix fits the stage better. Pretty brilliant.

@Froztey Good, then we can share our findings! I feel like he may have those too! Maybe also meaty low/meaty overhead off of super knockdown since it leaves him near opponent. However midscreen I believe he switched sides. Corner only maybe?

gd i cant practice shit on this bitch ass soldier

k i got new info:

c. forward doesnt link into shit

3 hit tc is god. it doesnt need charge and outdamages jab xx rush. link it from:
c. short
s. forward
overhead
c. jab
s. jab

vs high outdamages the overhead

s. rh ~ c. strong xx rush need no charge at the start. that means it’s:
easy confirm on hit

  • on block
    cc on counter hit

brainless button lol

I have a feeling he’s gonna play the same way from 4, where it’s like stagger jab > throw or tick jab > walk back cr.mp > dash straight vtrig or cr.mk > mk target combo > vtrig.

Which is the perfect game plan in a game that revolves a lot around frametrap/throwbaits, especially with no crouch teching.

It’s just this time around he has more options to be creative to land a throw or sneak overhead. Paired with a nasty st.hk that leads into good damage.

His down charge up kick looks like it has a lot of active frames, when it hits meaty and is cancelled into v-trig could be huge frame adv?

update on earlier post: St.hk OS V-skill doesn’t work because you can cancel into v-skill off a normal

so quick question can you v trigger after a rush punch and continue the combo? i cant seem to do it.

so, 3rd color is pink balrog. Does someone have a link to all of his colors?

http://i.imgur.com/eyGVi5p.jpg

I don’t have his premium costume, sorry.

thanks man! Of course, his 10th is badass. Do you know about 11,12,13,14,15 as well?

Okay so his actual damage output is really fucking good.

Cr.hp xx h.dash upper > l.dash straight seems to be max meterless damage, around 240ish IIRC

add a bar and you get more corner carry and damage.

Bought them just for you, buddy. (except 15 cause my Rog isn’t high enough level)

http://i.imgur.com/LgA87Ka.jpg

thank you very much, man! Love his new colors, gonna get 11 and 12 for sure. Thanks!

I brought 12/13 myself. Sucker for some black/purple and black/red.

Okay so he can cancel CA from St.hp, ahahahahaha what the fuck that’s so strong.

When I get back in about an hour I’ll look for set-ups from EX upper, EX low, b/f.throw and EX straight

I absolutely need default 14! I’m loving the guy so far! St.Mk is my favorite button so far as far as frametraps go.