Yeah I think when most people realize they HAVE to learn his buster charge to do decent damage they drop him. It just maybe takes a day of solid practice. For people who cant get it yet Ill work on a youtube video on how to practice it soon. I usually never Sougenmu in a combo personally but I should, I prefer to use Sougenmu to Buffer his assist more.
Oh btw whoever wanted to do the Frame data please do because as a Zero player you never want to be negative frames after block stings or mix ups. Im pretty sure most of his stuff is safe.
If someone can get High quality pic of his Moves I can work On hit boxes on photo shop or something. Or are hitboxes out already?
I can honestly say Zero is the character that took the longest to learn in my team, and there’s still a lot for me to learn. It was worth it when I got him down though. Most people that say he’s easy think ground magic series > air magic series > rekkoha is a good combo.
im glad I learned buster combos in TvC, makes it so much easier in MvC3. The main thing is that, people wont learn new combos because Zero has good normals and its good at outpoking other chars, so they pretty much dont care about buster stuff.
One bad habit I have on zero is that I always handicap myself with L held down 90% of the time. since J.M/J.H paired with his teleport air approach is his best rushing option most of the time, and seeing it connects with s. M just fine, I never really need to use light. what is the frame difference between S.L and S. M again? I have no problem using a different button to charge, it’s just that I get a lot of success with zero played like this most of the time, so I’m missing out on most of zero’s Light attack arsenel. Is this a big loss?
I will say that this is one of my biggest problems with Charging Buster since I LOVE his s.L. Its a great poke for a 5 Frame move compared to s.M which is 7 Frames. So for me to want to purposely get rid of my tools to charge which another great tool is frustrating for me. But its a work in progress. Buster is incredible, no reason not to use it at all times. In theory, every serious Zero player should be shooting for the goal to fluidly change buttons not only while doing combos, but while on offence so you have literally all of your tools available but thats gonna take a loooooong time.
I think intermediate/advanced Zero players when try to get comfortable with holding charge, the first step is usually the L button.
I been practicing Zero since day 1 and I can say I only recently got comfortable holding and switching charges on ANY button. This opens up the game so much because I can utilize any of his great pokes as well as mix up with all 3 command dashes, including L command dash which allows for a very hard to block low when used to fake a high.
The way I learned it was I just started from L, then one week I would only charge with M, then practice doing combos/blockstrings using those, then practice utilizing both button charges until I could eventually do all three fluidly. I would even design specific block string sequences that allow me to switch charges.
Yeah I find it kind of annoying when I wanna use 5A and I’m charging. That move is really good, but so is buster. I can charge switch fine in combos but it’s pretty difficult to do it fluidly while fighting, so I usually just charge with L unless I expect to be in a footsie battle, in which case I don’t charge until I start my combo.
Timed correctly, Sougenmu lets you get an uncounterable down TAC, so that’s a full bar. You can also call Morrigan’s Dark Harmonizer or Amaterasu’s Bloom assists.
I have been experimenting with this for a few days now. I’ve been able to get some nice combos like up-TAC to Zero, L Teleport down, Sougenmu up, then relaunch and do an uncounterable TAC.
But while on the subject of uncounterableness, it’s still not completely uncounterable, just much harder. The trick is timing the shadow’s attack to hit the moment the TAC flash starts, I assume either on the same frame or the frame after it starts. Once they’re hit by the shadow they can’t counter anymore. But I’m also not sure if there is a TACounter buffer. From some small testing I did, it doesn’t seem like there is, so it’ll take some serious mashing to get out of a properly timed “uncounterable” TAC.
Got a question about Zero’s are DP move (that lightning move).
Why is it so hard for me to pull off? Is there some kind of special timing to it in order to do air DPs? I can do his ground DP no problem, hell I can do other character’s air DPs with no problems. I can do DPs with no problems in other fighting games and what not… BUT WHY DO I HAVE SO MUCH TROUBLE WITH ZERO’S AIR DP MOVE!!!
Are you trying to do it after a level 3 blaster? I’ve seen a lot of people mess up the air DP after that move. If that’s the case, just delay the DP input, you’re not canceling the buster to the lighting dive.
If you just can’t do it for some reason, don’t know what to say. It’s no different than any other DP.
If you TK it, you can combo crouching L into a full combo. Worth learning.
So ive noticed I dont Charge my buster as much anymore… Usually because Ive realized off a DHC glitch combo You can easily do enough damage to kill a character… Storm/Zero/Wolve. All the way. Sory guys but I think Buster is obsolete with DHC glitch. BUT if its Zero on point or by himself he should always charge.
I know but I usually Just go Sougenmu Dive Relaunch Combo, I can do the Buster charge easily its just I dont like to… I can do it easily… this game takes no execution skill its just boring… I preffer Resets and showing off.