WHATAMIFIGHTINGFOOOOOOOOO!: the MvC3 Zero Thread

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u just gotta land while theyre still flyin down and super jump

camera follows them and not u

I found something kind of cool today. Any combo ending in lvl 3 buster actually gives you enough untechable time to activate Sougenmu and then DHC to another super to OTG the opponent. The only trick is to slightly delay the Sougenmu to allow the assist to go offscreen to be able to DHC.

What I see alot(99.9%) of Zero’s online not doing that can be easily done is hit confirming s.H f.H into c.L c.M.c.H f.H into BNB loop…its very easy to confirm but it can only be done after a clean s.H. Any other hits would decrease the hitstun so c.H wont hit

[media=youtube]wSUxmCLqBpQ[/media]

I dont reckon zero players should leave home without this… Integrate it and love it

I’m noticing a big lack of Zero players amongst pros. He’s definitely top-tier. Godlike mixup game, great combo damage, and a terrifying projectile. I don’t understand why more people don’t play him. Any guesses as to why?

Constantly charging a button is pretty much required to play him and is unique only to him, charge switching is almost as important and takes some time to learn, so with so many easymode top tiers in this game no one who isn’t a fan of Zero is going to bother playing him.

credit to spin king, but you can actually do something as silly as 5s>j.M>buster>L hienkyaku>tag in>OTG (works for dante otg which is 15 frames or so)

This mixup is a bit on the gimmicky side. Zero has much better options to cover both forward and back roll at the same time with option selects and assists, even more so in the corner… But like all gimmicks, it’s bound to work.

Thank you for the video but it isn’t a new thing, marn did that in a streaming and clockwork has been using that trick since a while.
I used to try it a lot when I found it but after some time i realized that it implies a damage reduction (when you end a combo with it instead of a more damaging ending) and that actually it generates worse muxups opportunities then a :h: Hienkyaku plus assist.

Also you can do tricky stuff with :l: Raikousen without the need of that gimmick, you can simply call an assist (Sent drones are gdlk), then use the :h: Hienkyaku to cross up and add the :l: Raikousen before landing to cross up again.

They virtually can’t avoid the blockstun, doesn’t matter if they recover backwards or not.

Another trick with Raikousen is to hit them (or act like you’re hitting them) with j. :s:, then call an assist (preferably a beam or the like) and cancel it into :m: Raikousen. They will leave block stun just long enough for you to be able to hit them crossed up, then the assist will keep them in hit stun long enough to let you get a full combo afterwards. This works well after an :m: or :h: Hienkyaku, so they’re expecting the first cross up, but not the second, and lets you do the cross up much later than :l: Raikousen would allow. I’ve tested it with Plasma Beam, UniBeam, and Aim Master. Plasma Beam is a little hard to combo off of because it pops them up, but possible.

Yeah, Duke has a good point. While it looks like a crazy gimmick, there are more stable setups with more guaranteed damage that also keep them in the corner. My personal favorite is any combo ending in 5A then immediate Hienkyaku mixup. Catches people all the time.

Crossup L Raikousen is so dirty, and a very easy hit confirm.

@Cauldrath that sounds good, I’ll try it sometime.

@Felinoter: Oh yeah, I know about that one, I used to main Dante/Zero. I actually just started playing Dante again when I found out you can DHC trick from Crazy Dance.

What do people think of midscreen Sougenmu setups? If they block a JH and don’t advance guard it’s a guaranteed unblockable into the basic BnB, provided you delay your hits properly. It’s usually unnecessary because his mixup is so good anyway, but it might be useful against hard to crack defensive players.

So Filipino champ told me Zero was an easy character to use, Im gonna respectfully disagree and say he is a bit harder to use then most of the cast, Hes no Crazy C viper or anyone that complicated but he definitely isn’t a sentinel or Wesker. Discuss? I felt this belonged in the zero forum instead of a whole new thread. Im not calling Fchamp out just I think people see zero and think " oh fucken Easy " to much.

If you’re talking about maximizing combo damage then Zero is easily one of the hardest characters. Dante, Viper, Spider-Man, and maybe Joe are harder to get maximum damage combos with (probably forgetting someone). If you’re just talking about opening someone up with him and playing in general, well someone else (don’t remember who) said it best: “just do qcb+h j.h and good things happen”. That’s not entirely fair though, you do have to be pretty careful with Zero because you will die if you run into an attack, and Zero has a lot of options for shutting down your opponent’s movement if you’re smart about it.

if he really was easy to use you’d see him alot more in tourneys =/ at high/mid level play he’s definitely not easy at all.

plus Flip Champ uses Phoenix so fuck that noize, he has no right to say shit about who’s easy and who’s not when he uses that character.

I played FChamp and mashed crossup jH all day. The hitboxes on his beam saber are so good. The ridiculous priority is what makes it look scrubby. We talked after and laughed about him mashing with Phoenix and me mashing with Zero.

Zero’s not any easier to use than other top characters, he has terrible health and takes a bit of execution to get decent damage output. He just looks really good when you have all the offensive momentum and mixups going. Touch him once and he folds like paper.

I mean I can see how people think hes easy cause they think his only combo is A B C 6C S A B B C S super… hes very deep character. He CANT get hit once or else its death… his mix ups take work at higher level ( but who isnt HIGH level now ) and I agree he looks scrubby when he gets going but he as lower health then Vanilla seth…

Im kind of glad hes a complex character and that he isnt used to much in tourneys. Hes definitely a character that takes work.

Has anyone made top cut with Zero in any tourneys? I got like… somewhere between 13nth and 10nth at ramnation. I got a good example of how Zero is a " glass cannon " Kbeast Killed him in one combo but my other opponents couldn’t do anything when I had the ball rolling.

Marn’s Zero is getting top in tourneys >.>
other than him? no fuckin clue…

I guess Ill take a look at some of Marns Videos. I feel like most of the TVC players ( me marn and a few ) Had he advantage from the start since He is very similar feeling but I see marn do most of the same stuff we all do just he gets the Hit somehow. Ill admit Marns Zero is the best for now.

Every Zero player should take stock of what he’s doing. He’s pretty much the top Zero in the world as far as tournament results as well as being a top MvC3 player overall.

What I’ve found watching Marn:

He’s very good at confirming random hits or busters into full combos, and he’s always charging buster.

Also, he knows how to abuse the priority of Zero’s normals. 2M has stupid range, 5H covers great frontal space and jH has amazing multidirectional priority.

He’s known to be quite a reckless player overall. He comes out of air tech or character switch mashing jH. Just watch the Andre FT10. I actually try to play bit safer than him since there are other characters who also have retarded hit boxes, but just do what you please, I guess. It’s mashable but you can get blown up with Zero’s pathetic health.

On an unrelated note, anyone find good midscreen DHC glitch Sougenmu combos? Dive loop doesn’t work and the flip up doesn’t seem to give you the right height to do the basic buster relaunch combo.

I’ve been winning a good bit in my area with Zero but NC isn’t really known to be the hot spot of competition or anything. But I definitely think Zero is one of the harder characters to play. I had a leg up having mained him in TVC but his stuff still requires a little practice. The buster charging alone should deter most non serious zero players IMO.

Sougenmu mid screen, I do: whatever whatever sougenmu whatever 2C 6C (let the clone hit) [jump j.B j.C (2 hits) j.S land] xN till sougenmu runs out, then 5S j.B Buster LVL3 A Hienkyaku Rekkoha.

Not as good as the dive loop but it’s still pretty damaging and looks fucking crazy lol.