lmao at the people saying that without throws you use “footsies” and “frame traps” to open people up. The whole premise behind footsies and frame traps is that if you don’t start hitting buttons, you’ll be a sitting duck to be thrown.
The correct answer is that, if you are playing a character without a strong overhead or command throw (which is maybe half the cast), you simply don’t open people up. There is nothing less threatening than a character like Bison or Cammy limply “pressuring” you with jabs, so after five to ten seconds you might get thrown for 130 damage, then let you roll/backdash away from any follow-up pressure, all the while putting themselves at big risk for a correctly timed reversal, alpha counter, or simply a well-timed crouching jab, all of which can easily lead into 300+ damage.
I mean it’s plain as day: if you want to see what shitty throws do, look at Bison and Balrog. These are characters that need throws, because they have literally no offense. And as a consequence, both characters have basically no meaningful offense at all in this game.
In Super Turbo, Bison and Balrog are offensive monsters. They both basically can bulldoze their opponents. In Bison’s case, he’s balanced by the fact that he has no meterless defensive options. In SFxT they are turtle characters. They can only sit on a life lead, or chip away tiny amounts or hope for a huge mistake.
No wonder so many match-ups in this game wind up being time-out fests.
It’s a fact because a) it’s clearly true and b) it was always Ono’s intention.
Plus, I’m sorry, but do street fighter games usually feature characters from other long-running series? Do they usually have mandatory tag team mechanics? Do they usually have gems? Are they usually not numbered titles but called SF x <insert other series’ name>?
That’s not even looking at the immense differences in gameplay that some people find so unnacceptable, apparently because they’re “not like any other SF game…” whilst simultaneously claiming it is an SF game.
Ono has gone on record saying this was supposed to be something different, and it clearly is.
It’s not a good criticism anyway. I understand some people have problems with the game but when I keep hearing “it’s never been like this in SF games” it just sounds like whiners failing to adapt to something new. Are you against new ideas in fighting games or are you against bad ideas in fighting games? When you say “it’s never been like this in SF games” it sounds like you’re fine with bad ideas but opposed to new ones. That’s not to say some criticisms of this game aren’t legitimate, they are, but that one really isn’t.
Well before fucking off let me respond to those statements respectively.
That isn’t true.
So? Are Mortal Kombat and Gears of War the same series because they use the same engine?
I’m not sure about that (Heihachi does kinda look and move like Makoto), but even if it’s true, so what? Is MvC2 in the same series as Alpha because it used the same sprites?
It clearly isn’t for anyone who was actually good at the last game.
Funny, I play Akuma in SFxT almost identically to SF4 and I am still winning. I just have to adjust for the roll. The same logic, the same footsies, etc still work.
In both those examples you are using two extreme and polar opposites in a very bad exercise of logic.
Here is more like it. SF4 is like Reese’s Peanutbuter cups and SFxT is like the new Reese’s mini cups. Both have peanut butter, both have chololate, both taste similar, but there are differences in the size and presentation of the candy. What we are doing is comparing the different candies and saying why the features of the candy are better or worse. What you are doing is comparing a roasted turkey to ice cream and acting like it is some great counter argument.
Get past the semantics and start focusing on the game play. The game play is identical at its core (Both have Peanut butter and Chocolate) and while there are differences they aren’t so grand you can’t directly compare the two.
Ouch, accusations of poor logic coming from you really hurt!
You’re evidently not going to change your mind and accept that your opinion is wrong (which it clearly is, as I’ve explained) so I’ll just move on because it doesn’t actually matter whether this game is part of the series or not, but let me just add that your last sentence applies to all fighting games, especially all 2D ones – I never said SF x T isn’t also a fighting game, just that SFxT isn’t part of the SF series (namely SF, SF2, SFA, SF3, SF4 and possibly SFEX). Even wikipedia lists it as part of the versus series! Also yeah, my analogy wasn’t great, but it made the point that companies recycle and reuse game engines, just because one game has a bunch of assets from a previous game does not make it a sequel or prequel.
lol at your sarcasm, if you knew me from these forums you’d know that im NOT against this type of pressure… i was simply stating that people will be getting raped for free… ive never liked crouchtech.
case in point… me in early vanilla arcade sf4… i was beating people for free before they (and i) knew about crouchteching, i used chun, it was either throw then safe jump into the same shit, or mixup throw wit staggered crouching shorts into ex legs… chun was extremely scary in early sf4 offensively because of that mixup, hell, i got a 69 game winstreak at arcade infinity doing that…
LS, were i you, i wouldnt bother with this guy. your intelligence is much better spent talking to other intelligent members.
though if you are just having fun… i understand, carry on
People are just dying to turn this game into SFIV it seems. New game with a familiar look, but with new mechanics and different move properties. Accept it. You can always go back to SF if this game’s mechanics aren’t to your liking. I’m fairly certain plenty of people still play the latest iteration of the SF AE series.
Yeah, but maybe I played SF4 too much lol. But anyway my point wasn’t a comparison, I was just saying that you usually have enough time to walk slightly in after a poke and put the opponent in throw/strike grief because of the huge block stun on moves with low recovery. In other words that mix up is still there.
Quite. I’m not sure how many times this has to be said before people stop thinking this game should be more like SF4.
If you don’t like SFxT because you think it sucks on its own terms, fair enough. But it’s not and never was going to be SF5, so don’t criticise it for not being faithful to a series it isn’t part of.
I couldn’t agree more. SF4 adjusted pretty well to the throw/counter-throw strategy, to the point that high-level SF4 gives you PLENTY of options for dealing with throw attempts without nerfing the power of a successful throw. The other downside to shitty throw mechanics in SFXT is the ridiculous counter-pressure options that the grapplers have, specifically Gief and Hugo. Hugo’s damage issues notwithstanding, both of those characters are virtually impossible to pressure without taking severe risks.
Just as a counter-example, the Adon vs. Gief match in SF4 is easily in Gief’s favor, but the match isn’t over the instant Gief get’s ahead on life. IN SFXT, gief has a 2-way anti-air with massive hitbox, great pokes into chain combos, great stamina, and a command throw that punishes jab spam. It’s nearly to the point of MVC3, where to see your opponent’s character selections and simply sigh quietly, knowing that you get to deal with another busted matchup.
If it was like SF4 I definitely wouldn’t be playing it. I would probably be playing KOFXIII exclusively
Judging how early in the lifespan SFxT is, it gets a lot of unfair criticism that seems to directly compare it to SF4 AE:2012, the polished end-product of a series of patches and updates that was SF4 Vanilla. SFxT will go through that as well, it just takes time and patience.
it seems that that the way fighters are. with the first version being solid but having problems and the later update fixes issues and make it a great game. although i can’t really say since i never really got into fighter until sf4.
so i may be wrong on games like cvs 1, street fighter 3 and alpha 1. hell a buddy of mine was saying how people where finding glitches in tekken tag 2 that was breaking the system. then we get a update for arcades.
Throwing in this game is just as good if not better than in sf4. Real talk hold dat etc
Its just not a scrubby and mashy defensive option now. It’s a legitimate, useful and damaging mixup. Autotech is the dumbest most game breaking idea ever. Literally changes basic footsie concepts. So stupid.
I feel like regular auto-tech nearly turns throws off. I mean say your opponent is playing Guile, it’s the middle of the second round and he has 2 bars and you’ve managed to get in and apply pressure. Do you even bother with the throw option? If it lands it resets the situation he backs off and throws booms and builds the half a bar back in no time.
Now imagine the same situation but you’re playing Bison or Balrog and just wonder wtf they were thinking with this stuff.