Yeah, I agree, that is some seriously sick shit, that distance in range to be able to uppercut on reaction is just ridiculous period. I still cannot get the fact of how insane Jeff was already and yet Tomo was even better . Anyways, remember this imo, I’d say either OG SF2, or MvC2, OG SF2 because of how it was spacing, zoning, chipping, controlling the clock and relentlessly draining your opponents life to submission, it was never about “big combos” Read some of Jeff’s stories their incredible.
MvC2 because of how much things you have to know, learn, execute and do, the gap between a Intermediate player to a Top Player is gigantic…infact, from semi-expert to Top Player is huge. MvC2 is demanding period, it’s fast gameplay only makes it more so.
Imo, some of the older KoF’s games should be mentioned, some of the shit you had to do in there where ridiculously hard to do as well.
I personally applaud any community that’s able to enforce rules that benefit them. It’s harder to enforce them in capcom games, sure, but still it’s far from impossible. But people just seem happy with the way things are, even though there haven’t really been any half decent capcom fighting games in years. You’d figure they’d want a different play experience, but I guess not.
Fact is:
Card games ban cards deemed to powerful to help diversify play strategies. RTS games and online pvp games get patched for the same reason.
If you really want to play no holds barred then why is the gambit glitch banned? Or the console characters in CVS2? (despite being pretty well balanced) Or Gill in 3S? Afterall if it’s in the game, the only real difference between us and them is where we draw the arbitrary line of playing as is and modifying the game for the better.
Funny thing is I don’t even play smash, but I feel that we as a community could benefit by experimenting with our games, especially since different rule sets are the closest thing we are going to have to a new capcom fighting game in a while.
Tradition is synonymous with short sightedness in my opinion. Although people dislike change, tradition for tradition’s sake is foolish. I think we are so wrapped up in what everyone else has been doing for the past 10 years in SF that we can’t get with the times. If we want to survive, or even thrive, then maybe we should.
You could say and you would be wrong. Akuma was obviously designed to be broken. He is not an integral part of the game play and no one in the game has a stragedy around winning because of akuma. Bad example.
Peach is worthless because of the no item rule.
Banned Cards: They benefit one player. Items benefit all. Like luck.
Gambit Glitch: Read, glitch. If it was up to me, it would be allowed. I believe that you either ban all the glitches or none with a few exceptions. I want roll cancel banned personally.
Bonus Character Balanced: Only in the hands of a scrub.
Guill: You can pick Boss Bowser with a gameshark. He is banned.
I can tell you do not play smash brothers. Items are a default enviroment factor. A better example would be if they banned supers for Marvel.
It is not about traditions, it is about a set standar, rules and regulations in competetive game. Try going to a bowling tournament with a ball as big as the lane. See what happens then. Rules are there for a reason.
You want to play 5 rounds with lower damage and no time limit? In your house? Fine. In a tourney? No.
You do not even play smash. Items are not like any of the things you have mentioned. Items appear at ramdom and there are there for everyone to fight/chase for them. Most importantly, the game is boring without items.
…First off, how many games have TKs? Or counters? Or infinites? That shit isn’t Marvel specific in the least.
And THC? Yes. Pressing two buttons is technical indeed. It took be six or seven months it figure out how to get all them there guys on that screen, and ever since I’ve been the Alex Valle-y of Marvel! Yeeehaw!
And the fact that you mentioned throwing as technical makes your opinion invalid.
I wasn’t aware that Akuma in ST was selectable from the second the game came out, was highly advertised by Capcom as an integral part of the game, and was able to be turned off at will. Last I checked he was an overpowered, HIDDEN boss character that for some reason was made selectable via a goofy code that was found out months after release.
Isn’t the fight in Shiek’s favor either way? I don’t see how Peach loses any more than any other characters, seeing as how she basically makes her own items.
Peach is for fags. She’s a pure a run away character. In a small stage Sheik would own her for free. The only thing good about Peach is her d + A as long as you don’t roll into that shit your sorted against her.
I agree…the answer to this question is almost purely opinion > fact…
(Off Topic comment)…SSBM is an excellent 4 player party game, but seeing “tournament” style is depressing, boring, and makes me never want to play the game again…these kids are in denial, 'cause I know Nintendo made that game to be a Party Game, not a Fighter…its like 2 player Bomberman: Senseless…(enough being off topic now)
Hahahaha…I like you, you’re funny. You didn’t get my point. I was just lying down the fabric which you can mix those items together to get an incredibly technical game. Even though THC would probably be a pistol, it is still a weapon for the player. Throws weren’t in my list until I was talking about adding those items together, and of course throwing into assists or into combos is a pretty useful technical ability.
If you are supporting GG, then your answer should have been more like PROFESSORLESTER’s. He named the weapons which make GG a very technical game. Let’s break his out:
Size/weight differences
parrying
autoguards
just defencing
great high low
cross ups
teching/not teching game play
ground/air resets
counter hits
unblockables
a real backdash
DA attacks
combo breakers to stop the flow of action
baiting combo breakers
multi-use of meter
reversals
jump cancels
jump installs
RC and FRCs
hit boxes based on animation
character differences
Now some of these things I can get onboard with. Others I can’t. I’m not a fan of hit boxes based on animation…I like consistency in my combos, and that seems that it would add a bit of randomness. Same thing about the combo breakers. But that’s just my opinion. So when we add up all of these items in GG and compare those to MvC2, does one have more weapons to exploit than the other? My vote still is with MvC2…the team aspect makes it win (once again, IMO).
Team based, three characters
Pixie, standard and giant character types
Super armour
Individual hit boxes
Magic series
Magic series links
Eight way air dashing
Air dash cancels
Two assists, (honerable mention) anti air, projectile, ground
Assist and attack
Cross-ups
Tri-jumps
Claw method
Slide method
Super cancels
Jump cancels
Super jump cancels
Instant air, TK
DHC
Off the grounds
Tech rolling
Tech throwing
Alpha counter
Push block
Snap back
Double snap back
Fly
Fast-fly
Un-fly
Re-fly
Guard Break
Repetitious infinites
ROM infinite
Repetitious traps
Assist baiting
Assist punnishing
The list could go on and on… All are common as nuts technical aspects to the game…
I think the real problem here is that people are defending games that they enjoy. Because everyone here is biased, no one wants to say their favorite game isn’t technical. I think people getting on their high-horses are drawing the wrong conclusion that technical ability required in a game = bad game. If people would just let their guard down and really listen to people’s answers, we might get somewhere.
So far, I think there are two schools of thought on this issue. 1) People say the OG gamers were way more skilled at games and brought technical skill to any game they played. This group thinks that the simpler the fighting engine is, the more skill there is involved in fighting your opponent. 2) The other group is people who say that the most demanding/strict fighting engine takes the most amount of skill to play. To have to fight your opponent AND have all of these rules/options against you is very hard and much more technically demanding than older games.
Man, how many times did I say technical?
Anyway, unless something else is brought to the table, I really don’t see how this (issue) can be solved. Strictly opinion I think.
i have average at best coordination when it comes to pulling off techniques in fighting games. and i’m also completely clueless about the marvel vs games (maybe played 5 times in my life). but i’d probably have an easier time doing half of that stuff than consistently throwing fireballs in Street Fighter I.