What game requires the most Technical Ability?

:rofl: thanks. and yeah, i just finally picked up harder kevin stuff and it made the tiers in the game too obvious. the game is technical as fuck, so i guess the post didn’t fit… i just think the tiers dominate to the point to where it doesn’t really matter. also, jojos bizzare is fucking INSANE. glad someone finally brought that up.

Doomsday Warrior ftw, now close thread.

Eh, I think its mostly just timing since all the combos are links… but controlling 2 characters at once is always impressive :wow:

Most demanding:
Hands Down Marvel 2 @ competitive play, you really can’t argue that.

If any Guilty Gear could be technical or something it would be the new Accent Core. And that’s because from the videos i’ve seen, it looks like they beefed up the speed. Other than that.

SF3, and KoF 2k2, both are pretty much mind games. At high level, you can tell that a single move could define the whole match. KoF has speed and more variety of moves over Third Strike.

Garou, is good, but unlike SF3, it has as limited roster, but even with its roster it could be played interestingly. But, it’s limited roster is what gives it a disadvantage from Third Strike.

How hard is that glitch where at the end of round one you force the dead character to not be able to gain life going into the second round?

And yeah garou seems tough at first but it really isn’t too bad alongside the two driving this argument, gg and marvel. I seem biased to say marvel, mainly cuz kenmastersx never really showed me anything past basic stuff with slash. It just seemed simpler than marvel.

Iapetus- Your conversation was very interesting, and i mostly agree with it. I can think of plenty of examples where that holds true.

However, think of it like this:

There are more DOA players in the US than VF players in the US. Does this mean that DOA requires more skill than VF if you’re gonna win in the states?

I do agree with what you’re saying for the most part, but you have to keep in mind popularity of a game =/= complexity and skill needed to win.

someone pointed out my point, a fighting game is only as tactically diverse as its playa count, marvel being old, confusing, old AND confusing and difficult cripples it

like i said its a good game and with enough players would be top but its downhill now

if there was an update, a training mode, a dojo type mode, a character swap mode itll interest people, online would be buzzing.

it will happen

I say GGXX. While Marvel2 is indeed demanding, the only real reason it is so demanding is because how broken it is, and because of that, the only real way your going to get anywhere is with your ability to exploit all of that brokeness. Also, it generally does’nt take too much to adapt a few combo’s on some characters. Like Rom’ing on Sent compared to Psylocke or Storm. Whereas in GGXX, you need to have a rather decent knowledge on the character you are playing and how you are going to deal with him. And not just in match up’s but in combo’s as well. While all games have that general strategy, I think it stands out a lot more in GGXX. Characters just seem to play a lot more differently depending on the match up’s. Compared to something like in MvC2, or 3S where the general strategy does’nt vary as often.

The only thing that would be hard to seperate the two would be execution. MvC2 and GGXX’s combo’s both require some sick ass skill.

Correct.

GGIsuka and Smash Bros(4player) are obviously the most skill dependant games of all time.

MVC2 broken=no
unbalanced = yes

even then, it’s a fun game. and with GGXX that thing about having a decent knowledge on the chracter. that’s basic for all fighting games in general. Specially when playing another person that is good at it.

:wonder:

I understand what you are saying as well. I suppose my analogy only works in cases where the players have immersed themselves into the game engine. I consider VF harder to play than DOA4, but that could be because I wrote the DOA series off as a button masher. But I would argue that even Super Smash Bros. or MK1 could be a very difficult game to play both in sheer technical input and gameplay. It all depends on who is playing the game and stepping it up. Just look at the ‘sf2ce korea’ thread and you will see some incredible stuff coming out of a game everyone on SRK considered broken or dead. To me, that is absolutely beautiful.

At any rate, I also understand everyone’s argument on MvC2. Being just a scrub in that game, even I know the physical speed, power and memorization required to play that game. However, I find that the more you dedicate to game like that, the easier the game gets. In a lot of MvC2 matches, the match is over once the first person unleashes their super. Arduous work, but not a mental job. Now take CE. Although it carries a similar trait of capitalizing one opponents mistake, I would argue despite the time devoted to memorizing and understanding the game engine is not reciprocal of the difficulty of the game - it in fact gets harder.

Sorry for the rant. :sweat:

VF4 evo see how long it will take you to master that game

Iapetus- Well, its not that people who are top level DOA don’t immerse themselves into the games engine, its just that the game isn’t as difficult to become top at as some other games are. The dude that won a huge national Japanese tourney for DOA3 after only playing for 3 weeks because he found one really dumb thing with Hayate shows that no matter HOW many players, some games just arent as techincal, which is mostly the point i was making. I do see where you’re coming from, in that players make games technical, but its kinda a vicious cycle that goes like this:

If a game lacks depth -> Nobody plays it
If nobody is playing it -> There is no depth

so games that dont have depth wont have anyone playing them to reach other levels of depth that may not be apparant at first. Or something like that. Its kinda hard, but i understand.

Naruto: GNT4 for the GC is a good example. Many wrote it off as an easy button masher, and while it’s easy to pick up, there’s far more strat and depth to that game than anyone predicted when we first started playing it. As more and more people played it, more and more ways of playing and characters playstyles and combos were discovered, so because there were more players, more depth was created. And i think that if there were even MORE players, the game would have more and more depth and more things would be implimented that are still unknown. Thats just my personal opinion.

Has anyone mentioned SSBM?
No human has come even close to what is the currently known skill limit.
There are some videos that demonstrate this with Action Replay, a good author to look for is SuperDoodleMan.

I can’t judge since I haven’t played MvC2, GG, or a lot of other games being discussed, I’m just mentioning this.

what a stupid ass thing to say
that’s same as using kysg videos to measure potential in 3s

we’re talking about what CAN be done by HUMAN players here

Yeah lots of games have skill ceilings above where humans can actually go, look at Magnetro’s Magneto vid for MVC2…

Surprised Vampire Savior hasn’t been mentioned at all, the game has lots of simple stuff but crap like Lilith/Morrigan low short xx Illusion, Bulleta’s dashing link infinite, consistently pushblocking with fierce… I have a tough time with that shit anyway.

:rofl:…omg, I’ve never heard that one!!! :rofl:

NeoPenny - you can’t be serious. You mean to tell me a game where there are 56 characters and only like 10 even stand a chance in high level play isn’t broken? That alone defines brokeness.

Let’s see a match (MvC2) starting off with Zangief vs Magneto…the question aint gonna be “who will win”…but more like, “who will he replace Zangief w/ the next match.”

I’ve played both games and Guilty Gear is obviously more technical.

Anywho, BornAgainCommunist; your question of the most technical game has been answered by the majority of the people who prefer GG over MvC2.

somebody close this thread…

I agree with Lil majin. Anybody and everybody knows MvC2 is broken.:sad:

MVC2 combos (well the ones used in comp play) require alot of precise repetition. Id say other than magneto. GG’s combos require a little bit more timing.

Other than fighting games Starcraft would win this thread,