Just to give you an idea on the kind of disconnect we have between us here and Smashboards, I’ll take a look at the stages in the CB/B list. Keep in mind that a lot of the stages not in play I can relate to while items are not in play, as items pretty much destroy all forms of camping and runaway.
Not quite sure why this one is hated on, unless it’s just the general hate on stages that change.
Bomb blocks… oh how you destroy thee… when you, ya know, step into the path at the worst interval possible. Seems like a risk/reward thing there. Items make this stage doable removing the camping problem, and what’s left just seems like added strategy. Chuck your opponent off the stage w/ a back throw and attempt to ledgeguard, or chuck 'em forward in hopes a falling bomb block will take care of 'em? Note that the quantity of bomb blocks dropping as opposed to star blocks are tiny by comparison.
Items fix this shit fairly well.
Cars come at timed intervals, nothing’s overly threatening… only thing I see causing hate is that the stage changes. Counterpick for sure, though.
Items stop chaingrabbing shenanigans to a degree too. At best, 14 seconds of grabbing before running the risk of blowing your fool ass up. Considering you and your opponent are right next to each other, that only condenses the item spawn locations even more. Couple in the fact that while once you’ve landed that grab, it may have spelt doom, you still have to grab it. The risk builds insanely after about 5 seconds of chaingrabs in almost every case that you actually land one.
Items.
Items. I hate this stage, and I know why it’s hated by most, but items really do fix this.
Should be counterpick. Some characters getting this stage at random are just plain screwed, but having it selectable should still be.
Items.
Umm… no. This just seems like a whine. It’s not like you don’t know the shit’s comin’.
Hate this stage with a passion, but I still think it can fit as a counterpick due exactly to that small size. Gives certain characters that would otherwise need to build up damage greatly to make a kill a better chance at it.
Items. Hate this stage too, being a Pikachu main. The destructable platform nullifies my damn thundershocks…
Items. Still belongs as a counterpick though.
Items.
This is probably the one stage I’d say to outright kick out aside from WarioWare just because it really breaks the game. In different ways, mind you. This stage remains Smash for about 30 seconds and then becomes a chucking game until game set or time out. It’s no longer Smash.
The cars go at extraordinarily slow speeds and predictable intervals. Even Ganon can keep a full game goin’ and avoid this shit. Chaingrab shenanigans are nullified by items.
This is one stage even items have a hard time fixing, but still can. I’m still debating over this stage myself, but I think MKI should be allowed, not MKII.
Items help this greatly, though I can understand even with 'em on some people not wanting this stage in.
Items.
Worthwhile as a counterpick, but same reasons as to Big Blue
Items.
Items.
Items.
Items.
You know, if it wasn’t for the fact that the minigames gave out different rewards to identical successes, I’d be all for this stage. But when both complete the request and one gets a piece of food while the other gets mushroom’d/star’d… that’s too much IMO.
I think pretty much the philosphy here would ban, at most, 4 stages, and have all but maybe 8 of 'em in random. Meanwhile, you guys have 4 on random, and at most 30 on counterpick, but more like 15. Damn near the exact opposite.