Wesker Combo Thread

Anyone want to help me with optimizing my Wesker/Vergil/Strider glasses on 1 meter bnb? This is what I have so far, but I don’t know if it’s optimized or not.

cr. L, cr. M, st. H xx Cobra Strike(L teleport if needed), df + H(OTG), cr. M, cr. H + Vajra, S, st. H xx Cobra Strike(cornered), call Rapid Slash, df + H(OTG), backdash, Jaguar Kick + followup, Ghost Butterfly, S, sj. H xx Phantom Dance

Regarding the I tried doing cr. M, cr. H xx Cobra after the Vajra hit, but they pop out when the super activates. I don’t have a damage total since I’m not near my system at the moment.

Heres an easy combo to do with wesker.
cr.:m:, Cobra Strike, :l: Teleport, :df::h:, cr.:m:, Cobra Strike, :l: Teleport, :df::h:, cr.:m:, :s:, air(:m:,:h:,:s:), land, Optional ender.

With Assist
:a1:, :df::h:, :s:, air(:h:,:s:), :df::h:, Team Hyper Combo

Without Assist
:df::h:, Team Hyper Combo

Works anywhere on screen, after you do the air combo you may need to do a quick dash upon landing to set up assist spacing correcntly.
Needs any assist that you can relaunch off of or just go straight into maximum wesker after assist hit if you can’t relaunch.

This can be optimized by reducing air combo to just H,S and using cr. H instead but it makes the timing stricter.

Tricks for doing Combo
Using a cr.:h: on pickup after the first teleport is not very hard and adds a bit of damage.
Try to space out your air combo so that you hit the S on your way down so that you have more time to call assist and shoot.
Assist spacing may need to be different depending on if corner or not (For example in the corner I need to dash back halfway before calling dormammu so that it will hit.)

I’ve found when I end a wesker BNB and do rapid slash then gun shot, I can make it hit, but not much else. Would anyone mind giving any kind of RS extention or way to incorporate RS? My team can vary, but its generally Wesk Vergil assist (right now lovin tasky arrows), and I hate thinkin some extra dmg might be being left on the table.

Doubt its optimal, but I’m usually just doing… hit into qcf+L xx L tele, gun, cM sH xx qcf+M, dash cM S, sj MMHS, land, gun. Usually then THC feels like a waste of meter, but can’t find a way to sneak a rapid slash in there other than as the final move. Can maximum wesker off it, but not dhc.

Any thoughts? I wanna use this squad a lot going fwd, so now I really wanna optimize where I can.

Man :m: cobra strike into :l: teleport is a bitch. I have it figured out and I’m at like 95% but mid match I’m unsure of my consistency.
Also would anyone care to optimize my damage for wesker, dante (weasel shot), magnus (disruptor)?
I’ve been doing the yipes bnb but I’m not completely satisfied.

And finally how do you guys consistently do :m: cobra tele gunshot rhine charge?
Is the tele late?early?in the middle?do I delay the gun?

Tele early with glasses, delay tele without. To get two kicks without glasses they have to juggle a bit above Wesker.

@thisguiyle, I’ll post some stuff you can tinker with on saturday/sunday.

Sweet can’t wait!

Gracias

My question above remains, tho as I ve been reading past posts of this thread, I’m left wondering: what specifically CAN’T wesker do combo-wise with glasses still on?

Extra abilities with glasses off is sweet, but I don’t necc wanna burn a meter early just to take em off. So if I get a first hit, we gotta know what we can and can’t do, you know? I can’t imagine the difference is so huge that I want to open a match w/ random maximum wesker, right?

Especially since a big part of my strategy is using albert as a battery. Kind of couterproductive. Lol

The only difference on the regular assistless bnb is that you can only do one Jaguar dash instead of two, it’s mostly a factor when it comes to longer combos with assist extensions or confirming from an assist.
Don’t do raw Maximum Wesker at the start of a round since you can get hit out of it on reaction; instead put them into blockstun with downward gunshot (H teleport, THC cancel), horizontal gunshot or an assist if you want to get your glasses early.

@.Vergil assist uses:
Retain the wall bounce by calling Rapid Slash a bit before Ghost Butterfly in the normal bnb, either to use it later or for the DHC.
Extension during a ground string, e.g …cr.:m:, cr.:h:, df-:h:, :a1: hit…
Jaguar dash extension, either off or into the assist. e.g …:a1: hit, :h: tele, d-:h:, :qcf::h:… or …:qcf::h:, df-:h:, :a1: hit…

I don’t know what’s optimal but it builds nice meter either way.

What assists/characters give wesker good damage boosts for the combo and then for the thc. Not necessarily both but one.
I’m playing Yipes’ team (wesker,dante,magnus) but I’d like to be more original but I’m in love with extended wesker combos. They are too much fun so I’d like to keep using him.

JuuM: ok that’s good to know! I actually never use jaguar dash in my combos, so even if I start, not being /le to do it twice doesn’t seem like a big deal at all. That said, I guess I should start using at least one? I must admit, I’m a bit confused by what u notated regarding rapid slash (my fault, not urs). I apologize to ask, but would u mind just typing out a recommended bnb (glasses on for ease) starting from any ground confirm (cL, cM, L cmnd grab dash, jS cM, etc) that utilizes rapid slash from start to finish? Thought id be able to figure it out but… I fail lol

TimTim: maybe try the team I’m runnin? Wesk vergil task. The task part could be any good horizontal u like… greyhound, daggers, plasma, maybe even bolts? Just as long as it also benefits ur #2

Here’s what I’ve been trying, tell me if I’m way off base…

Ok my normal combo w/o assist has been some confirm into cM sH xx qcf+L xx L tele, otg gunshot, cMH xx qxf+M wall bounce, dash up cMcHS, sj MMHS (or MMH xx super).

Now what I’ve been trying to do is replace one of the cMH with cM+vergil cH xx qcf+L xx L tele.

Now if I do that on the first pick up instead of qcf+M, I retain my wall bounce but don’t do as much dmg, nor am guaranteed a corner carry.

But if I do the qcf+M part as normal, and juggle the wall bounce with cM+vergil cH xx qcf+L, it does all connect, but they flip out beofre I have time to do anything else.

This all making sense so far?

If I could find a way to get some additional hit there that’d be sweet. Even better tho is the version where I keep the wall bounce for use during the vergil swords DHC sequence. So if I do something something qcf+L xx L tele, otg gunshot, cM+vergil cH xx qxf+L xx L tele, if there’s some way to both squeeze more dmg out of that AND assure a corner carry, well then that’s just win across the board.

Let me know if any of this is unclear, I know its a lot of jargon and notation. Thanks!!

Oh haha yeah I feel you but I’m not playing Doom, Vergil, or Zero ever again.
I’m trying to be more original and unique as well. I’m not leaning towards a team that is common or played by a pro player more along the lines of a team you can find in a combo video because I’d like to find the tech and stuff myself.

@TimTim
Drones gives you a good damage boost and are pretty good in neutral, although Wesker have a hard time protecting against a bunch of characters.
Vajra is a invisible 50/50 reset, strong air control and is generally easy to protect.

@ThisGuileKillYa
What do you mean with that they flip out of the Rapid Slash? It should always place them in a Soft Knockdown (Spinning) if it connects.

I suggest that you start off learning the Jaguar Dash bnb and work from there instead, I’m pretty certain you get more out of Rapid Slash if you combine it with the Jaguar Dashes at the end of a combo. If you have trouble getting to the corner when saving the wallbounce then you can just dash instead of teleport to pickup after a qcf-l and carry the body longer in one direction through that.

I wanted to avoid this, but would u mind just typing the combo you have in mind out? I’ve never used jaguar dash in combo, and thus have no idea where it would fit within the combo I typed above. As far as them flipping out like I mentioned above, after the qcf+M, dash up cM+vergil cH xx qcf+L, wesker is neft a few character lengths away. And by the time I dash up to continue, they def flip out. Remember after all that (ground sequence to qcf L, pickup sequence to qcf M, dash up ground sequence + vergil call, hit stun is practically non existent, so a dash-up S definitely whiffs. So close! (Edit: I could prob go right into maximum wesker off of this part, but: a. May not be able to dhc since vergil is so recently on screen. b. They wouldn’t be in the corner so even if I can dhc, its nowhere near as potent midscreen. Sometimes a swords dhc doesn’t even connect.

As mentioned too, if I skip the qcf+M part, it all ‘works,’ but then I’m not even cracking 500k before I super.

While I loathe to ask any of you to do additional work, since you’re doing ME the favor, I think the best way to clarify all this would just be to type out a full combo. And please, one that you’ve done as opposed to a theoretical, “this should work” type combo. Those never quite work. Lol

Either way, thanks for the help thus far!

I really love this wesker vergil xxx shell, and hope to use it for a long long time! (And man do I love it with Task arrows!!)

Dark hole, greyhound, mystic ray (theory, never tested this one), task arrows, ghost riders “burn!” Otg move, burn kick, and sand splash are all great extenders and all benefit from EMD (again, not sure on shuma). For thc you have ammy and storm?

video

Spoiler

http://www.youtube.com/watch?v=sm1XxXvmI1E

This is the combo I was talking about, get it down and then work around that.

Not sure why they’re flipping out of the Rapid Slash to be completely honest. I don’t play Vergil so I never ended up dwelling further into it.
Viscant posted a video with this particular setup (command grab though), not sure why I let that go under my radar. Looks like you can fit some more stuff into it off a normal hit confirm though, I’d guess cr.:m:, cr.:h:, Cobra Strike, gunshot, cr.:m:, cr.:h:, gunshot, cr.:m:, cr.:h:, Cobra Strike, Rapid Slash hit, L teleport, Jaguar Dash would work but you’d have to try that for yourself.

Spoiler

http://www.youtube.com/watch?v=xJaVXWYWJx8

[quote=“ThisGuileKillYa, post:415, topic:121055”]

Mystic ray gives some funky but cool looking extensions.

JuuM: You know how after you watch a youtube vid linked on here, 9 other videos pop up and you can click one? Well interestingly, after watching one of the ones you linked, a video of Viscant playing online as Wesk Vergil Strider came up, and I watched it. And got a whole different BNB from it. lol I mean it’s similar, but basically he did the standard beginning to Cobra Strike, but doesnt teleport off it (weird to get used to, I always double tapped), dashes up, gunshot, cM+RS cH xx Cobra Strike, then depending on distance from corner, relaunches into Max Wesker DHC Swords etc. Kinda sweet.

The reason for the flip out in the combo I typed above had to just be HSD. It was combo to Cobra Strike, then into qcf+M (butterfly?), and THEN into RS+Cobra Strike. I think I was just asking a bit too much of the engine (though close to the corner I was able to do a quick jH xx Max Wesker, but that def was not to be counted on).

Anyway, thank you for your assistance, I think I got me a combo now. AND, even though he’s using a much shittier anchor in Strider, I got some reference video of Vicsant playing the shell!

(joking about Strider of course)

TimTim: Was that a “correction” or something? I never said that about Mystic Ray.

No you said you theorized mystic ray would be a viable assist and because I’d messed around with it earlier I wanted to let you know.

Ahh, OK. You had it like a quote so I wasn’t sure. So I guess it worked, then? lol