Complete. Global. Saturation.
Let’s post and discuss his combos here!
I’ll be constantly updating this thread
All contributions are appreciated!
Here is a quick guide for people who are new or unfamiliar with the button notation or terminology for Marvel vs Capcom 3:
:atk: = any attack button
:atk::atk: = any 2 attack buttons
:l: = light attack
= medium attack
:h: = hard attack
:s: = exchange/special
:a1: = Assist 1
:a2: = Assist 2
:db:=db, down back, 1
:d:=d, down, 2
:df:=df, down forward, 3
=b, back, 4
:f:=f, forward, 6
:ub:=ub, up back, 7
:u:=u, up, 8
:uf:=uf, up forward, 9
c=Crouching
s=Standing
j=jump
dj=double jump
nj= neutral jump
jc=jump cancel
AD=Air Dash
IAD=Instant Air Dash
xx=cancel
~=right after/follow-up
OTG=Off the Ground
XFC/KFC=X-Factor Cancel
Rules:
- Please refer to the following thread for notation http://shoryuken.com/f340/notation-should-we-use-mvc3-256191/
- Include what distance the combo works eg. Midscreen, Corner, etc…
- Include the damage if possible. If the combo damage is variable due to how a Super works then just put a note that it’s variable.
- If your combo includes an assist please state what character and what type of assist you have choosen. Please avoid using the A, B, Y assist notation and just type out which assist it is.
- Please note any important information needed to perform the combo such as delays or timing.
** Combos - No Assist:**
Mid-Screen:
:d::l:, :d:, :d::h:, :qcf::l:, dash, :df::h:, :d:, :h: (both hits), :qcf:, :h: teleport, late j.:h:, :d::h:, :s:, j., j., j.:h:, j.:s:, land, :df::h: = 515, 200
NOTE: If your close to the corner, instead of doing the :h: teleport, late j.:h:, :d::h:, :s:, you can either dash or :l: teleport into :d:, :d::h:, :s:, j., j., j.:h:, j.:s:, :df::h: for 504,900
Anywhere on Screen:
Kimbo Combo (doesn’t work on Iron Man)
(j.:s:) c.:l:, c., c.:h:, :qcf::l:, Dash, :df::h:, c., s.:h: (both hits), :qcf:, Dash (if mid-screen), :h:, :s:, j., j., j.:h:, j.:s:, Dash, :df::h: - 501,100 (522,300 with starting j.:s:)
Corner:
:d::l:, :d:, :d::h:, :qcf::l:, :df::h:, :d:, :h: (both hits), :f::h:, :d:, :s:, j., , :h:, :s:, :df::h:
** Combos with Assists:**
Anywhere on Screen:
AvariceX Combo
:l:,:d:,:h:,:qcf:, :f::h:~:l:,,:h:,:s:,j.,j.,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:
Trag Combos:
Mid-Screen:
[media=youtube]Y_pCeiTiLSE"[/media]
df.:h: (whiff)~:h: (teleport), (while falling) j.:s:, c., c.:h:, :qcf::l:, Dash, df.:h:, c., s.:h: (both hits), :qcf:~:h: (teleport), (while falling) j.:s:, c., c.:h:, s.:s:, j., j., j.:h:, :qcf::atk::atk: - 645,700
Mid-Screen to Corner:
[media=youtube]geFw–gHqTE"[/media]
df.:h: (whiff)~:h: (teleport), (while falling) j.:h:, c.:h:, :qcf::l:, df.:h:, c., :qcf::l:, df.:h:, c., c.:h:, :qcf::l:, :dp::atk::atk: - 953,300
Mid-Screen:
[media=youtube]PKscPZJQPKY"[/media]
:qcb::l:, [:f:.:h:~:l:, c., s.:h: (first hit only)] repeat x2, :f:.:h:~:l:, c., c.:h:, :qcf::l:, :qcf::atk::atk: - 438,600
NOTE: The damage on this bad boy isn’t much to speak of, but that’s because it starts with a throw. The loop can be done in normal combos for BIG damage.
Mid-Screen:
[media=youtube]pYCdlMQVpb0"[/media]
:qcb::atk::atk: (get hit), c., c.:h:, :qcf:~:h: (teleport), (while falling) j.:s:, c., c.:h:, s.:s:, j., j., j.:h:, :qcf::atk::atk: - 768,600
oh god…thanks a lot, forum update -_-…I’ll re-format soon, sorry guys.