Wesker Combo Thread

Only the damage obtained before using the Assist and Phantom Dance will be shown in the following (with a few exceptions), since the damage varies every time you use Phantom Dance

  1. 506,500
  2. 512,900
  3. 232,800 with Dormammu’s Dark Hole assist.
  4. 255,900
  5. 249,400
  6. 350,900
  7. 367,500
  8. 483,200 with Dormammu’s Dark Hole Assist.
  9. 493,100
  10. 531,300
  11. 493,100
  12. 531,300
  13. 673,000
  14. 685,500

standard wesker bnb (:l:,:m:,:h:,qcf+:m:,:h:, j.:s:, c.:m:,:h:,:s:, j.:m:, j.:m:, j.:h:, j.:s:,) dash dante assist, otg df:h:, time these next two hits towards the end of jam assist animation j.:h:, j.:s: xx phantom dance is about 530-540k depending on how the phantom dance hits

[media=youtube]frb2q5ta1bE[/media]

Anyone else see this?

Apparently, you can THC cancel an OTG gunshot, and if you do it with one bar, you just get Maximum Wesker for decent mid-screen damage. Kinda neat.

Mid screen bnb:

My midscreen bnb is:
:d::l:, :d::m:, :d::h:, :qcf::l:, dash, :df::h:, :d::m:, :h:(2hits), :qcf::m:, :h: teleport, late j.:h:, :d::h:,:s:, j.:m::m::h::s:, land, :df::h: = 515, 200

if your close to the corner, instead of doing the :h: teleport j.:h: :d::h: :s:, you can either dash or :l: teleport into :d::m: :d::h: :s: j.MMHS OTG df.H for 504,900

corner bnb:
:d::l:,:d::m:,:d::h:,:qcf::l:,:df::h:,:d::m:,:h:(2hits),:f::h:,:d::m:,:s:j.:m::m::h::s:,:df::h:

another note is that after the midscreen and corner bnb you can call Doom w/plasma beam assist and dash up OTG ground shot -> L teleport -> lvl3 997,200. If you do the near the corner variation you get 986,900. After the corner combo you get 960,400 The L teleport isn’t necessary in the corner.

I use the same combo. j.S after the teleport would do a bit more damage, but I can’t get the timing consistently.

Lol you got that BnB out of the Bible huh?

Can someone please post videos of the BnB combos? Im having trouble doing them!!!

this is a pretty good bnb imo it does 517,900 no meter no xfactor no assist. its

(jump in)S, cr.M, cr.H, qcf L, df-H, cr.M, cr.H, S, M,M,H,S, df H

Just did a some videos of what I think are going to be his tournament level bnb’s.
They all work on the entire casts except for one video.
The only exceptions being Arthur and Viewtiful Joe.
Everyone else is fair game. Tell me what you think.
YouTube - dummyfour’s Channel

Is there any law to link OTG samurai edge and down-M? It miss all the time, i never did it once. I’m training against captain america.

i start pressing med as the gun reaches the inside of his jacket

yup lol Book of Wesker, Capcom Testament.

Can someone test this for me? My execution isn’t great so I’m not sure if it’s a tight timing or if hitstun reduction makes it impossible

c.:l::m::h:>:s:>j.:m::h::s:>df.:h:+Tron’s fire assist>:s:>j.:m::h::s:>df.:h:+Akuma’s tatsu assist>:s:>:m::h:>:qcf::atk::atk:

I can’t land the level 1 at the end

I don’t think you can combo that much off of a 2nd otg in the same combo…
I would just level 1 after the tatsu and see if it works.
Could be wrong though…

I haven’t messed with OTG > flame, but that’s my team (-akuma,) so your question sparked my interest.

The only law to link cr.:m: after :qcf::l: > dash > :df::h: is to let the dash go all the way in (you can cancel a bit before it ends, since you’ll still slide a bit forwards) before OTG’ing them.

cr.:m: has a deceptive hitbox, as it hits a bit beyond Wesker’s hands.

(Sometime’s I wonder how these chars would handle in a game like SF. Some of them have great pokes and would have a crazy footsie game)

It’s possible. I landed everything up to the H>level one. It seems after the last launcher you’re allowed one hit after you launch, then hitstun reduction will do its job. Yeah, doing the level one after the tatsu would probably be best.

Wesker plays a lot like Juri (who I main in SSF4), but he pretty much outclasses her, in my opinion. In a game like that, he might not be ‘broken’, but he would be very strong, even if they took away his gun.

1.3 Mil, 5 bars
X-23/Wesker:
:l::m::h: (Mirage Feint :h:) :m::h:, (Talon Slicer :l:) :m::s:, sj:m::m::h: (Talon Slicer :l:) land, Ankle Slicer :m: (OTG) Weapon X Prime xx Rhino Charge
:df::h:,cr.:m::h::s:, sj.:m::m::h::s: land, assist, :df::h:, Lost in Nightmares

There’s a ~1 mil or so combo that takes 3 meters but require XFC. Instead of Lost in Nightmares, just XFC and Phantom Dance.

Does the cr :m: only link if the :df: :h: is done after :qcf::l:? or can u do a super jump combo ending in j:s:, then :df::h: into cr :m:?

No, there’s too much hitstun scaling.