I was wondering what would be the best off of a Mustang Kick L midscreen and with glasses on.
Needed one for that too! Help!
With glasses on and solo, your go to should be Mustang Kick :l:, :d::h:, cobra strike, :l: teleport, :df::h:, :d:, :h:, ghost butterfly, :h: teleport, j:s:, :d::h:, :s:,
:h::s:, :df::h:. That does about 403K.
With assists, you can get a lot more cobra strikes in. Depending on the opponent’s character, you can get up to 3 before you launch. Obviously his super can be used to get extra damage at the end. If your wall bounce is used up, try to teleport to the side that will give you optimal damage.
I’m sure most of you have seen the yipes wesker combo with mags and dante assist. Whats the timing for disruptor and what other assists work.
im currently searching for the notation for this same combo and ome of the other yipes wesker hit confirms and bnbs- Id I dont find them anywhere else, I will be notating them for myself for my own use but I can post it up NP
assuming that you are talking about the Jaquar Dash part of the cmobo- from my inital observations the timing would be as follows.
(glasses off)
hit confirm into :qcf::l: xx :l:teleport :df::h: cr:m:+Mags(EMD) cr:h:xx :qcf::h:xx:h:cr:H: :qcf::l: xx :l:teleport Ender
End with reset, THC or Hyper ender with help from assist when applicaple(i.e. DanteAssist Slant Shot + :df::h: :qcf: :s: ^ j:h: xx Max Wesker)
Assume inputs are given if facing opp
Assume you will want to corner yourself for max damage before maz wesker hyper
as we all know there are more versions of this combo- this is just the first one Ive notated
reall yim trying to find the combo where you tk a :qcf::h: from :s:
Found some wesker Tod setups using wesk/Vergil/strider. These are easy and always corner carry if you confirm right.
Notes:
All combos are glasses off and you’ll likely never have them off unless you take enough dmg. This is a trade off for rebuilding a bar.
You won’t be using rapid slash as an assist ever because you need it for the corner carry, but you have vajra , derp.
Normal confirm ( off vajra hit, not hkd, or ground series or starting from a confirmed air normal.)
L,m,h l.palm (dash or tp , you have to eye it) gunshot, d.m + rapid slash, c.h, l.palm, l.tp, jaguar dash,c.h, s, j.m,m, h…max wesker , dhc SS, J2H,J2H, round trip, wait, l. Dimension slash, lunar assault, c.h,6.h, round trip, c.h, l.dimension slash, c.h, lunar assault. 920-1mill and you rebuild a bar
Off light cmd grab
Dash,c.m,s.h,l.palm(dash or tp),gunshot, then repeat above does 800k but you can use rebuilt bar for more.
Off vajra HKD (builds 95.5 ish of a bar so you need a bar and a pixel to TOD) (you also need to delay otg as late as possible and c.m)
Gunshot,c.m+rapid slash,c.h, l.palm,l.tp ,jaguar dash,c.h,s,j.m,m,h max wesker, vergil shit .
Will update later with air throw combo.
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My ultimate wesker combo!
Does about 970k, builds about 1.2 bars and only takes 1 bar. Also you can level 3 after the wall bounce and do about 1,222k.
j.S,c.H, qcf L,L(teleport), otg gunshot, c.H, qcf L,L(teleport), otg gunshot, c.H, s.S, j.H, j.S, Spencer assist, otg gunshot, qcf M (character will wallbounce and get behind you), s.S, j.H, cancel into phantom dance.
Here’s a vid [media=youtube]mdZxG5Dytlg[/media]
New to wesker but does ^ work on every character or is it character specific?
I know that Sentinel and Hulk fall out at the third cr. H, so I don’t think it works on really big characters. It works on all medium sized characters and on smaller characters too. Not sure about Rocket Raccoon though, I’ll test him out later.
Sweet thanks a lot. Need a BNB and that looks pretty good. A little flash while not being heavily execution dependent. Seems like a good combo to start building my gameplan off of.
I’d have to substitute Deadpool’s quickwork for grapple but I don’t see any reason it wouldn’t work.
As CKeegan posted already, the SOLO BnB:
cr., cr.:h: Cobra Strike, (Phantom Move :l: depending on spacing), Samurai Edge (lower shot), cr.
, s.:h:, Ghost Butterfly, Delayed Phantom Move :h:, air Samurai Edge, Jaguar Dash+Kick, (Dash underneath), cr.:h:, :s:, j.:h:, Phantom Dance
<blockquote class=“Quote” rel=“Arkayna”>My ultimate wesker combo!<br />
<br />
Does about 970k, builds about 1.2 bars and only takes 1 bar. Also you can level 3 after the wall bounce and do about 1,222k.<br />
<br />
<span style=“font-family:‘arial’”>j.S,c.H, qcf L,L(teleport), otg gunshot, c.H, qcf L,L(teleport), otg gunshot, c.H, s.S, j.H, j.S, Spencer assist, otg gunshot, qcf M (character will wallbounce and get behind you), s.S, j.H, cancel into phantom dance.</span><br />
<br />
<span style=“font-family:‘arial’”>Here’s a vid [media=youtube]mdZxG5Dytlg[/media]</span></blockquote>
Wow this is awesome! I just started using Wesker/Spencer/Doom and was wondering how much damage I could get out of the Spencer assist.
Can anyone tell me the max damage wesker glasses off solo combo. I have a few damaging ones with my team but nothing solo.
cr.M cr.H QCF+L L -> dfH cr.M s.H QCF+M H -> j.dH -> QCF+HH -> QCF+HH -> dash cr.H s.S -> j.H -> Hyper deals 888k. It was mentioned earlier in the thread. <div><br></div><div>Wesker has slightly more damaging solo comboes off cr.M with glasses off but if they aren’t known I don’t want to reveal them. </div><div><br></div><div>In order to make the Hyper always deal ~230k damage just delay the j.H until you’re even or preferably a tiny bit above him. That gives you the max amount of hits. </div><div><br></div><div>Funny how most progamers use comboes that deal 200k less than optimal ones.</div>
How would one use Bolts of balthakk or dark hole in the above combo?<br><br><br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/61803/The%20Co-Jones">The Co-Jones</a> said:</div>
<div class=“QuoteText”>As CKeegan posted already, the SOLO BnB:<br>
<br>
<i>cr.</i><i>:m:</i><i>, cr.</i><i>:h:</i><i> Cobra Strike, (Phantom Move </i><i>:l:</i><i> depending on spacing), Samurai Edge (lower shot), cr.</i><i>:m:</i><i>, s.</i><i>:h:</i><i>, Ghost Butterfly, Delayed Phantom Move </i><i>:h:</i><i>, air Samurai Edge, Jaguar Dash+Kick, (Dash underneath), cr.</i><i>:h:</i><i>, </i><i>:s:</i><i>, j.</i><i>:h:</i><i>, Phantom Dance</i></div>
</blockquote>
<br>I am trying out Wesker with bolts and dark hole, and my current thing is not nearly optimal, cr.M st.H Cobra, teleport, otg, cr.M st.H Cobra, teleport, bolts and otg, bolt, st.H, bolt, QCF+M, cr.H S, j.H super, or, with glasses off, I can land MMHS in the air, and if that doesn’t put me in the corner, Dark Hole, otg, Cobra L Super. Currently still not that damaging, so yeah, looking to add some jaguars.<br><br><br><br>Also, if Wesker’s launcher brings them into the corner, does he have a good TAC bait? Once I learn Wesker a bit more proficiently I plan on TACing to Dormy, setting up a ball and flame carpet, and tagging in strange for possible unblockables, and tac resets seem like a good way to go.<br>
Anyone know the best wesker combo with dante assist Y and mags assist A??
Anyone got tips of landing the cr. after a successful command grab :l: ?
Dash.
I’m having some trouble getting the dash under to work properly. I can’t seem to get under the in time for cr.h to change sides and pick them up. I can get it without changing sides, but that leaves me with considerably less damage.
I have dante as 2nd with jam session ( wesker on point) and i want ( at least in the corner) to tac the 3rd character in (strange, but doesn’t really matter).
Any ideas?