So, I figured out some great Wesker tech (well, it may have been figured out already, I don’t follow the forums too much.)
I worked out a great air-to-air loop that leads to some terrifying damage. Great thing to hit your opponent with as they come in, after a snapback, or after a ground gunshot for a mixup. Works anywhere on the screen, with or without glasses. Of course, timing is more strict with glasses on.
j.:h: x :df::h:, land, j.:h: x :df::h:, land, j.:h: x :df::h:, land, j.:h: x :df::h:, land, :s:, j.:h::s:, :dp::l:, :df::h: xx :a1::a2:
Damage with glasses ON: 854,700
Damage with glasses OFF: 868,500
And that’s just with Wesker alone, no X-Factor. Hyper mashed. You can do a 5th rep of the loop for extra damage, but your opponent has to be floating at a very specific height, or they will drop out of the combo before you can launch them. With the 5th rep added, it does 904,000. But I wouldn’t say it’s reliable enough.
With a team backing:
Damage with 2 meters + Vergil: 1,020,900
Damage with 3 meters + Vergil + Doctor Strange: 1,139,600
And here is my personal meterless version:
j.:h: x :df::h:, land, j.:h: x :df::h:, land, j.:h: x :df::h:, land, j.:h: x :df::h:, land, :s:, j.:h::s:, call Doctor Strange assist, :df::h:, :s:, j.:h: :s:, :df::h:
Damage: 701,000
Video:
[media=youtube]aECv28cMUbQ[/media]
Wesker is fucking stupid.