"We finished practicing now?" Cody Match-up Thread

@Eternal We have very different opinions on some of those match-ups. I feel that the Dhalsim MU is 5-5 because of the unblockable. Gouken is 5-5 imo. Adon 7-3, Fei Long 6.5-3.5, Chun 6-4 at least.

Can you elaborate on why you think it’s his best?

Yeah that’s definitely Cody’s best match up, I dunno about decimal numbers but it seems pretty close to 6-4. He can negate Goukens fireball game almost entirely with cr.mk, also frame trapping him is very easy when he crouch techs due to slow normals.

@Techtun, well, at a certain range you can’t do cr.mk because Gouken can sweep it. I mean, you can use it to try and lame him out from full screen or over half screen away, but any closer than that and it’s a free knockdown for Gouken.

I also disagree with that Cody v. Sim match. But that’s mainly because of playing enough of it with a good sim. It’s pretty even with the slight advantage on Sim in the beginning/full screen. But all it takes is for Cody to get 1 good knockdown/trade in his favor/read on a limb to hit and get in, and Sim is on the ropes. (also helps that Cody’s dealing more damage and stun.)

Though if Sim players started using U2 more, the match goes slightly in Sim’s favor when he has Ultra because Sim controls mid - long range with Fireball and U2 traps. But sim players need real good spacing for that. (which is why I assume most go with U1. that and because they want to have space/get out of pressure situations.)

I just don’t think that matchup is that bad for Cody. It’s just a really slow paced match.

Ok, a lot of fair points but I’d like to make a few notes.

I did specifically state that the sim match up is very winnable due to comeback factor. I’m going by when two players don’t make mistakes. Here is something to consider, Sim - Ryu is generally considered a 6-4 MU in Sim’s favor. Do you think Cody has an easier time in the MU than Ryu?

In regards to playing it slow, that only becomes an option once you take a noticeable life lead (50-100 health) because Sim is going to out chip you by far since his fireballs do significantly more chip damage and he can Yoga tower / IA Drill to avoid yours potentially. Once you get the life lead I agree it becomes 5-5 though. However really that is true for any matchup Sim wins, once he loses the life lead it’s a very uphill battle for him.

Don’t forget Sim can actually do a passable job rushing Cody down.

in regards to the Gouken matchup. I think the biggest factor is the fact Cody has no reason NOT to simply be absorbing any fireball Gouken throws to gain meter + ultra. Gouken doesn’t have a 2 hit fireball without charging. This means that as long as Cody is mid screen or farther he has A LOT of options. THrow his own fireball, throw an EX fireball, crMK under the fireball, EX Ruffian (risky), Zonk (short range), neutral jump, or focus absorb. The lack of a light hit confirm means that Gouken has to take more risks to deal with frame traps OR he simply does poor damage. The risk vs reward is in Cody’s favor.

Gouken’s options while blocking Cody are very limited due to some of his flaws:
crouch tech - leads to nothing does 40 damage has a 5F startup. crLP - leads to nothing has a 4F startup. crouch tech with crMK has a 4F startup requires Gouken to cancel to fireball to make it remotely safe and it wont combo even on hit.

stand tech - has to stop blocking because Gouken’s back throw is a 5F startup. It’s much less likely to be able to grab one of Cody’s frame traps so he has to eithe go for the slow + potentially punished back throw or stop blocking to go for a neutral/forward throw.

EX Tatsu is low profileable but more importantly requires meter, is 7F, and has I think the 4th longest recovery for ANY move including ultras in the entire game if whiffed.

Counters - his best option, especially since mid counter will beat most of Cody’s buttons even if they are lows because of the hitbox positions on them. However this loses to throws.

Unless Gouken gets Cody in a corner then Cody is doing far more damage in most situations then Gouken unless Gouken spends 2 bars for an FADC after a fireball or lands a jump in - sHP - EX Rush punch.

He specfically mentioned that he would tell Dawgtanian at Dreamhack that EX CU would WAAAAAAAAAAAY too good if it got a bit more strike invincibility, guess we know where the compensation nerfs game from >.>

@LockM Combofiend is not an idiot. I don’t think he would let a guy like Majin decide whether EX CU would be too good, considering the amount of input that they got from Japanese cody players.

I had to be that guy and send a message to Majin on EH.

It is down right irresponsible that this guy is putting out any feedback on Cody with a tierlist like that.

Well, long story short, I asked him to explain to me how characters like Chun lose to Cody and he really had no explanation as to why. He said I was rude and mad (and I admitted to him I was certainly annoyed) because my opinion differed than his. In reality, I asked him to explain how he justified or why he believed matches went a certain way.

I brought up Chun, Yun, Sagat and Rufus…and the response to Rufus was basically the best I got…which is to say, showing a complete lack of knowledge on the match-up. He said “Rufus might be against him, I haven’t played that matchup much for quite some time. Rufus is pretty uncommon around here.” and “there are virtually no Rufus-players in Europe so I had to go with my past experience.”

Basically, pretty much what we all had a feeling was going on to begin with. The guy doesn’t know what he’s talking about in half the matches he listed and decided to make a match-up score post.

I’m no match-up wizard or the greatest match dissector this game has ever seen…but you sure don’t see me posting a match-up listing on a huge FG website that reflects the character.

Complete nonsense.

Wow really? I really hope that Dawgtanian and Combofiend don’t take his feedback at all if that’s the case.

I seriously hate people who talk like they know their character and what they need/issues/problems/good points/etc then have the nerve to talk about a tierlist when they don’t have nearly enough experience in matchups to talk about them.

Stuff like that just adds to the problem of making a character look bad/good/meh/whatever because people are going by “past experience” or because they played like 5 matches against some random and make their judgement without giving it thought.

For me, Chun - Cody comes down to damage and playing lame. Her far MP and crLK are a bitch to deal with but the matchup always felt even or SLIGHTLY in Cody’s favor to me (5.5-4.5) but I admit it is one I also struggle with sometimes so I dunno I could be wrong in my thought process.

Anyone who thinks Cody - Rufus is in Cody’s favor is smoking something. It’s not even a matter of “this is a mu I don’t play often” the tools don’t mesh AND most importantly you have plenty of examples of that match up being played out in tournaments to reference. It’s not a particularly rare MU to see like Cody - Chun sometimes can be. Justin Wong / Ricky Ortiz travel internationally for tournaments. Not to mention that they areon the same team as Momochi who was for a long time the best Cody in the world.

I personally hate chun for cody. I’m sure a lot of it is because I don’t play it often but the few times i’ve played Lud’s chun with Cody, it’s not fun regardless the route I take. Though if you were able to do fake badstone from full screen and not eat a full Ultra/super regardless, I think some of the pressure with a fully stocked chun would help out Cody when she’s got some meter. Outside of that, I’ve generally taken that match more on footsies/controlling space better wins.

Rufus is up there with one of Cody’s worst matchups. I think Momochi was the one that said it was a even matchup at one point. (which i’ll never agree on.) It’s just a rough match. Not his worst but it is annoying once you are knocked down or when Rufus can just mix you up with divekicks alone. Doesn’t help that f+HK’s airborne frames are damn near nonexistent so that’s a free cr.HP or cr.HK most of the time. (or any random normal that shouldn’t be hitting a character visually off the ground.) jumpback j.LP does help a lot against divekick pressure when you can’t just react with HK ruffian or B+MP. (jab also helps). Still doesn’t change the fact it’s still rough.

Pretty sure I’ve told you this once. They aren’t “nearly” nonexistent. They ARE non-existent. There is ZERO airborne frames on F+HK. The move is airborne starting on frame never.

Biggest problem(s) with jump back jab is that it’s a poor deterrent from attempting it again. It only does 50 damage and it quickly puts Cody in the corner given his lack of mobility to move back into position. It works but it doesn’t give Rufus much reason not to just keep doing it since if he lands that dive kick he is going to hit you for probably 250+ AND he is getting you to put yourself quickly into the corner where he can mix you up even better with crossup or not dive kicks that are even harder to block than they are mid screen.

It’s better than just taking the dive kick and not doing anything but it’s not a particularly good option sadly. :confused:

I know, still it got a chuckle out of me xD

At least you have some sort of explanation or reasoning for your numbers though.

My thoughts: Chun outfootsies Cody in such a big way. Cody basically needs to capitalize a mistake on Chun’s part or make a great read/take a risk to get his momentum going. Chun outclasses him. Cody does have damage on his side, which is no different than fighting Akuma, Seth, Yun, Viper, etc., but those are all still bad matches. What good is damage if you can never use it?

Cody can play lame once he has the lead, but Cody is going to have to take damage getting in to begin with, and once he’s in on Chun, he shouldn’t kill his own momentum. Basically, in a situation where Cody does big damage and Chun escapes is the only time Cody gets to hang back, but even then, if it’s back to footsies…Chun wins.

If Chun decides to spend the entire match playing neutral (which is how Chun is supposed to fight Cody), Cody is pretty screwed.

I forget which tournament it was, it was recent-ish…Good Meal Joe was fighting a Chun player, and you saw how much work GMJ was putting in, how hard he was playing the match, and it was like it didn’t even matter…and it didn’t in the end.

I could entertain the idea of the match being even…but in Cody’s favor, 6/4? Absolutely not…not a chance.

I’ve always felt that mu is slightly in Chun’s favor, even in neutral.
Once she gets U1, it’s an uphill battle.

It also doesn’t help that when you finally get in and try to get something going, one wrong guess and EX SBK throws you miles away and it’s back to square one :frowning:

I honestly don’t see that as a problem as you should always be scouting a ex SBK when chun is getting pressured, downbacking, and sitting on at least one bar. Of course always neutral jump her wakeup. (I generally do nj.HP cause it shuts EX SBK down.)