"We finished practicing now?" Cody Match-up Thread

What, so you never get hit by it? Come on!

You mean a late nj.hp right?

yea late nj.HP pretty much will always be out EX SBK. (I’ve only traded on that once and i’m pretty positive I was off with the timing. Otherwise it flat out beats it.)

oh no i’m not saying that. There are times I won’t pay attention to meter or I literally just too busy into my own pressure to remember but all it takes is 1 EX SBK to remember if I didn’t keep track of their meter. I usually see more EX SBK on knockdown as opposed to pressure (which i’m more likely to get hit by the latter.)

But remember I hardly play many Chuns to begin with outside of Lud and that’s still rare.

@Shin Oni You seem like a nice guys, just a few things. You commented on how you dislike when players don’t know about the stuff they talk about. I’m a bit surprised that you would say that, since you say some pretty interesting things here. And you say them with so much certainty, that I would like to remind people to take everything said here with a grain of salt, and test it out yourself.

I mean, take for example your “late nj.HP will always be[SIC] out EX SBK”. Yes, it does but already at a mediocre level, Chun’s are scouting for a NJ on their wake-up, and punishing it with a EX SBK or just a normal anti-air. And if you always nj on their wake-up, you play some pretty terrible Chun’s if they wake-up with it. It just doesn’t work that way.

And the airborne frames on f.HK? What? And the deal with anti-airing Vega? Please guys, test it out yourselves.

When it comes to MUs breakdowns it’s pretty much always a matter of opinion. The only thing that matters is if your opinion is one you can explain. If you have no opinion other than “well I feel like it’s this” and you can’t explain WHY you feel that way then there is a problem. If your opinion is based on a misconception (say you think move X is punishable because the person you play against rarely ever blocks after they try that but it’s actually a safe move) then there is a problem.

However in regards to how a mu is played it’s all opinion and we should at least respect the approach a person has for a match in regards to their opinion.

The only time I personally get really annoyed is “I dunno this matchup that well so I’ll say XYZ.” You dunno the matchup, RESEARCH IT, ASK QUESTIONS, THEN make a decision. Don’t just go “well I don’t play a lot of Rufus’ players around here so it’s probably in my favor.”

It’s better to admit ignorance than feign competence.

I’ll babble on about things while forgetting stuff (such as f.HK. Because at this point i’m used to hopping over lows outside of the range it hits f.HK or just flat out losing and reminding how much I want it to be airborne). I still have no issue AAing Vega. Doesn’t have to always be HK ruffian or b+MP. But the guy isn’t jumping in on me for free.

To be fair, what is Chun going to really answer with on her wakeup against Cody’s late nj.HP that’s going to change the outcome besides block? I’m honestly asking as a “it’s not going to change anything” answer along with a “if there is more tell me because I don’t play enough Chuns to begin with” answer.

@Shin Oni Well she can do late ex.sbk, that’s a pretty standard tool in every Chun’s toolbox. It’s the same as a delayed EX Headbutt with E. Honda, it’s what they do when they read that you’re going to neutral jump their wake-up. This gets her a lot of space, so it’s not a bad move from her part at all.

Good god, i need a solid gameplan against Balrog, i hate fighting this doucebag lol. I literally have to hope i get a jump back.hk or nj.hp on one of his dash punches. Everything feels safe eventhough i know it is not and i can punish with cr.lk atleast…if they are close enough. I want to focus some of his punsches but again this is a guess. His EX version i can throw him out of on reaction but again this is all hoping Balrog will make a mistake. I can Zonk some dashpunches from mid range but i need to have charge. Any knockdown setups with certain OS i need to be aware of?

The neutral game i can throw out a few cr.lp buffered with mk ruffian but his walkspeed and his normals…geez.

So any tips? ;p

@LockM I play this match-up as follows: Lame out in neutral with rocks, zonk always charged to counter turn-punches, and b.mp ready to anti-air jump-ins while zoning with rocks. Once I get an anti-air or a zonk, I close in and apply pressure accordingly to my life, his life, his meter etc.

Try to end every combo you get with EX Ruffian. If the ex ruffian is spaced as anything but max-distance, you will pass under Balrog. After you recover from your ex ruffian, input st.mk, cr.lk and do jump forward HK. This is an unblockable. If you have U2, input it as an option select and it will beat out all of his wake-ups except for EX headbutt, as it will hit him from the air, and you know what happens then :slight_smile:

Practice to react with U2 on his focus backdashing on wake-up, as Balrogs tend to favor this option a lot. It’s really good too, so no reason why they shouldn’t abuse it.

Practice punishing his dash punches with cr.lk and st.lp. Here would be a great opportunity to re-wire that stick of yours and start plinking lp with select so that the punish is a bit easier.

Corner combo when stunned, jump-in hk, cl.mp, cl.mp, cr.hp xx HK Ruffian xx MK Ruffian. You can even link without using meter to U1 after HK Ruffian, but I don’t prefer that ultra. Theoretically, as f.HK has the same start-up as U1, you should be able to connect with that and end the combo with EX CU, but I haven’t tested it, just thought of it.

Just some tips, something to get you started hopefully.

I’ve stopped using unblockables in my gameplan in preparation for ultra. Can you catch rog’s backdash in the airborne frames on reaction by mistake. I was always afraid of getting punished on hit of U2 because of this

The advice on Balrog is spot on.

Zonks and rocks are great for mid range.

When pressuring Balrog, jab staggering does wonders. Just thought I’d mention that.

I have a massive problem when trying to zone balrog, his walkspeed + the low pushback of rocks just lets him walk forward, block rocks and gain space.
How do you guys deal with this? Normally I have to play footsies with him because I don’t want to give up space, and end up losing because he is just so much better at it than Cody.
Buffered jab can only get me so far and getting in and out of his ranges is really difficult because of his walkspeed. Any advice?

@Canadian_sk8ter You can catch him airborne, so it’s not a guaranteed punish. It needs to be practiced some to implement it.

@Techtun If he has less than two bars and then walks forward to sweep range, it’s a free focus since he has no meter to fadc it or use a charge move. So try to check for the sweep pattern, it’s even noticeable on PR Balrog. Buffered jab works as long as you are outside of the sweeps hitbox, so you need to practice that a little too. Overhead is a pretty usable move against rog too. I feel uncomfortable in only the distance where his cr.hk beats my cr.lp, but otherwise I really like the MU. His pressure game is very easy to deal with IMO. Bingo beats TAP free, focusing is pretty good against him, and there are some very wonky setups in the corner that makes his dashpunches go in the wrong way and giving you a free punish.

Played a few games against a Chun last night. Despise this MU so much. Feels like she is free to do whatever the hell she wants as long as she isn’t reckless with the jump-ins. Also had a fake rock punished with U1, which is never nice.

what normals are best for beating TAP on reaction? I don’t like keeping zonk charged at all times

Also against chun keep in mind when she blocks your backthrow safe jump, she loses her down charge so don’t be afraid of he EX SBK

you can use s.LP/cr.LP on tap if you don’t hold a charge. If I don’t have zonk charge, it’s generally what I throw out to keep him in check. (even better if you buffer into MK ruffian.)

OSing Rog on knockdown is nice if Rogs have no meter. (standard j.HK>slide or whatever you want to use to OS with j.HK). When he has meter and don’t mind using EX punches to escape, it’s a different story. Though lately i’ve just been using ambiguous j.HP on Rog as a whole to deal with most of the non throw knockdowns. I can actually record some of this just to get a general idea for people to see what i’m talking about.

After playing Wao today, Oni beats Cody 10-0, haha… too good

@GrabMasterFlex‌ That is so sick, consider yourself very lucky :slight_smile: You don’t happen to have any videos from it?

Nah, my friend was playing Michael Tan at the time and the guy behind me was like “just play” so I was like meh, hopefully I’ll get some games in this weekend.

Get some games in? That makes it sound like you actually are getting a chance to play! ;D

Remember when Oni and Evil Ryu were thought to be bottom 5? :stuck_out_tongue: