"We finished practicing now?" Cody Match-up Thread

If your anti airs are getting stuffed then you can focus dash under the cross ups if you’re predicting them preemptively. Once an Adon sees that you know how to deal with it, it is likely you will start to see them use jaguar kicks, in which case you should have a zonk knuckle charged to counter it.

I’ve gotten a bit better in the Dhalsim match up! Thanks for you help guys on that~~

One more thing I noticed about Dhalsim’s match up that if you start pressuring and he teleports back, you could still punish with a slight walk forward to crack kick -> MK Ruffian. This has been VERY useful to me when he randomly chooses to teleport.

Anyway, I still cry blood against Gen. Those of you who haven’t played against a good Gen (Especially buffed Gen in AE.) have no idea. Zukku, since you play Gen can you please give some tips if you have? Believe me when I say I have practiced this match up a lot and tried a lot of things in training mode, I just can’t find how Cody has an advantage over Gen in here. I already mentioned many of the things that give me troubles in my post above, and I still can’t find a “real” solution for them. This match up is really starting to make me feel like I can’t do anything.

He can zone you out all day with his normals because they beat all of Cody’s normals. He also builds meter extremely fast, and once he has full super, you WILL eat that c.MP to hands to super (to ultra, or to Gekiro"his DP", or to crane s.HK into a reset.)

Even when I KNOW that the c.MP is coming, there just little that I can do that would work. c.MK it on its startup (the move’s startup has been buffed like mad in AE… so it’s really hard to punish THAT). c.HP can be hit with Cody’s s.LK… but whats the point?

Air to Air unless you use j.LP, his crane j.HP is superior and will hit everything.

He could use ALL his normals against you AS WELL AS his sweep, which for now has no punish except reversal U2 if you have it… otherwise just block… and as I said earlier, even if I anticipate it and go with EX Bingo, Bingo whiffs because Gen’s sweep has a weird hurtbox.

Also, once you are in and in the middle of your block strings… he can mash out EX Gekiro, which I understand that you could try to bait, but then my game goes down because of it’s threat. The problem is, if he does it and you block, he could make it a bit harder to punish because he could do the 2nd hit of the gekiro when you try to punish and it will hit you.

I understand that no match up knowledge is available against Gen… But as for now, this match up, along with the other bad match ups that Cody has, is making me hate playing. This match makes me mad more than Dhalsim and Guile Match ups -_-. What should I do?

/frustrated :tdown:

Actually I don’t normally find the Gief match-up too difficult. The key is knowing the opponant for this one, we all know what Gief can do when he gets in, so the trick is not letting him approach you too closely - know your opponant’s preference of approach.

I’d normally start the fight with a few rocks (and fake) to test his approach, does he green hand or does he jump, larient, Focus etc. from here I can ascertain his ‘go-to’ approach and subsequently make an educated guess on how I ought to be countering.

>>GreenHand: cr-MPxxCU. cr-MP beats green hand all day long. I like to throw the cr-MP and OS (option select/cancel) CU when a Gief is in range of chucking his dirty Green hand out there. Because of the cancel the CU will only come out on hit and not on whiff.
>>Jumps: Your st-HK is deadly in this match. Seriosuly it is too good. It stuffs Lariet clean and pretty much all Giefs jump ins. If spaced correctly you want to be at the outer limit of your boot most of the time.
>>Lob rocks and fake rocks to bait jumps but make sure these are outside of greenhand range.
THE BOOT RULES ALL

Never ever jump a Gief (unless you are 100% sure they will not counter). This game needs to be laimed a little bit really. If you find your self trapped at the edge of the level wait for a good moment to EX Ruffian the fuck out of there and repeat the process. You will be walking backwards a fair amount in this fight.

Of course this is just based of of my own experience and I’ve beaten some fairly decent Giefs out there including WorstGiefEver. I’m sure he’d own me later though :wink:

How do you guys handle shotos? I can’t keep the pressure up, I score a knock down then I eat a DP if I try anything after that. If I bait a DP they won’t throw one out, so I go for pressure and eat a DP then. My matches vs shotos are me knocking them down then praying to god I can knock them down again, I never feel in control of the match.

Thanks for the info Gametc I will practice canceling his green hand with cr mp, that should help out a bit.

And to returnofsanta. In a shoto match, I find the keys are throwing rocks to open opporunity for a jump in or forward dash/bingo. Zone against the shoto, and wait for openings. ex focus/cancel dash forward to bingo usually mean you can absorb one hado, and bingo past the next, either connecting to your opponent or setting you up for another attack.
so you have several options against fireballs, which are your bingo/zonk nuckles, ex ruffian kick which can get you across the screen and right into a hado spammers face. And ex/dash.

Typically I find its never safe to jump in against a shoto because youll be eating shoryuken sandwiches.
Youll find cody has alot of mix ups and this is really the key to keeping pressure on shotos. Your lp outbeat ryus lp, and keeping him in the mix is key to your victory.
Also try Ex bad stone to catch you opponent off guard and that is usually the only safe move I use for jump in’s.

Appreciate the help but that doesn’t address my problem. I know my tools to get in and score a knock down, but once I get the knock down I can’t keep the pressure going after that because I’ll eat a DP

Is it all shotos you have trouble with or particular ones? I find I never want to be right next to a shoto anyway after knockdown - I want to be at the tip of my st-HK range if possible all the time i.e. out of dragon punch range but within range to EX Bingo / EX RK especially if i’m sitting on a life lead. I’ll try to close out the match by staying max fwd-MP range and get that counter hit as well - its great to beat the startup of the hadoken.

What baits are you using and how often do you use them? Have you considered (and I mean no offence) that you are easy to read? Post up some shoto fights on the critique thread and lets see.

I watched some videos and I see how to pressure shotos where I stay JUST out of range of everything and use the threat of bingo to keep them in place. It feels weird but it definitely works. Any tips vs bison? Once they start the scissor kick nonsense I can’t figure out how to get out. Good ones even realize this and just spam scissor kicks until I die.

Bison match-up again shouldn’t be too tough - unless that player is just better that you of course.

It does kind of depend how the other player is playing him and that is likely turtling it up or rushing you down. Essentially you have the tools to counter pretty much all his stuff but you definitely need patience on this one.

Anti-Air - having a good anti air game is important in this match but luckily bison is quite floaty so he’s easier to catch.
b-MP is likely to be your go to Anti-Air. Good against foot stomps - you can either catch it on the stomp or the follow up punch I can’t count the times I’ve beaten Bison with this move. Bad Bisons will relgraph the move from full screen sop you can catch the initial stomp better ones do this EX and closer but you can still catch the follow up punch if he does it - just be calm and wait.

Watch out for his ambiguous cross up - easy to say, not easy to do consideting it is ‘ambiguous’ but most Bisons will try to cross you up.

Tech-throw is vital in this match as Bisons throw pretty much puts you at his perfect distance I think and as we know Cody’s wake-up is ass. I think teching with HP option select is a good move in this match up but other may disagree.

cr-mk beats out the Psycho Crusher but you need to have quick reactions if he does this close. Same as the stomp - bad bisons throw this out full screen. You can punish a blocked EX Crusher with Ultra 2 I think but I never do - I dont know the exact timing.

**Scissor kick pressure - **
The key is to be patient. When Bison scissor kicks you and he spaces it quite close to you, you have to and I mean have to use cr-LK xxx CU / mk-RK. This is your go to punish after a blocked scissor kick. Cody’s ned 3fr cr-LK helps so much in this match it’s unreal. YOu need to weather the storm with this pressure but watch out for FADC -grab. Any chip damage you recieve from this pressure will be balanced by your punish.

Bison Ultra
You need to be aware of what Ultra your opponant picks and bait accordingly. I have played so many Bisons online that use the Pscho Punisher (soul grab thing) on their wake up when they think I am attacking. The best way to avoid this ultra is to simply…jump. I like to walk up to bison after knock-down and do a normal before wake up (anything will do to make him think I am on the attack). On his wake up jump backwards - if he does psycho punisher you have a free punish on anything from Ultra 1 /2, EX Rock - blah blah blah…because he lands beside you like a numpty.

I dont know about Ultra 1 as I don’t see it so often any more but you can punish it on block. Just dont jump bison when he has this stocked.

Teleport
Quite hard to punish this as he teleports pretty far (mid screen is too far for Ultra 2 I think (because the dust misses his mid-rematerialised form). At edge of screen you can punnish with anything but mid screen you’ll need to option select fw-HK then option select that into bingo or something.

That all I got on this match up. Just be patient and really lean on the cr-LKxxxCU/mk-RK when you can use it. Trust me it really shifts the balance in your favour.

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any specific tidbits in this Cody Vs Ken matchup? I think it’s 6-4 ken. Proof? My names Kenny, and for the past 3 weeks at my local tourney ive placed 2nd under Dr.Chaos. (One of the best kens in the U.S.) I need help in time for this weekends tourney. I’ve noticed Momochi uses zoning and pressures when he finds an opening. That’s all I got for now. HALP?

focus attack his step kick. block lots when being pressured. punish blocked srk with ultra 2.

the timing to punish ex psycho crusher with ultra 2 is just after reversal timing. of course this is only if he does ex psycho crusher when you are right next to him

I just fought a Vega that started backflipping everywhere once he realized I didn’t have an answer for it. My ruffian kicks wouldn’t reach him and rocks would go straight through.

ultra 2 is the answer

just delay your mk ruffian / f.hk whatever slightly so you hit them in their recovery, not in their invin frames

I don’t recommend focusing step kicks, because good Ken’s will react with fierce shoryuken. Doesn’t help that his BACKSTEP won’t prevent you from being tagged either.

To me, it’s all about playing lame and either staying just outside of f.mk range (like Momochi did, and Daigo did masterfully in that ft10 set vs Momochi in GODSGARDEN) or contesting that space with cr.lp buffered MK Ruffian. 4 active frames is godlike against it.

And like any other shoto, always have bingo charged.

Hey guys, I just faced a Viper in Endless and even though I did fairly well(this was my first time online after doing serious practice with Cody for a few days even though I’ve owned this game since before AE came out), I can’t really find much info on that matchup. I looked through this whole thread but only found things such as that HK ruffian beats burnkicks.

        (By fairly well, I mean that usually if I lost the match I had already won two rounds out of 3, and I won 3 times also. )

        (He also played Sakura, Chun, and Rose. Let's not talk about that, I was totally free)

How do you guys handle seth? I find myself falling victim to his endless mixups right off the bat and I lose soon after.

also, do you ever get beat by someone so bad that the only reason they won is because you’ve never seen anyone play that poorly? Like the kind of shit that only works ONCE. Frustrating to get beat by that knowing full well you’d handle them in a rematch

while seth is annoying you can take quite a beating. I like to take a high risk / high reward style against seth, like most seth play against me. ex zonk is a really matchwinner in this matchup. charge it when you’re in stepkicks and depending what their followup is delay it or let it go right away. not only does it huge damage on seth, but will also give you some breathing room. I even like to trade with his divekick with hk ruffian - every damage is mostly in your favor due to his health.
if you play the sonic boom, walljump online seth. just c.mk under his projectile and hk ruffians their jumpins.

Crouch tech with cr.mp+cr.lp+cr.lk. Beats burn kicks and overheads. Careful with frame traps.

Always OS cr.hp. It beats backdash, EX seismo, burn kicks, covers everyone of her options on wakeup. Stuff like meaty cr.lp, cr.lp+hp is really strong.

In theory, Viper is really free to frame traps and stuff, but unfortunately all Viper players are extremely button happy and will always Thunder Knuckle, EX Seismo and burn kick every gap you leave, so my initial approach versus any Viper is to bait and punish. I also recommend you end your combos in this matchup with LK Ruffian, since she’s so easy to safe jump and option select.

Oh and cr.mk xx Thunder Knuckle is not a true blockstring. If the viper player is too happy with that, charge bingos to interrupt it. Unfortunately, the low TK will beat regular bingo, so you have to use EX. After blocking a TK don’t press anything, she has frame advantage. I’m surprised at the amount of pro players that still eat Wolfkrone’s “random” fierce TKs after a blocked TK.

Most of fighting Viper is fighting her regularly, so you start to recognize the mixups. If you want to dive into the matchup, go to the viper forums and check some of her setups. Unfortunately, I don’t have much experience against her myself so the best advice I can give is that, after a forward throw, her super jump HK will cross Cody up (dash forward) and DO NOT stay close to her when she’s backed in the corner. Statistics show that 11 out of 10 vipers will do the burn kick shenanigan that crosses you up and Ultra you.

cr.mk has mild usefulness for going under burn kicks. Toy with it.