Against Dudley, Balrog, Honda and a few other characters with a low jumpin arc or very downward hitboxes, I favor using cr.mk as an AA. Give it a try, I’m sure it works better…I remember when I was messing with Guy his best AA against Dudley was also cr.mk, beat it clean everytime.
I personally still favor b.mp for Dudley, as he typically jumps in up close like Rog when his pokes aren’t getting you to crack, which is a pretty perfect spacing for b.mp if you do it late enough
mid-screen, keeping him out is pretty manageable. Abuse (smartly) the shit out of cr.lk mid-screen, during his pressure, whatever. Having a 3-framer with that sort of normal range Dudley doesn’t have is a god-send. Other than that, just keep crouch-teching.
His f./st.hp beats out your f.mp/hk most of the time, so cr.mk works well to fly under that. Zonk works wonders too, though be careful of trades with that.
Hello guys…
I really love how Cody plays and enjoy this character a lot… but lately I’m losing hope sometimes because of some characters… I CAN win sometimes against them, but it takes tooooooo much effort to win and in the end you just feel you won by chance/luck. . The main characters that give me troubles (among many others :() are:
- Dhalsim
- Cammy
- Guile
- Akuma
- Ibuki
- Gen (YES… Gen. We have a great Gen player here, and with the buffs he received in AE, he’s become a really hard character to win against)
I read through all the 21 pages, and I still have troubles with those characters.
Where do I start.
Dhalsim, I just don’t know how to play this match. I read here that you gotta lame it out against him sometimes but I still lose!! It’s not easy to do that. If I try to close in I get hit 50 million times by all his limbs and end up losing. I really have no idea how to win here. I do win sometimes, and I went 5:5 today with a friend of mine who is a Dhalsim player. My wins seemed really not so convincing that’s why I’m here asking for help ;-;.
Cammy:
I was so happy that she lost the TKCS in AE, but omg… she’s still VERY hard to play against. I still don’t know how to stop her pressure at all…Once she scores a knockdown, its almost basically over for me for some reason. Please help with that :(… any tips?
Guile:
It’s still a very bad match for me, even with all the Guile nerfs. Though, it’s a little bit more manageable than the 2 above. Seems to me that it’s very hard to close in against him, and it’s also not that easy to zone him out (Unless I’m doing something wrong here)
Akuma:
Basically, one knockdown from Akuma means my death. I do not know how to play his mix ups (cross up tatsu/j.HK mix up)…
Ibuki:
Same as Akuma, one knockdown and then it’s very hard to get out. Her air target combo (was it j.LK MK?.. not sure) make her very HARD to anti air with b+MP and s.HP/HK. The only solution I found to that is HK Ruffian, where it might trade sometimes (In Cody’s favor though, as you could juggle with f+HK and EX CU). What’s the best way to fight against her?
Gen:
While I know I will not get my answer here because I doubt anyone ever played against good Gen players consistently. I would say I might be one of the most people with experience against Gen since I’ve played against my friend since vanilla, through SSF4 and now AE.
The main problem with Gen is that he could keep you out all day with his normals. Mantis c.HP and c.MP are VERY strong tools against Cody… as c.HP stuffs f+HK, and c.MP->Hands means you can never use focus against him… and once he has super he’ll just repeat this until u get hit, then super>ultra.
I would like to quote myself from an older post in his thread to show you some solutions that I found:
While those findings where really great, I found out that my main problem right now that I still can’t find a solution for is his crane j.MK. it’s hitbox is so damn ridiculous. If he does it around Cody’s head where it’s a bit ambiguous, I couldn’t find a single anti air that would work all the time. It makes me really angry to lose the match to a jump in that I can’t counter with anything. The ONLY way I could hit it consistently is jump back LK or LP… but given his jump arc, how exactly can you anticipate that AND react that fast? I’d like some advice regarding this if anyone knows a solution. (b.MP s.HP s.HK c.HP don’t work, only c.MK slide works SOMETIMES, the other times the tip of his foot would hit Cody and he gets a full combo out of that It’s really frustrating for me)
The other thing that I hate about Gen is his sweep… it has an incredibly long range and it is very SLOW actually, but still no answer from Cody (Aside from reversal u2…). Also, if you try to use EX Zonk against him and he does his sweep, it would whiff because of his stupid hitbox.
Sorry for the long post, but hoping for help ;;
mhhh cammy is considerable easier then in super. she’s still a very good char but nothing you can handle now. just play your poking game, punish blocked spiral arrows HARD, and try to get the “safe cannon dive height” rembembered. if she hits too high you can punish her.
guile is a lame matchup. but with his supergain nerf you can fireballwar him decently if you’ve a life lead. the rest is up to wiggleing to the win.
akuma… yeah. agreed :3 cody can’t do nothing against him if he is knocked down once. tho, crossup tatus is pretty obvious.
ibuki isn’t as hard. unlike akuma she’s ONLY a threat when knocked down. block her 50/50 game once and try to find back into your game.
abuse rocks against gen. mix up with fake rock and punish any jump in. learn how to block/beat j.mk, it’s easy after a while. everything is range dependend. also, cody can simply forward dash under many crossups. his sweep is indeed good, but easy to focus. ex criminal upper and c.lk xx can punish it if spaced bad.
Against Dhalsim, toss out b.mp frequently any time he’s in the air to stuff out potential snipers. His fireball has a lot more recovery than it seems. Capitalize on any poorly spaced ones with EX Ruffian/U2. As you’re inching in with normals and dashes, shoot out cr.lk or cr.mk occasionally. If he ever shoots out a flame either during a block string with a gap or as a zoning tool (which is a bad idea to begin with), Zonk it.
Once you get in, he’s at your complete mercy. Abuse the hell out of close st.mp/hp against those who panic and throw/jump up close, stick cr.lks to stuff his slide > tick throw attempts, and end your combos on knockdown – he’ll die real quick if you get in.
Hmm, you have to remember that while I do try to play my poking game, she has better normals right now that link to about everything. and while TKCS is removed… the EX one is still a threat. Even the higher ones give me troubles because you could either do that or go for cross up. I think I need to watch more matches of AE Cammy vs. Cody to understand how to play it.
Akuma… I don’t think the tatsu is obvious because a good Akuma player could make it seem like he would go for tatsu but ends up doing j.HK. Unless I’m missing something here, I cannot tell what is he going for except with a 50/50 guess :(.
As for Ibuki, I agree that she isn’t as hard as Akuma, but really… that j.LK->MK air TC makes my life miserable because anti air normals don’t work against it. Also EX Bingo would whiff entirely against her overhead… and makes you eat a full punish after that(Though, I did find a solution for the overhead, which is just slide, or c.HP at the top of her “jump” for the overhead). Any more tips against Ibuki?
You make it sound very easy to counter Gen. Even a mistimed fake rock could get you a punish with his fast walk speed and his jump arc (Even though his jump is nerfed from vanilla, but omg it’s still VERY annoying). And speaking about learning how to block the j.MK of crane. I do know how to block it, but on a straight jump in, why should I take the pressure of Gen by just blocking? Believe me that I tried to counter it ALOT in the training mode, but given his jump arc, it’s very hard to do something like jump back LP/LK in the middle of the match. The worst thing about his jump that sometimes he would hit you normally, but then land behind you, which is very annoying if you’re just trying to block.
The problem is, how would you focus his sweep? once you start using focus anticipating his sweep, he’ll start doing c.MP to hands (Believe me, c.MP is VERY fast now… Gen can now do c.LP c.LP to c.MP, unlike before), and given that he gets meter fast, he might have super which will link to ultra (or s.HK of crane/Gekiro of Mantis, and more mix ups from him). I really have had alot of troubles with Gen lol, which is why I type very detailed replies on my experience against him.
Edit:
The Dhalsim I played against recently was a teleport happy Dhalsim. He would also throw super or ultra on wake up sometimes if you got close to him, which is really annoying because it resets the situation. I have tried to OS EX Ruffian on his wake up (on safe jumps and on ground), but in the long run I barely have any solutions for his run away tactics(Which I think I should, but I’m really not sure on what to do).
I also do use b.MP when he’s jumping while anticipating yoga sniper, and I can say it’s really effective. I wasn’t using EX Bingo against his block strings ending with Yoga flame because I didn’t know the timing on when to release to Bingo (Which I tried afterwards, it’s just slightly later than you would release for a shoto block string ending in a fireball for example).
Hmm, I did use c.MK a lot, but I didn’t abuse c.LK as I should be I think !! Thanks for that one.
I have one more question about Dhalsim. This ALWAYS gets me for some reason. When a Dhalsim player goes for LK slide, then grabs you… why does it seem to me like I can never tech? I always try but end up being thrown, I cannot understand why is this happening. Really annoys me.
I’m fairly new to this match, and it’s REALLY REALLY the most annoying match I’ve ever played. I’m getting better in it but I still think I need more advice.
I’m trying to step up my Cody game, thanks for the help you guys are providing
You really should AA Ibuki with HK Ruffian. Her jump arc is really high, so you have plenty of time. As a matter of fact, she’s one of the few characters I set my mind on only AA’ing with Ruffian (the others being Chun-Li, Bison and Hawk).
And I struggle against Dhalsim myself, but if I were to give some very few points, it’d say to always combo into LK Ruffian instead of CU and block a lot. You have to take a risk to get the first knockdown, either a guess bingo up close or an EX Ruffian from afar. Also note that Dhalsim players are very backdash happy…if you make him block a focus attack or if you block one of his, for instance, try to go for f.hk or even a Ruffian and it will almost always catch them
And regarding your slide, throw question, it’s because the timing is kinda wonky, since there’s a lot of variation on the frame situation after a blocked one. Sometimes he can be on + frames and sometimes on - frames.
Yeah, now I always AA Ibuki with HK Ruffian after I found out that normals are useless against her (As well as Chun Li… Don’t play a lot against T.Hawk players though).
I was thinking about that too… I think comboing to LK Ruffian would be better than CU even if less damage. I’ll try it next time I play against a Dhalsim player (possibly today) and I’ll post if I found it more useful.
I figured that the timing on the slide is “wonky” as you would call it, but I still don’t know how to tech it :(. Maybe I’ll just EX Bingo that if I have a charge, lol.
Do you crouch tech? My point was that it’s tricky to time a crouch tech against it, so the best option is to just stand and mash throw. If it was a poor slide, the throw will punish and on a good slide, you’ll tech. Obviously there’s the downside to this that if he’s on frame advantage and doesn’t throw you, his normal will stuff your throw, but I honestly would rather eat his 50 damage normal than the throw which does more damage and puts you full screen away (back throw).
Oh and you mention that the Dhalsim you faced would throw Ultra on wakeup and reset the situation. This is not completely true. If you’re close to him, you can throw him and the Ultra will wiff during the throw animation.
Oh, I see now. I think I was trying to crouch tech it. I’ll try to stand throw like you said and see if it works better! Thanks.
Also, I know that Ultra can be thrown, and I’ve done it a few times when I saw him throw it at his wake up. The problem I’m facing is that it would sometime stop me from throwing any normals at his wake up because I’m too scared of getting wake up Ultra/Super.
Just played a Hakan and noticed the back throw safe jump setup doesn’t work. He wakes up too slowly. I don’t remember this being the case in Super. Was this one of Hakan’s changes?
against what do you want to safe jump?
inb4 cody-gen matchup 10-0
Can we get some more on the Ibuki matchup?
How do I make spoiler tags?
Anyway, reading the 1st post, i’m guessing rufus is just a hard match. my inputs are horrible too so plenty of reasons why i lose here. Wondering if someone can help me with the divekick matchups. I tried option selecting a cr medium punch in there but maybe i’m just timing it wrong… (cr lp+lk+mp)
[media=youtube]sGvKvh5wWd0[/media]
I think i only play Cody for the first match in this set, but i challenged this guy early in the winners bracket as well and played straight cody and got straight wrecked. any pointers on how to deal with this yun guy?
[media=youtube]ik5b2G7zb3U[/media]
Didn’t even realize I was so crappy at this match-up, but someone shoot me some advice towards Dee Jay. At poking range, I feel out-classed by his cr.mk. Air to air is generally a no-no for me with his jump d.lk, and he is on par in terms of projectiles; I get this overall feeling of being walled like Honda when playing him. Help meh plz?
Once you get next to Dee Jay, if you have a solid offense you can really make it count. I believe his cr.lk is 5 frame and his fastest normal is 4 frames, meaning you can rock him out with frame traps and tick throws. Never jump in on him and most importantly never cross him up. On knockdowns, always go for meaty pressure because upkicks wiffs on crouching opponents and you can block EX Sobat (I believe EX Machine Gun has no invincibility, I’ve never been hit by it). Obviously respect Ultra.
I do this in every matchup, but cr.lp with buffered MK Ruffian is amazing at his poking range…beats cr.mk and slide.
I personally think it’s easier than Guile. Although Dee Jay is, to me, better than Guile in this installment, he is much easier to pressure and is waaay worse against Cody’s offense.
I play Cody hes my main man.
I agree Cammy,and Akuma are hard matchups.
Also Sagat and Zangief.
Giefs grapples have so much damn priority, I know rocks are codys best friend against gief. But my friend who is my main gief opponenet is so used to ryu hado spammers that codys slow startup rocks are nothing. He gleefully larriates his way ever closer until hes in ex range and can just run up and grapple.
Does any other cody player find gief a tough matchup?
Didn’t think of crouching pressure on wake-up. It was either throw, or meaty st.mp/hp that got stuffed lol. Think the main thing I need to up for this match up is my footsies game
I just fought an Adon and all he would do is knock me down then jump around and do his crossup kick which may or may not cross me up. Any anti-air attempt got stuffed, anything else got me crossed up
I have never felt so fucking helpless in a match before i wanted to throw my stick across the room