"We finished practicing now?" Cody Match-up Thread

@melovegames Thanks for the tips and the link! They were all very helpful and I’ll start working on them.

IMO cody does pretty well against the twins…its honestly a matter of who knocks who down first…the twins Dive kicks arent as good as rufus…stand jab works amazing against their dive kicks…just block smart and it helps to know what the twins are capable of…(safety of moves and such)…in the case of yun…if you can bait a DP out of him…its free U2. Yang is a reset machine so just be careful and look smart opprotunities to Zonk…

I have to disagree. in fact, I think twin’s divekick (while being worse in terms of hitbox etc) is way more dangerous due to their command grab. you can sit against rufus, blocking and teching all day long - but you are FORCED to to something against the twins. this makes them way more dangerous,

Oh don’t get me mistaken…its in no way shape of form an EASY match…you just have to know what the twins can do…and command grab can get ya…you just have to be mindful of it…and I’m sure you know as a cody player knowing the match ups is so key to being successful with him…but I stand by what I say when I feel he does well against the twins…he can bully them just as much as they can bully him…its about playing smart…but that can be said about anyone…but cody isn’t a brainless character like some people think…knowing what he can and can’t to in EVERY situation is critical

Does anyone know of a goo way to deal with twin combos into a hop-> divekick? So far the only think i have been doing against a twin rushdown is crouch-teching with c.Hp, so it hits them when they jump. But it is unreliable, and will miss or trade sometimes. Any ideas?

s.LPs and c.MKs stop Yun and Yang’s dive kicks pretty well. I’ve also been able to counter them with Zonks and s.HPs on several occasions. I personally feel this match up is all about who gains momentum first. The fact that you can safe jump them all day also helps. Patience and awareness are key here really.

I played a good Guy last night at a local tournament, probably the first decent Guy I’ve faced since AE launch. I felt completely shut down like all I could do was block.

When I did get on top of him I did a decent amount of damage and was able to get him to about a quarter bar each match, but this guy rushed me down hard and there was not much I was able to do. It looks like he got some normal buffs according to the frame data.

Any tips on the AE Guy match-up?

sadly, guy has better rushdown-frame trap setups then cody has =/ beside blocking and keeping an ey out for xx run (can be punished on reaction if within range) there isn’t much technology I’m aware off. c.mk avoids his elbow game, tho.

on the plus side it makes me feel slightly better about my loss lol.

http://www.youtube.com/watch?v=C2cxDOXiqTs

observe

here this one will help you more i feel

I need help. Ibuki is kicking my ass. How do you escape her vortex?

I have some new crack kick combos I’ve been messing around with

video 1
Forward HK > Short Super


Video 2
Anti-air corner only - Forward HK > Ultra 1

You can also do Forward HK > Forward Ruffian Kick

best not to randomly poke with ex zonk cause guy can get a big punish if blocked so best to react to what he is doing with zonk but not just throw it out

I watched Momochi play Cody at SS2k11, and he showed some neat technology. Not sure if people knew, so I’m posting about it here.

OS cr.MK beats Bison’s EX psycho crusher as an escape and avoids all devil reverses (and is in range to punish teleport). I seem to recall hearing Ryan Hunter talk about how hard Bison was to OS with bingo/ruffian/ultra a while back… maybe just cr.MK solves all the problems? It’s weird because you don’t expect cr.MK to beat the startup of crusher, but it does.

When he has a chance to punish, sometimes he will just do st.fierce xx EX ruffian, and then go through a particular setup and do a naaasty jump fierce crossup. It may only work against bigger characters, but it was really, really tricky. Do people know about this setup? I’ll see if I can find the video of it again, but it’s buried somewhere in the SS2k11 stream.

^tis is the reason we need a nursed OS / Savejump thread^^


I suspect cr.MK OS might lose to EX Scissors, but only bad Bisons wake up with that.

Also, on the “normals for OS topic”, against Fei Long, if you OS cr.hp on safe jumps you beat all of his options. EX CU also does it, but cr.hp is way easier to do (for me at least, I always get counterhit by flame kick on the startup of CU…probably doing the OS too fast) and doesn’t cost a bar (right now, I favor ending combos with EX Ruffian or antiairing with HK Ruffian FADC for major damage).

On a random note, I went to my first tournament today and played Cody. Got bodied by a Sakura who would counter hit all my crouch techs with LK Tatsu and I was unable to find my way in, because cr.mk xx shouoken would tag f.hk and prevent any dashes. I tried to be fancy and dash in on the recovery, cl.hp for a hopefully counterhit, but no luck lol. Also I did a very poor job watching her meter…the few times I got in and managed to get a crossup I tried to be fancy and bust crouch techs with counterhits, only to eat an EX Shouoken, FADC, long ass tatsu combo here for maybe 400 damage.

@zUkUu: You should create one, looking forward to all the shenanigans.

Can you explain what you mean by this? thx

I’ve also had problems dealing with this match up although I’ve learned things that work well against guy players.For instance Guy’s slide has to be done at max range to be safe so this can often be punished with cr.lk or u2 if done too closely.I’ve also noticed that a mix between st.mk and far mp and st.lk are effective for dealing with him when close.

I get erros 99% of the time I try to post in the Cody forum…

Are you familiar with option selects? If you are, just OS the cr.hp on a safe jump and I garantee it will beat every one of his reversal options.

Longer version in case you aren’t: Basing, in a safe jump setup, you jump in, press whichever air attack you’d want (say, j.hk) and slightly later (timing is quite lenient) you press down and heavy punch, then you continue your pressure with jabs, shorts, whatever you like. What happens is, if he blocks the jumping attack, the cr.hp doesn’t come out and you continue your string. If he doesn EX Chicken Wing or backdashes the cr.hp will come out and beat those options. If he does flame kick, since it’s a safe jump, you’ll block and be able to punish.

If you want to test this, go to training and pick Feilong as player 1 and Cody as player 2. Set the dummy to record and record Cody doing a backthrow, immediately hold up forward, jumpin hk, press the aforementioned cr.fp (while still in the air), and then jab twice. Then set to playback and do all Fei Long’s options on wakeup. If you did the OS correctly, it will work as I described above.

Hope that helps.