"We finished practicing now?" Cody Match-up Thread

This can’t be true considering that her EX Pinwheel comes out faster than her super AND ultra.

And even then, it comes out in like 7 frames. None of these options work.

I duno man. That’s what happened when I tried it. Maybe my kick timing was off?

When are you supposed to hit the kick button? I was doing it as deep as possible just before landing; perhaps this is the problem?

if not I can take a video. or maybe someone else can test as well.

Cody v Blanka.

He so random but thats how a blanka is done right. But im not very sure on this one. Bingo doesn’t seem viable here. it’d only beat his normals since you can do more damage against lightning with a CU combo.

Having a lot of trouble with Ibuki. Hows this match up supposed to be played? I find my rocks are too slow and get jumped over even from 3/4 screen. Also Cody is too slow to chase Ibuki.

Any suggestions?

Against Ibuki, I always found that Punishing her Slide (hard punch + Criminal upper), and neutral jumping to bait things got me through. Also, Zonk is great for getting against her knives when she’s jumping in. Pretty generic advice, I know… Hopefully someone who knows more about the match-up can help you out more.

I could use some advice against a T.Hawk. I know we’ve already established some stuff earlier in the thread (anti air when he jumps, Stay away if he’s blocking combos, ETC). However, the Hawk I’m used to playing generally doesn’t jump… And likes to crouch if i’m throwing out normals, which makes poking with the Crack Kick very punishable (it usually whiffs and I eat a throw… which is followed by wake-up pressure and 50-50’s. Jumping in doesn’t work so much… T.Hawks DP is actually really good if timed properly… so Keeping pressure on him is very difficult and risky. Is there something else I should be poking with? or should I be playing differently? Thanks guys.

Well, I suck, but my advice would be more rocks. They’re far from fool proof, but if he semi-refuses to jump he’ll be much more limited in his options for dealing with rock spam. If he’s limited in his responses, you should be able to anticipate and formulate a response. Don’t use the knife…against most grapplers yes, but you want T Hawk to jump, and the lack of rocks makes it less likely.

A couple of little things I’ve come across lately…

Chun - You should be using Standing HK as your anti-air in this match. It seems to beat her jumpins pretty clean.

Bison - Reversal U2 punishes a wakeup ex psycho crusher. b + mp his headstomps.

wouldnt u2 only dust hit him?

I’d rather back/forward dash and combo him vs beackstomp. nj.hp is also very effective.

Nope the full ultra connects… the dust hits him as soon as he lands and the wrench just barely hits. Keep in mind though I’m talking about after blocking as soon as he passes through you reversal with the ultra…

^^^^^^ Edit…
This depends on how close he is when he does the EX PC, If you’re not right next to him you can use a reversal but if he’s right in your face you need to delay a bit to get the full ultra.

Dashing and punishing the headstomps is a viable tactic too.

b. mp is solid against headstomp but i love how free the punish is with cr. mk(slide).
also cr. mk is great against most bison normals and scissors.
you are left in the perfect position to let him have it.

I’ve finally finished part 2 of my advanced Cody guide you guys check it out tell me what you think.
I’ll also be starting the matchup guides for every character, using my own experience against some of the best UK players, so keep track for that as well.

The REAL Street Fighter…! All About Cody

Alright, I need some help vs Blanka. How should I be playing vs this character? I am always worried about his slide… baiting it out leads too nice punish though. What works on him? What doesn’t? Dose his electricity always beat cross up j.mk?

I have a few quick match-up related questions I was hoping some veteran cody users could answer.

  1. FP headbutt from Honda, reversible by anything?
  2. Blanka Ball on block, reversible by anything?
  3. Vertical Ball on block, reversible?
  4. EX PC on close block, reversible?
  5. My blocked LP Criminal Upper after f+mp, c.lp, c.lk xx lp CU, what reversals me?
    a. Flash kick?
    b. Tiger Uppercut?
    c. Shoto DP? Seems like Ken yes, Ryu yes, Akuma no, Dan yes.
    d. Final Atomic Buster?
    e. EX Lightning Legs?
    f. EX vertical ball?
    g. Supers: Ryu, Sagat, Dhalsim, Chun (obviously yes)?
  6. My blocked Zonk Knuckle level 1, max range, what reversals me?
    a. Flash kick?
    b. Tiger Uppercut?
    c. Shoto DP? Seems like Ken yes, Ryu yes, Akuma no, Dan yes.
    d. Final Atomic Buster?
    e. EX Lightning Legs?
    f. EX vertical ball?
    g. Supers: Ryu, Sagat, Dhalsim, Chun (obviously yes)?
    Level 1 focus attack blocked, you dash forward, what frame are you at? -2 or -3?
    Does cl.fp force stand like c.hp? What else forces stand other than c.hp?
    Does jab rock combo into ultra 2 at max range?
    Is focus crumple -> ex rock, c.hp xx HK RK fadc f+hk, ex CU only possible off of level 3 focus?
    In corner off of hk RK, is the only follow-up ex CU when you don?t fadc the HK RK?
    Some of these questions are kind of advanced and some aren?t. Thanks for any contributions at all.

This is probably the biggest fucking troll post of all time.

blocked ball = ex ruffian. up ball= any ruffian kick (not positive about roundhouse tho) ultra 2 also.

Ex PC punishable with ex ruff ONLY if he does it point blank, pretty sure you can u2 this as well but the timing is stringent cuz u have to wait for his feet to hit the ground.

jab criminal upper is -5 on block, but yields significant pushback so you shouldnt be eating any dp’s as the range is too far. Supers on the other hand is a different story, just dont do it if they have super loaded.

lvl 1 focus attack blocked is like +20

cl.fp does stand them up, that and cr.fp are the only grounded attacks that stand them, to my knowledge.

u cannot ex rocks from a FA lvl 1 or 2 crumple

Blanka only has so many tricks and when you can react accordingly he’s so free.
for his slide, just keep in mind that it has a shit ton of active frames so don’t stop blocking until it’s over

electricity only beats j.mk if you aren’t safe jumping, which is the case for most cross ups
pro tip:
if you’re fighting a blanka that tries to cross screen U2 for chip damage, what you do, if you have an EX bar, is forward jump the first electric pulse, and immediately ex ruffian kick.

  1. you could have answered nearly all of the questions by a simply training mode session. this also helps to get a better overall feeling for cody and his moves. a rough look on the frame data, also helps to comprehend how to use which moves.
    saate…
  1. FP headbutt from Honda, reversible by anything?
    u can punish it with u2 and ex ruffian.
    hp headbutt has a frame advantage of -16 but can only be hit by those far reaching moves. lk ruffian wont hit due to the travel time.
    lp and mp can be punished aswell, lp with -9 frames only by u2 tho.

  2. Blanka Ball on block, reversible by anything?
    if you STAND while blocking you can punish it by lk and ex ruffian and u2 (a little delayed to let him ground+ stop back walking after hit).

  3. Vertical Ball on block, reversible?
    lk, ex ruffian, lk super, u2

  4. EX PC on close block, reversible?
    ex ruffian, u2, (but you have to wait SLIGHTLY, so it counts as normal hit and not a reversal or it will be a anti-air and only the dust part will connect)

  5. My blocked LP Criminal Upper after f+mp, c.lp, c.lk xx lp CU, what reversals me?
    first of all: c.lp, c.lk xx lp criminal can be broken by any typical reversal with invincibility frames (shoryuken, ultras etc). c.lp => c.lk is a 2 frame gab on block, c.lk xx criminal upper can be mashed in between aswell. be careful.
    this is mere frame data checking: lp criminal upper is -5 on block. tho you will be a kind of away so not all moves come out in time or hit that far.

a. Flash kick?
yes, 3 frames
b. Tiger Uppercut?
yes, 5 frames
c. Shoto DP? Seems like Ken yes, Ryu yes, Akuma no, Dan yes.
then u tested it yourself… and very confusing results. at least for me ken, ryu, akuma CAN’T. dan only with ex.
Final Atomic Buster?
no => range
e. EX Lightning Legs?
yes, also by s.lp, s.lk, LK Legs [1 Hit], and Super. I’ve an aborted collection of some moves here: http://shoryuken.com/f330/lp-crimminal-upper-safe-chart-243147/
f. EX vertical ball?
yes, 4 frames
g. Supers: Ryu, Sagat, Dhalsim, Chun (obviously yes)?
yes, yes, yes, yes
6) My blocked Zonk Knuckle level 1, max range, what reversals me?
everything above. it’s -5 on block at minimum. (-8 from close, -5 as “meaty”)

Level 1 focus attack blocked, you dash forward, what frame are you at? -2 or -3?
-2, +4 for level 2 on block

Does cl.fp force stand like c.hp? What else forces stand other than c.hp?
yes. and nothing else.

Does jab rock combo into ultra 2 at max range?
yes

Is focus crumple -> ex rock, c.hp xx HK RK fadc f+hk, ex CU only possible off of level 3 focus?
… why should it? you can do it as when you want, if you’ve proper spacing.

In corner off of hk RK, is the only follow-up ex CU when you don?t fadc the HK RK?
with proper spacing you can follow up with mk ruffian (hardest timing), ex cu and another hk ruffian (easier timing).

hope that clear some things up. but for the future, test at least SOME obvious easy to confirm stuff ^^

Come on dude? You seriously going to let him troll you like that? Some people are just way too naive.

I’ve been testing most things myself in training mode but I am stuck at work and am just seeing who is willing to post off the top of their head, especially for obvious things I?m almost positive about (the supers being the most obvious). I mainly just expected a huge list of yes/no which takes about 1 minute if you copy/paste. Thanks for the detailed answer tho.

A lot of the stuff I have the qualitative answer to cuz im browsing through cody’s frame data on my phone, but frame data doesn’t tell you about spacing and range dependent things, which is what i asked about. For example, even tho butt slam from Honda is -2, sagat gets a free c.lp xx low tiger every time no matter which you use. Another example is sakura’s lk tatsu links to sweep against hakan. I was wondering if cody had any of these anomalies.

Certain characters reel in funny ways or block things at strange times due to their hitbox, so a -5 isn?t always reversible by 5 frame startup specials, especially when you include range, which is why I needed to know about max range criminal upper/zonk against somebody who doesn?t mash. I was pondering this cause things like cody?s lk rk are safe on last hit it seems, and same with his c.mk if you hit on the last active, which is weird as fuck.

Flash kick is actually has a 4 frame startup, but I guess it hits far enough to not matter. Tiger uppercut is a perfect reversal and at the perfect range I guess on its first active frame? Thanks for this information. In terms of the shoto reversals, I was just guessing because akuma has the least horizontal range on his dp, while the others if they use fierce, do have significant forward range. Thanks for the information regardless on all these reversals.

Since you’re obviously dead serious, which I didn’t think you were I apologize lol.

I guess my question is why would you even want to reversal a lot of this stuff when it’s so easily punished? Outside of chip damage.