"We finished practicing now?" Cody Match-up Thread

cool didnt know about fei and cammys u2 and giefs lariats but yeah over all i still like u2 better

i also found out the hard way on fei’s u2. He did his u2 first, I reacted with my u2 and thought I won. Obviously it cost me the match instead. It pays to know the matchups but knowing the dynamics of everybody’s ultras takes time.

I just finished part 1 of the advanced guide on my blog go ahead and tell me what you think about it. Constructive criticism is what i want so give it please. Thanks http://packz93.blogspot.com/

Wow your guide is great! Thanks for putting your time and experience into this

Thanks feel free to suggest extra features i should add or ask if you want to know about something. I just want to change the ‘Cody is mid-tier’ mentality and want to get a lot more players seeing Cody’s potential. I’m kind of working my way to that status in the UK but I want it worldwide!!

I’m in trouble vs Dictator. Seems like i can’t punish him and i’m in an uphill footies game.

  • lk scissors kick is the only one being used
  • i can’t punish psycho crusher if he does it so he don’t land near me, he just crosses me up doing chip damage and then he just keep flying away from rufian kick range. (except with ultra2, and even sometimes i hit him airbone or miss because i don’t have enough time to do the input after he crosses me up and reverse my hcf motions…).
  • he can devil reverse away to safety on midair, on reaction, and i can’t seem to be able to get close in time to punish that.
  • stomp is evil (and ex is godlike), and with my slow walk speed i feel difficult to dodge the stomp in time to punish, and if i block the stomp, he can change directions in midair in reaction, and land safe if he suspects my zonk.
  • Jump ins vs dictator are really hard to do and scary (stomp as an anti air is great even if it trades, and hk is hard to fight)
  • and if i don’t jump at all, his groud pokes are really scary, and his tick throws are like ryu’s.
  • and he can even teleport of harm.

I already use cr.mk a lot as a “poke” vs his hk and scissors and psycho… but if it is blocked then he regains offensive, and if i miss cr.mk or other move he does the slide from anywhere.

It is difficult as hell to fight him because i can’t take away options from him, i can’t punish what he does untl i have ultra2, and even with that ultra i can only punish one thing.

I just don’t know how to stop his psycho crushers to the other side of the screen,
and his stomps and devil reverses unless if he goes over me for the hit (i realease zonk if i see that).
I feel like it is too easy for him to manouver in an out of combat and take advantage of his normals and his stomp an anty air, while i slowly try to approach.

Thanks.

chun matchup issues

dose anybody have anymore info on the chun matchup cus she is a real problem for my cody with all the tools she has in this game.

Anyone have any good Dudley experience? I often struggle to find holes in his corner pressure so I’m usually stuck blocking while trying to tech his grabs and avoid his overhead. Also is his MGB (not the EX one) punishable? I tried to punish it once and ate reversal EX jet upper, since then I haven’t tried but after Dudley players can follow up with more pressure making it worse

Vs Bison— Use knife, slide under when he headstomps, punish.
slide stuffs his scissors, pressure him hard and be mindful of his meter.

I will soon have a matchup chart considering all characters that i’ve experienced at tournament level on my blog very soon. I’m currently writing up the second half of the advanced guide but i’ll notify you guys when i’ve began the matchup write ups.
The REAL Street Fighter…! All About Cody

always mix in fake rocks with all other rocks.

nevermind. answered my own question. ahaha.

I believe the thing with blocked MGB is you are both at 0 so it’s not technically punishable BUT it seems like most Dudleys try to do some things that can be stuffed with like cr. lk into MK Ruffian (though not EX jet upper) or something. Though it’s a guessing game so if they predict you will do something like that they can counter. Also the advantage might be related to how deep they do it?

Someone told me I should try Bingo more. Jump in FP is the way to pressure him from the air apparently too. I wrote all this down after getting rolled in casuals but have yet to try it.

Also for Chun I have this basic notepad that I’m using:

rocks >> hazanshu
cr. mk >> st. HP/HK
f + mp >> st. MP
f + HK >> cr. HK

focus a lot if she is in love with poking you (thought not on the jump in because they usually jump in with FPx2)

don’t whiff moves / do ANY unsafe moves if Chun have full super you’re gonna eat a super in the face. Don’t throw rocks if she has U1.

I haven’t played my friend who plays a decent Chun in a while, will get on that.

thanks bro for the info about the chun mtup

When you’re playing against Bison, I’m pretty sure you’re forced to block 3 sets of c.lk xx scissors. I played a set of like 50 matches back when I was trying to main cody with my bison friend and if he got a deep c.lk scissors he was guaranteed two more… which is okay, people need to learn to not panic under that pressure and just let him push himself out. Obviously it’s more problematic when they mix it up and dash throw or stand short or roundhouse or whatever… But yeah once he’s pushed himself out, slide stuffs raw scissors, s.lk is a decent choice as well as c.lk buffer mk ruffian kick.

Slide under devil’s reverse bs like someone said.

Keep in mind his dash lowers his hitbox. So I don’t know if it’s worth the risk on most ex headstomp situations, but if they’re ever doing jumps at awkward angles don’t forget you can dash under a lot of stuff like if they go for a greedy late crossup when you’re knocked down. Kinda hard to explain but play around with it. Bison jumps high.

From max range, jump jab can beat his rh. Play around with that too.

If he’s jumping outside of b.mp anti-air range, use far fierce.

You can maybe EX ruffian the psycho crusher on block?

The list was looking perfect until the last line. I’m not home so I don’t have my Xbox to test right now, but I’m 99% sure that t.HK will never beat Chun’s c.HK. I’m pretty sure it can’t go over it, because c.HK hits too high up. If someone can verify this, that would be great.

This is true, basically, but you can’t try to abuse focus, because Chun does have good ways of dealing with it. But yeah, overall, she’s fairly vulnerable to focus.

Correct. s.MP, link Super is a strong whiff punish. And if the player has good reflexes, even Fake Bad Stones will get hit by U1, so it’s pretty risky if you’re not sure if they have the reflexes or not.

Yep. This is my basic strategy against Bison, as well. Simply be patient, and when I feel he’s going to not c.LK/c.MK, and is likely to s.HK or raw Scissors, I c.MK. And yeah, that sounds pretty bad, but the thing is, the neutral game isn’t really that bad. Bison shouldn’t really be getting in for free and getting you in these situations very often. Once, maybe twice a round at most. So it’s best to be patient, and don’t lose more life then you need to in these situations.

You can also just b.MP or U2 the Reverse, easily, if he tries to actually hit you with it.

s.HP is good, but Bison has such a high jump arc, that it’s easier than usual to anti air with HK RK. That should be your main anti-air in the matchup. But yes, s.HP is a good substitute for far jump ins if you don’t feel confident in reacting with HK RK.

Yes, after blocking EX PC (point blank, like after a safe jump), reversal EX RK punishes. U2 can punish as well, but it must be non-reversal, otherwise it hits him out of the air.

One of the worst matchups for me is a high BP Sakura. cr.HP blocks out the sun! Literally no jump in move works against that move, and her mixup game, block strings with safe lk tatsus and resets are really annoying and overwhelming.

I think you might be right, I’ll try to test later. I do think I’ve had it work but what happens is you each whiff…which really isn’t ideal but you do end up closer to Chun which I think is a win for Cody.

Also fair warning if you play a Chun a lot (like I do) they can eventually use hazanshu against your rocks correctly, they just have to adjust the timing…which means you can just hold the rock (ooh mindgames!).

If t.HK whiffed over c.HK, it would definitely be a “win” for Cody, because he would recover before Chun, and you’d get a punish. What I was saying is that I’m pretty sure this can’t happen. I’m pretty sure that her sweep hits too high off the ground for Cody to go over it with t.HK, but again, I’m not 100% on this, and I can’t test it right now.

You can’t use crack kick over her sweep it hits too high.

I know this post is super old but Juri can counter with super or u2. Her ex pinwheel doesn’t come out in time tho.