Ok, I’ve updated the 1st post. All the data looks good. AWESOME job Rufus, thanks a lot. :party: Are you gonna capture the rest soon?
Edit: These are just my personal concerns regarding certain attacks.
Zangief
KKK Lariat <1 [COLOR=Red]6 [/COLOR] 5 5 5 5 5 5 2>
Are you sure that there are only 2 recovery frames after the last hitting frames? YBH and Akiba both captured 6 recovery frames and as far as I’m aware, this wasn’t changed for Remix.
Strong/Fierce Banishing Fist ?<6 12 22>
As per Sirlin’s Balance Article on Zangief there are 4 less frames recovery for all Banishing Fists, not just the Jab. So, theoretically the Strong/Fierce should also have 18 frames and not 22. They’re all supposed to have the same recovery. How sure are you that this is right? If it is right, this is huge, as that means only the Jab Fist has the new recovery.
Short Running Grab <10 15 5 5 22> = 57
(10?16?5?5?22) = 58
Forward Running Grab <12 18 5 5 24> = 64
(12?16?5?5?24) = 62
Roundhouse Running Grab <14 17 5 5 26> = 67
(14?16?5?5?26) = 66
This attack was sped up, so I was expecting lesser total frames, not more. YBH total numbers are the same as Akiba. The Forward and RH ones you captured have more but the Short has less.
Fierce Hop <5 {6 10 5} 6> = 32
(7 {8?10?6} 12) = 43
I want to figure out which frames are airborne and which ones aren’t. I’m guessing that the {} frames that I put into your data are the airborne ones, but if you could figure that out, that would be great, thanks.
Everything for Dhalsim looks great! = D
Honda
Jab Torpedo <8 [COLOR=DarkOrange]3[/COLOR] 3 {20} 25> = 59
(8?[COLOR=DarkOrange]3?3?1 [/COLOR]{20} 1?25) = 61
Looks great. Just need to figure out which frames are airborne (I’m guessing).
Super <1 [19] 3 1 ? 3 1 1 1 ? 12 10 3> = 55
(1?[18]?5?1???8?1???12?8)* = 54 Akiba’s data, YBH needs translation
It looks good, but since YBH is incomprehensible, it’s really important to get the invincible and airborne frames for this Super. And it was made faster for Remix, so I was thinking there should be less total frames. You could try it from full screen on a blocking opponent.
(1?[18]?5?[COLOR=DarkOrange]1?[/COLOR]{?}?8?1?{?? 12}?8) = 54 *this is my combination of Akiba and YBH’s data in terms of invincible and airborne frames, hopefully it might help.
Fei
Short Flame Kick <6 {[COLOR=DarkOrange]2 22[/COLOR] 13} 9> = 52
(6?{[COLOR=DarkOrange]2 18[/COLOR]?13}?6) = 45
This is my assumption that Fei is still airborne for the same amount of frames as YBH says, and that all additional, new recovery is on the ground. It would be nice to be sure though.
The Flying Kicks and Super look perfect, and make total sense, given the changes. = )
I’m eventually planning to have someone like NKI or Sirlin eyeball all the data once it’s captured, but any thoughts or concerns are welcome.