Is it true that Slam Masters isn’t owned by Capcom?!
http://www.shoryuken.com/forums/showthread.php?s=&threadid=27892
Better pray it isn’t or else there’s some serious adjusting to do.
Is it true that Slam Masters isn’t owned by Capcom?!
http://www.shoryuken.com/forums/showthread.php?s=&threadid=27892
Better pray it isn’t or else there’s some serious adjusting to do.
If the comic creators are ready to accept our canon info, that would certainly help the future of this comic (in our eyes) a lot. Get over here!
My nightmare (except the possible SF the Movie 2) is another crappy US-ificated SF storyline that makes everyone think Blanka is Guile’s pet dog, that Dhalsim is Gandhi reincarnated and that Dan is a Hungarian pimp.
It would be really embarassing if we gave them info which turned out to be wrong though. Better to work directly with Capcom Japan. Just IGNORE anything Capcom USA says.
Hey guys, I’ve been reading this thread since it was on page 3 the firt time. Before the site went down. I don’t know if you guys remember me I usually just read only commiting when my favorite Street Fighter comes up. Of course I’m talking about Ryu. I have a quick question. In the first Street Fighter tournament do you guys think that it would have been possible for Ryu to defeat Retsu and or Gen. I know they were very good at the time but Ryu was able to fight Gouki in alpha2. I know he was holding back but that is still no small feat. . Now I’m not one of those Ryu can’t lose to anybody people. I like that Ryu get’s his ass kicked. I like that he was losing to Sagat before the Satuo no Hado took over. I like that Vega corrupted him for a short while it makes him more interesting. But I do think if somebody holds back the other character needs to train some more and fight them again so the other chracter can’t hold back and then let the chips fall where they may. Well that’s it holla.
Even if all of us could speak BOTH Japanese and English 100% fluently without a trace of Japanglish whatsoever, and even if all of us owned all the AAC books and had been keeping heavy tabs on the SF storyline, monitoring everything that popped up on CoJ’s website or Japanese mooks since SF1 first existed, I imagine the guide would still have some errors (heck, even Capcom of Japan themselves have trouble keeping track of their own canon. Just look at Gouken’s daughter, and the Zeku & Genryusai fiasco :lol: ) But yea, it’d be really embarassing to be wrong where it really mattered.
Eh, that’s something I never heard about Slammasters. That would explain a decent amount, though. But… the person mentioned that there was no more official arts or any game plans or whatever. Yet at least Titan appeared in another official Capcom art. Though I suppose that might not mean too much, given that even Lynn Kurosawa cameos in SFA2 and Capcom supposedly didn’t have the rights to her, either, though honestly, I don’t think it was ever confirmed they didn’t.
…hey, wait a minute. If Slammasters truly were so excluded from Capcom’s copyright, despite the fact that Titan appeared in that official art that I’m pretty sure was long after Slammasters 2 (since it’s an Alpha artwork), then why do the Slammasters get brought up again in both various Street Fighter movie references (at least, the Street Fighter movie game. Guile’s brother!!!1) and in Street Fighter 3 Hugo’s ending? If Capcom didn’t have the copyright, would they have been able to have either of those? Hmm… I wonder where Kyoji got that info.
Ryu in Street Fighter 1… honestly, I personally believe it’s a Street Fighter 2 thing, in that Capcom neither made up nor cares about the details of how Ryu made it to the finals to fight Sagat, even if it means a big loophole in power tiers or what have you (especially since Gen is supposed to be a match for Akuma when Akuma ISN’T holding back…). Besides, that would also possibly make them have to explain why Retsu, who theretically should be a powerful fighter, is such an obvious wuss to beat in the game :lol: We’re not even talking SFA3 Guile crap calibur here on the weakness level…
All hail Dan, the Hungarian pimp! :lol:
http://home.iris.ne.jp/tamago/nan/data/zero3/
Weee. SFA3 Japan only win quotes are fun for everyone! But nonJapanese speaking people like me need to rely on Babel Fish. Still, Juli and Juni’s quotes are amazingly understandable even in Japanglish form. Course, in typical official J&J fashion, there isn’t too much interesting in them either, besides them questioning the loyalty of other Shadaloo characters (save M. Bison Dictator, where they comment that the battle was just a simulated one instead). Juli has a funny one where she remarks that Dan has the lowest level battle appraisal :evil:
rechecks …wait a minute. Actually, Juli and Juni’s quotes may have more to them than I thought. They actually rate the battle power of their opponents :eek: They list both the BP and the SP for most, though typically, the values are near each other for each character. Assuming Alta Vista didn’t screw up the numbers too much, Most fall around 8000 battle points, though Sagat has a ludicrous 12000 or so, Ryu is stated to ‘have a maximum’ of like, 125000 (!!! Though of course maximum is just a potential) which Juni is rather shocked at when she makes the rating, and Sakura only is in the 4000 to 5000 range.
But alas, I hit the back button to recheck Juli’s quotes but the server went down or something. Guess I’ll have to go back, later, but wowzers…
Okay, here are Juni’s ratings. Juli doesn’t have any. Instead, she makes comments about the characters themselves, like how she’s having trouble analyzing Sodom’s language :lol:
Ryu: BP Maximum rating of 125500. Juni comments that she thinks she needs to correct her data after making this reading.
Ken: BP 7500 SP8400
Chun-Li: BP 6900 SP 6800
Sagat: BP 12600 SP 10900. Sagat’s a big boy!
Adon: “Under” BP 8200 SP 7300
Birdie: I don’t think it’s a reading. She comments about a decrease of BP11600 SP 11000 and loyalty or something…
Guy: “The FAS - approximately to 488 or 495 detailed analysis ends 80 second”, whatever that means.
Sodom: “With BP10800 / SP10800 dearmament each + 2000” So… does that mean Sodom is more powerful than Ken even without his swords and more powerful than Sagat with them? :eek: That can’t be right…
Nash: "The BP8600 / the level which the SP8400 data can be neglected it is " Er… if that’s a reading, then Nash is more powerful than Ken, which seems about right.
Rose: "In BP7800 / SP5400 TCRXL clear reaction " Wow, if that’s a reading, Rose is a lot weaker than I thought, also. Or… maybe she isn’t, since she’s still near Nash’s level, at least.
Vega (dictator. Oh, and he’s called Final Vega here, too): No reading. Juni comments that it was a simulation
Akuma/Shin Akuma: "BP7800 / SP120000! Theoretical limiting value much surpassing… " So… I guess it’s possible to have ‘mediocre’ BP while having ludicrous SP. Even Juni realizes that Akuma is ‘beyond human’, so to speak.
Dan: "The BP3700 / the point which the SP7400 especially it should appraise it is " Is Juni commenting on Dan’s weakness, too? At any rate, 3700 is a pretty darn low BP, though the SP isn’t bad, whatever either means.
Dhalsim: BP8600 / SP4800 Juni comments that it’s hard to get an accurate reading on Dhalsim.
Zangief: “BP11400 / SP12100 pressure-resistant value 120kg / ES over” Wow, Zangief is a big boy, too. And he’s even ‘pressure resistant’!
Gen: "FAS - from 147 to 202 movement which stipulated point clearing " Whatever that means.
Rolento: "The BP8000 / SP8100 equipment 1800 point you include " So… does that mean Rolento’s a 9600/9900 with his ‘equipment’ (which I guess would be grenades and his stick). Wow, maybe I’ve been seriously underestimating the Final Fight guys, here. Or maybe Alta Vista is just really screwy.
Sakura: "BP5800 / SP4200 somewhat special wave motion you feel " Pretty straight forward. Well, she’s higher than Dan in terms of BP, at least.
Blanka: "BP9200 / SP9800 fighting style it be able to identify " Was Blanka stronger than Ken back then?
E. Honda: "FAS - change system of 651 presumption consecutive FAS - in 912 data movement " Again with that confounded FAS thing
Balrog (spaniard): "Parameter rate of change rise after the BP8600 / SP7200 bleeing " If that’s a reading, it would seem to fit. Slightly weaker than Charlie…
Cammy: "DNN - 468552… as for this P cord/code…! " Dolls are too shocked about Cammy to remember to scan her, I imagine
Cody: "Tendency of BP8500 / SP8800 sudden point increase and decrease to be " Heh, she comments that Cody seems to go up and down quickly with his fighting ability. He’s erratic? Though again, a Final Fight character gets quite the hefty rating. He’s at Charlie’s level, here.
R. Mika: "The FAS - 071… at present time agreement ratio 44% it is " Dunno.
Karin: "As FAS - 1065 compound type comprehensive case competition new setting " Ditto
M. Bison (boxer): "There is a difficulty in BP9800 / SP10200 search ability and is thought " Reading seems a bit high, but the ‘difficulty’ remark might mean it’s not a reading or something. I dunno. Is she commenting that Balrog is powerful but also too stupid and unable to actually hit anything?
Juli: "The BP12800 / SP8600 abnormal reaction is recognized " FEAR JULI FOR SHE WILL KICK YOUR ASS!!! :lol: Does the abnormal reaction comment mean that’s only when Juli is working together with Juni at the same time or something? It’s a really really high rating…
Juni: "From the BP12400 / SP8200 early specifications change it is " I wonder if Juni is purposefully exaggerating the ratings of herself and her partner.
Fei Long: "FAS - 774 information precision 92.2% " No comment. Well, at least according to Juni, her info is 92.2% accurate.
Dee Jay: "172dB… in utterance data intention to fight loss effect to be " Um… dunno. Maybe she’s commenting that she didn’t have time to gather the data or she would have lost the fight?
T. Hawk: "Both BP13000 / SP16200 anti-aircraft * anti- area interception power high point " Good grief. And I thought Sodom’s rating was out of whack. But maybe she’s commenting that he’s only that high when he’s doing anti-aircraft duty. Because we all know that in fighting games, you gotta watch out for them airplanes. :lol: Okay, seriously, that’s obviously an Alta-Vista screw-up.
Guile: "As for BP8200 / SP8600 SP maximum value 10420 record " So… does that mean Guile’s potential is 10420? Hmm. Well, Guile’s BP is below charlie’s but the SP is higher. Course, Dan has high SP but sucks while Akuma has high SP but kicks ass so dunno which gets priority…
Evil Ryu: "Both the BP and the SP measurement failure… it withdraws at one time " Self-explanatory.
And that’s about it. Aw, no SFA3 for the GBA quotes. Phooey. No seeing power ratings of Yun, Maki, or Eagle for us! Not that I can even understand these ones, anyways.
I doubt Alta Vista could screw up numbers. After checking the original site, the numbers are either right or the guy who put them up on the site got them wrong. I doubt it, since I also looked at some other sites using Japanese characters (translated from character names with Alta Vista), and they have the same thing.
I don’t think Juni would exaggerate their ratings. They were the elites of Shadaloo. They would naturally be trained in all sorts of combat situations, which would explain their high combat stats. The Final Fight guys are similar in that unlike the regular street fighter, they had to deal with a variety of multiple enemies wielding all sorts of weapons. Cody and Co. took down an entire gang in control of a city, which is saying a lot.
Still, some of the stats really are weird. For that matter, what does BP and SP mean? Battle/Body Points and Skill/Special Points? I’d like to comment more, but I’m sleepy. I’ll continue tomorrow.
I think:
BP: Battle Potential?
SP: Spirit Potential?
These quotes should be in AASFZ3 if they’re legit. I’ll have a look at it when I get back home tomorrow.
Assuming that I’m interpreting from Alta Vista correctly, then at the very least, it has the correct quotes for Zangief vs Ryu (Zangief likes Ryu!), Zangief vs Karin (misuse of money), and Zangief vs Balrog/Vega (shy person) that Saiki mentioned.
Hmmm… AASFZ3 doesn’t have any win quotes at all for Juni, Juli and Balrog. Were they boss only characters in the first arcade version or what? They don’t have endings either, but they do have command lists…
In the Arcade Version of SFZ3, Juni, Juli and Mike Bison (Boxer) were all swaps for Vega(the dictator). He appeared behind the three and all Dialog would be Vega’s, as if you were playing with Vega. AAC for SFZ3 reflects the Arcade Version. AAC for all Capcom games does point out Guile and other Home Version characters, but mostly focuses on the Arcade Version.
The rating Juni gave Ryu reminds me of the Cyborg rating Ryu got in the SF2 Animated Movie! Dr. Seno thought that there was something wrong with the rating, that it was to high! Juni’s rating sounds like a shout out to this!
The Sakura Vs. Kyo Manga from Masahiko Nakahira that I ordered came in, and the cost of the Deposit was the cost of the book! The story’s very Capcom friendly with Sakura beating Kyo and Karin easily tripping up Shingo, but the artwork rules and leaves you wanting more! Nakahira’s Kyo looks really bad ass, as he’s wearing the Nest Storyline Leather Jacket over his High School clothes, and is seen chilling on his Motorcycle! BLISS!!!
Ah. AASFZ3 is based on the arcade version then. Yea, Juni, Juli, and Balrog were boss-only characters. Well, you could access them with a code at the player select screen, but like Sano said, they share Vega’s dialogue and endings. It wasn’t until SFA3 for the home console versions that they became full-fledged playable characters with their own dialogues and such. Don’t really see any reason for the guy with this website to make up J&J’s win quotes as well as all the other console/Upper only character’s, though.
Fear Ryu for he surprises all expectations! …oh wait, in a way, we all already knew that. Hmm.
Sakura ownz0rZ Kyo on the wonderswan.
So Ryu’s “BP” is 6 digits, when Sagat, supposedly a close competitor in Z3, is 5 digits…is it possible an extra 0 was accidentally added? If not, why didn’t Ryu just stomp on everyone else in the game without trying?
Juni remarked that it was a maximum. IE, a potential. Not that Ryu was actually at that level, so much as someday he could reach it. Or at least, that’s how I’m interpreting it.
Sagat was also probably not at his strongest during SFA3, though he was probably much better then than during SFA2.
Anyone know what BP and SP stand for in Capcom vs SNK CardFighter’s Clash? I believe that in that game, BP is how much you withstand/inflict while SP is your ability to do special attacks… I think.
Juni mentions BP in one (if not several) of her generic win quotes, including in the English version of SFA3, so I know that BP isn’t a mistranslation of Alta Vista…
Actually, they made an arcade revision of SFZ3 so that all the home characters would be playable and have their storylines and quotes, including Juni, Juli, and Balrog. I know this because I saw somebody playing as Fei-Long on the SFA3 machine at Milpitas Golfland. AAC and AASFZ3 must’ve been published before they got to completing the final product if they didn’t include any of that, as we should already know by now.
Now what I want to know is, if they could convert some of the essential stuff from SFZ3 on the Dreamcast/PS-X to arcade format, why won’t they do the same with CvS2 EO? I’d give anything to see more Kyosukes being used in tournaments. He doesn’t suck anymore, damn it! :mad:
Of course, the AASFZ3 book was released right after the first arcade game in 1998, so it could hardly have the PSX exclusive characters. And I think SFZ3 Upper was released in late 2000 or early 2001, so it was too late for AAC. Besides, AAC doesn’t list win quotes anyway.
Maybe there’s a mook or AA for SFZ3 Upper as well, but I haven’t seen it.
In Card Fighters Clash, BP is the battle points which is both how much damage you can take and give. SP is a lower number that is added to the player’s pool when the card is played, and can then be used to trigger action cards or combination attacks.
BP ranges from 100 (some special tech chars like Twelve and Kuroko) to 1500 (big guys like Geese and Mech Akuma - Daigo can actually get 1600 if he’s played against a full enemy line). SP ranges from 0 to 5 or 6.
Yea, the arcade version of the updated SFA3 is called SFZ3 Upper. I believe it was Japan Only, though several really dedicated US arcades imported it. From what I’ve heard, it completely bombed in Japan, though. V-Ism is heavily nerfed in Upper, among several other things that the Japanese just didn’t take very well to.
Bleh. I’m kinda miffed about SFA3 Upper. The dumb thing came out, like, a couple years after the console versions if I recall correctly, and yet it added NOTHING. It was just a straight port for the most part (mainly of the DC version, since it was on Naomi) despite there being a few years gap in between it and the console versions. Testament to Capcom’s laziness, I suppose. Not very often someone ports a console game to arcade instead of the other way around. While I’m happy that Capcom updated the console versions (in fact, they’ve added a lot more to the console version than most console ports of arcade games do), the report of the console version to arcade with nothing extra added since then always seemed like just a lazy attempt to milk more money out of something.
Though I suppose some people might like it. They didn’t like SFA3 Upper, but Kyosuke getting some use WOULD be nice…
Can any1 give me a site where i can find all the story lines, cuz i know nothing about the story, I mean, I know some stuff and I have been playing SF for a while, I just didn’t care for the story.