I have a question. Story-wise,what attack is stronger,the shinkuu hadouken,or dejin hadouken?
And what is the top tier list for attacks?
I really need to know this.
I have a question. Story-wise,what attack is stronger,the shinkuu hadouken,or dejin hadouken?
And what is the top tier list for attacks?
I really need to know this.
Yea, I knew that Zangief was still gay, of course, but was just wondering if the dislike was added to his bio as a nod to that or as a nod to Sakura Ganbaru, which seems to have inspired a lot for SFA3 Now I know itās the former. ā¦sigh, stupid false info givers. Much chastisement I shall give him!
Oi vey. Capcom made up descriptions for how a LOT of special moves work, if I recall correctly. If I add those to the plot guide, it would beā¦ well, a lot. Not that I mind, though. Thereās always room for more, I say! Though I forget a lot of the descriptions Iāve seen myself and I donāt even remember how credible they are. Well, if Saiki wants to type them out, but I imagine that would be quite a lot of work :eek:
Hey, thanks, Saiki! Really appreciate all of this.
Hehehe. The way you describe Guile and Nashās moves seems to fit their personalities, with Guile being more reckless and āone-sidedā in terms of thought (Guile seems to have a tendency to concentrate all his efforts on one goal, it seems, from his hardcore dedication to follow orders in taking back Charlie to his desire for revenge on Bison, though he always makes the right decision in the end)
Oh, yea, Igatona, thanks for all your Slammasters 2 stuff, too. Iāve already seen Haggarās, Widowās, and Titanās endings but I havenāt seen the Japanese version. Not that that would help much with a nonJapanese speaking guy like me though, of course
I think itād be near impossible to explain a lot of the specifics of the SF2 tournament because in all honesty, Iām not sure if Capcom itself knows what went on there. I think they just want to avoid the issue, which is why they never announced who won that tournament. Because in nearly any way you slice it, having one specific winner win that tournament while having all the endings happen in some way or form to resolve character storylines would be difficult to logically make sense of in terms of established power tiers for those charactersā¦
Oh yea, assuming that Urien fight happened, then Chun-Li beat Urien but he really wasnāt even trying. His dialogue to Chun-Li in Third Strike has him specifically saying that heāll let the kid go and all Chun-Li has to do for it is āimpressā him. Not beat him. Urien and Gill in their godly-ish status are the type that would mostly test warriors rather than fight all-out, it seems.
Whatās denjin hadouken? The fiery one?
Ryu in his ordinary form never showed a fiery super hadouken. But Evil Ryu does this in CVS2.
Itās almost clear that Capcom glorifies the fiery projectiles more than the normal ones.
Itās gotta be the denjin.
About the tier of attacks?
In my opinion
Physical blows:
Tier 1: Shin shoryuken
Chi based moves:
Tier 1: Akuma blowing a mountain in SF3
Tier 2: Kairiās kamehameha ripoff super
Tier 3: CVS2 Evil Ryuās fiery super
Tier 4: Guileās Sonic Boom Typhoon
Agent_Guile, I think you should include Oroās massive ki explosion in that list.
Denjin Hadouken is that fiery dizzy fireball thingie. (correct me if Iām wrong) If you ask me it looks more powerful maybe because Evil Ryuās doing it in CvS2 and it probably uses Satsu no Hadou. . .
All this talk about Nash and Guile Sonic Booms, but we havenāt dicussed what evens them out a little more: their Flash Kicks. Nashās boom is better, but Guile Flash Kick has a wider radius than Nashās, even in SFA3. Guileās version of the Somersault Justice, the Somersault Strike is good for more hits and damage than Nashās. Guile uses both finesse and power there. Theyāre more even than I think weāre giving credit for. I think of Guile as a bouncer whoās already physically imposing, but also knows a little something. He doesnāt need the specials, per se, cuz Iāve busted quite a few chops with Guile in all his incarnations without even using specials. I think Charlie needs the specials more 'cuz heās not as strong.
Saiki - thanks for clarity on the judges names.
Didnāt find Chun-Liās fellow SFA agents in AAC. Checked AASFZ and found something interesting. In it, all the moves for the characters were translated in English letters, thankfully. Now, I remember reading somewhere that one of Chun-Liās moves was learned from Gen. Is it her crouching roundhouse? The name of it is the āGendenansatsushu.ā I mean, you can practically see the words āGenā and āAnsatsukenā (Genās martial art) in the name. On top of that, it kind of resembles Genās crane style crouching roundhouse. Is this the move? That would be pretty cool considering that itās in SFA and Gen joins the series in SFA2.
Yup. The flash kick has a killer arc range, not to mention the huge behind hitbox. Too bad it got fucked up in CVS2.
I have actually played Guile on SFA3 and I can tell you that the lvl 3 hurricane is stationary. It does not travel the length of the screen, it kind of swirls around him. The Typhoon, as far as I am concerned does not exist, itās a moot point.
Your thinking of the Metsu Hadou-ken. Itās a Denjin rip-off given to SnH Ryu in CvS2. Ryu has the Denjin Hadou-ken in the SF3 series. Itās an electricity based fb that gets stronger as you charge it. In the game, itās unblockable and is mainly used to stun the opponent. Another special feature that it has is itās ability to break through Urienās Aegis Reflector. I think that all of Ryuās various fbās all serve a different purpose and are all equally usefull. I suppose that a sufficiently charged Denjin would be strongest, unless, Ryu could āchargeā all of his fbās.
As for that list, I would completely disregard ātiers 2-4ā. They donāt really exist. My own personal list would be topped by Gillās attacks (Seraphic wing anyone?), followed by Oroās Exāed supers (Yagyou Daikon, Kishin Tsugi, etcā¦) and most of Goukiās techniques (KKz, Tenshou Kaireki-jin, SGS, Messatsu Gou-whatever, the list goes on and on), though, not in any particular order. After that, itās basically Ryu and Sagat. If Rose, Vega, or Gen are alive than theyāre up there too. Canāt forget Urien, or possibly Q. People like Ken (Shinryu Ken), Nash, Chun, Guile (if heās around) all would have specials that are close too, if not equal to some of Ryuās. I could name a lot of others (probably Hugo), but it gets really tedious so Iām going to stop right here. Iām sure that some other people on board can through in some suggestions. If you (ssj2) have any specific questions than just ask.
-Clay
Wow, I donāt have that round house listed as the move? I THINK Saiki stated before that that was one of the moves, but I forget. I know that early on, when lots of people didnāt know that Gen taught Chun-Li a few things, the crouching roundhouse sprang to their mind when I brought it up.
SFEX isnt canon and neither are the properties or new atacks that the characters haveā¦
Or do you really think that Zangief would actually be able to do a FAB that would take you out the planet and back??:lol:
Multiple people did mention the crouching roundhouse as the move that Gen taught Chun, at least, I know I did. Iād just like to give props to Sano on finding out the name, thatās pretty cool.
This would make sense if it werenāt for the fact that most of Nashās moves are stronger than Guiles in Z3. His Somersault kick is stronger, his Somersault Justice is stronger, his back fist is stronger (Iām pretty sure), and he has a grab that does much more damage. Go back and check the game, itās true.
A few more details for the record:
-Both flash kick supers hit ten times, but Nashās is slightly stronger (has more style too, but thatās not the point)
-Nash has the Crossfire Blitz, while Guile does not. I may be wrong on this one, I canāt remember. If I am then please correct me.
-Nash has the aforementioned grab
-Nash also has a foreward dash in A3. Guile does not.
-Both sonic boom type supers hit equal times for equal damage. Nashās advantage is that he can use his from a distance (itās weaker then) while Guileās is easier to connect with up close.
-To Guileās credit, he does have the air throw that I love so much
Personally, I prefer Nashās style. Guileās range on the FK is nice, but I would probably rather trade it for the extra damage.
Also, nobody here is badmouthing Guile. In fact every post that Iāve come across has said that theāre equal, or nearly so. I happen to believe that if Nash had survived than he would hold an edge over Guile, but as it is, theyāre pretty much on equal ground.
-Clay
At least according to my notes while I was stalking mailing lists, Capcom has actually stated that they made Guile inferior to Nash in SFA3 on purpose in order to make sure everyone knew Nash was superior during that time or so. After all, Guile wasnāt even supposed to HAVE a sonic boom back then
Clay and Tiamatroar - Thanks! Great to know my non-japanese reading behind can help out once in a while!
I know Nash is better overall than Guile in Z3, I also know the cockamamy storyline behind it. (If Guile didnāt know the Sonic Boom yet, howād he learn it from Charlie? What he watched a videotape and emulated him? HAHA, right.).
Are you sure about the hits? Iāve gotten 13 out of Guileās.
Well, itās not the endings I said Iād do (Iām working on themā¦honest! I have at least 7!), but hereās the voice clips I said Iād upload.
Theyāre in mp3 format, and zipped. It goes from the first one encountered in the hexadecimal format to the last one. It probably wonāt help at all, but some of these are just too funnyā¦especially what I think is Rasta, Scorp and B.Widowās voice.
Oh, and donāt trust the translation it does, because even though his stageās in Sydney, they still list Graterās birthplace as Kentucky, USA.
[EDIT : If anyone wants them, tell me and Iāll try to find some place to upload themā¦]
Yeah, I agree, the whole āGuile canāt throw a sonic boom yetā seems to stretch it a little too far, but whatever. The point is that he is still learning a pretty inexperienced, I guess.
13 hits you say? On A3 too? Iāve always gotten 10, never any more than that. If you can tell me how to get more than Iāll look into it. Iāve connected with both Nashās and Guileās at point blank, and Nashās has always been minutely stronger.
-Clay
Clay, maybe you should mash the buttons for extra hits. And wiggle the joystick/controller during the duration of the super.
Of course, you shouldnāt do that in CvS2 because if youāre using C-groove then you might cancel the super into another one.
If present-day Guile fought Nash, then Guile would win. IMO Nash looks somewhat awkward and Guile trains a lot before SF2 because he wants revenge from Vega.
Thatās weird. THe SFA3 Guile faq I have says otherwise. Iāll attach it here later.
Well, a lot of the SF charactersā moves that appeared only in the SFEX engine actually exist IMO.
Best example: Sagatās alternating knee lunge hold.
It first manifested in the removed scene of the Street Fighter 2 Animated movie. Capcom liked the move but they were unable to bring it in a 2d engine. It only showed in SFEX. I think the move is canon.
Same goes for Bisonās fancy foot throw. (CVS and SFEX).