Warriors Fate: Street Fighter story thread, revived

I have a question. Story-wise,what attack is stronger,the shinkuu hadouken,or dejin hadouken?
And what is the top tier list for attacks?


I really need to know this.

Yea, I knew that Zangief was still gay, of course, but was just wondering if the dislike was added to his bio as a nod to that or as a nod to Sakura Ganbaru, which seems to have inspired a lot for SFA3 :stuck_out_tongue: Now I know itā€™s the former. ā€¦sigh, stupid false info givers. Much chastisement I shall give him!

Oi vey. Capcom made up descriptions for how a LOT of special moves work, if I recall correctly. If I add those to the plot guide, it would beā€¦ well, a lot. Not that I mind, though. Thereā€™s always room for more, I say! Though I forget a lot of the descriptions Iā€™ve seen myself and I donā€™t even remember how credible they are. Well, if Saiki wants to type them out, but I imagine that would be quite a lot of work :eek:

Hey, thanks, Saiki! Really appreciate all of this.

Hehehe. The way you describe Guile and Nashā€™s moves seems to fit their personalities, with Guile being more reckless and ā€˜one-sidedā€™ in terms of thought (Guile seems to have a tendency to concentrate all his efforts on one goal, it seems, from his hardcore dedication to follow orders in taking back Charlie to his desire for revenge on Bison, though he always makes the right decision in the end)

Oh, yea, Igatona, thanks for all your Slammasters 2 stuff, too. Iā€™ve already seen Haggarā€™s, Widowā€™s, and Titanā€™s endings but I havenā€™t seen the Japanese version. Not that that would help much with a nonJapanese speaking guy like me though, of course :stuck_out_tongue:

I think itā€™d be near impossible to explain a lot of the specifics of the SF2 tournament because in all honesty, Iā€™m not sure if Capcom itself knows what went on there. I think they just want to avoid the issue, which is why they never announced who won that tournament. Because in nearly any way you slice it, having one specific winner win that tournament while having all the endings happen in some way or form to resolve character storylines would be difficult to logically make sense of in terms of established power tiers for those charactersā€¦

Oh yea, assuming that Urien fight happened, then Chun-Li beat Urien but he really wasnā€™t even trying. His dialogue to Chun-Li in Third Strike has him specifically saying that heā€™ll let the kid go and all Chun-Li has to do for it is ā€˜impressā€™ him. Not beat him. Urien and Gill in their godly-ish status are the type that would mostly test warriors rather than fight all-out, it seems.

Whatā€™s denjin hadouken? The fiery one?

Ryu in his ordinary form never showed a fiery super hadouken. But Evil Ryu does this in CVS2.

Itā€™s almost clear that Capcom glorifies the fiery projectiles more than the normal ones.

Itā€™s gotta be the denjin.

About the tier of attacks?

In my opinion
Physical blows:
Tier 1: Shin shoryuken

Chi based moves:
Tier 1: Akuma blowing a mountain in SF3

Tier 2: Kairiā€™s kamehameha ripoff super

Tier 3: CVS2 Evil Ryuā€™s fiery super

Tier 4: Guileā€™s Sonic Boom Typhoon

Agent_Guile, I think you should include Oroā€™s massive ki explosion in that list.

Denjin Hadouken is that fiery dizzy fireball thingie. (correct me if Iā€™m wrong) If you ask me it looks more powerful maybe because Evil Ryuā€™s doing it in CvS2 and it probably uses Satsu no Hadou. . .

All this talk about Nash and Guile Sonic Booms, but we havenā€™t dicussed what evens them out a little more: their Flash Kicks. Nashā€™s boom is better, but Guile Flash Kick has a wider radius than Nashā€™s, even in SFA3. Guileā€™s version of the Somersault Justice, the Somersault Strike is good for more hits and damage than Nashā€™s. Guile uses both finesse and power there. Theyā€™re more even than I think weā€™re giving credit for. I think of Guile as a bouncer whoā€™s already physically imposing, but also knows a little something. He doesnā€™t need the specials, per se, cuz Iā€™ve busted quite a few chops with Guile in all his incarnations without even using specials. I think Charlie needs the specials more 'cuz heā€™s not as strong.

Saiki - thanks for clarity on the judges names.

Didnā€™t find Chun-Liā€™s fellow SFA agents in AAC. Checked AASFZ and found something interesting. In it, all the moves for the characters were translated in English letters, thankfully. Now, I remember reading somewhere that one of Chun-Liā€™s moves was learned from Gen. Is it her crouching roundhouse? The name of it is the ā€œGendenansatsushu.ā€ I mean, you can practically see the words ā€œGenā€ and ā€œAnsatsukenā€ (Genā€™s martial art) in the name. On top of that, it kind of resembles Genā€™s crane style crouching roundhouse. Is this the move? That would be pretty cool considering that itā€™s in SFA and Gen joins the series in SFA2.

Yup. The flash kick has a killer arc range, not to mention the huge behind hitbox. Too bad it got fucked up in CVS2. :frowning:

I have actually played Guile on SFA3 and I can tell you that the lvl 3 hurricane is stationary. It does not travel the length of the screen, it kind of swirls around him. The Typhoon, as far as I am concerned does not exist, itā€™s a moot point.

Your thinking of the Metsu Hadou-ken. Itā€™s a Denjin rip-off given to SnH Ryu in CvS2. Ryu has the Denjin Hadou-ken in the SF3 series. Itā€™s an electricity based fb that gets stronger as you charge it. In the game, itā€™s unblockable and is mainly used to stun the opponent. Another special feature that it has is itā€™s ability to break through Urienā€™s Aegis Reflector. I think that all of Ryuā€™s various fbā€™s all serve a different purpose and are all equally usefull. I suppose that a sufficiently charged Denjin would be strongest, unless, Ryu could ā€œchargeā€ all of his fbā€™s.

As for that list, I would completely disregard ā€œtiers 2-4ā€. They donā€™t really exist. My own personal list would be topped by Gillā€™s attacks (Seraphic wing anyone?), followed by Oroā€™s Exā€™ed supers (Yagyou Daikon, Kishin Tsugi, etcā€¦) and most of Goukiā€™s techniques (KKz, Tenshou Kaireki-jin, SGS, Messatsu Gou-whatever, the list goes on and on), though, not in any particular order. After that, itā€™s basically Ryu and Sagat. If Rose, Vega, or Gen are alive than theyā€™re up there too. Canā€™t forget Urien, or possibly Q. People like Ken (Shinryu Ken), Nash, Chun, Guile (if heā€™s around) all would have specials that are close too, if not equal to some of Ryuā€™s. I could name a lot of others (probably Hugo), but it gets really tedious so Iā€™m going to stop right here. Iā€™m sure that some other people on board can through in some suggestions. If you (ssj2) have any specific questions than just ask.
-Clay

Wow, I donā€™t have that round house listed as the move? I THINK Saiki stated before that that was one of the moves, but I forget. I know that early on, when lots of people didnā€™t know that Gen taught Chun-Li a few things, the crouching roundhouse sprang to their mind when I brought it up.

SFEX isnt canon and neither are the properties or new atacks that the characters haveā€¦

Or do you really think that Zangief would actually be able to do a FAB that would take you out the planet and back??:lol:

Multiple people did mention the crouching roundhouse as the move that Gen taught Chun, at least, I know I did. Iā€™d just like to give props to Sano on finding out the name, thatā€™s pretty cool.

This would make sense if it werenā€™t for the fact that most of Nashā€™s moves are stronger than Guiles in Z3. His Somersault kick is stronger, his Somersault Justice is stronger, his back fist is stronger (Iā€™m pretty sure), and he has a grab that does much more damage. Go back and check the game, itā€™s true.

A few more details for the record:
-Both flash kick supers hit ten times, but Nashā€™s is slightly stronger (has more style too, but thatā€™s not the point)
-Nash has the Crossfire Blitz, while Guile does not. I may be wrong on this one, I canā€™t remember. If I am then please correct me.
-Nash has the aforementioned grab
-Nash also has a foreward dash in A3. Guile does not.
-Both sonic boom type supers hit equal times for equal damage. Nashā€™s advantage is that he can use his from a distance (itā€™s weaker then) while Guileā€™s is easier to connect with up close.
-To Guileā€™s credit, he does have the air throw that I love so much

Personally, I prefer Nashā€™s style. Guileā€™s range on the FK is nice, but I would probably rather trade it for the extra damage.

Also, nobody here is badmouthing Guile. In fact every post that Iā€™ve come across has said that theā€™re equal, or nearly so. I happen to believe that if Nash had survived than he would hold an edge over Guile, but as it is, theyā€™re pretty much on equal ground.
-Clay

At least according to my notes while I was stalking mailing lists, Capcom has actually stated that they made Guile inferior to Nash in SFA3 on purpose in order to make sure everyone knew Nash was superior during that time or so. After all, Guile wasnā€™t even supposed to HAVE a sonic boom back then

Clay and Tiamatroar - Thanks! Great to know my non-japanese reading behind can help out once in a while!

I know Nash is better overall than Guile in Z3, I also know the cockamamy storyline behind it. (If Guile didnā€™t know the Sonic Boom yet, howā€™d he learn it from Charlie? What he watched a videotape and emulated him? HAHA, right.).

Are you sure about the hits? Iā€™ve gotten 13 out of Guileā€™s.

Well, itā€™s not the endings I said Iā€™d do (Iā€™m working on themā€¦honest! I have at least 7!), but hereā€™s the voice clips I said Iā€™d upload.

Theyā€™re in mp3 format, and zipped. It goes from the first one encountered in the hexadecimal format to the last one. It probably wonā€™t help at all, but some of these are just too funnyā€¦especially what I think is Rasta, Scorp and B.Widowā€™s voice.

Oh, and donā€™t trust the translation it does, because even though his stageā€™s in Sydney, they still list Graterā€™s birthplace as Kentucky, USA.

[EDIT : If anyone wants them, tell me and Iā€™ll try to find some place to upload themā€¦]

Yeah, I agree, the whole ā€œGuile canā€™t throw a sonic boom yetā€ seems to stretch it a little too far, but whatever. The point is that he is still learning a pretty inexperienced, I guess.

13 hits you say? On A3 too? Iā€™ve always gotten 10, never any more than that. If you can tell me how to get more than Iā€™ll look into it. Iā€™ve connected with both Nashā€™s and Guileā€™s at point blank, and Nashā€™s has always been minutely stronger.
-Clay

Clay, maybe you should mash the buttons for extra hits. And wiggle the joystick/controller during the duration of the super.

Of course, you shouldnā€™t do that in CvS2 because if youā€™re using C-groove then you might cancel the super into another one.

If present-day Guile fought Nash, then Guile would win. IMO Nash looks somewhat awkward and Guile trains a lot before SF2 because he wants revenge from Vega.

Thatā€™s weird. THe SFA3 Guile faq I have says otherwise. Iā€™ll attach it here later.

Well, a lot of the SF charactersā€™ moves that appeared only in the SFEX engine actually exist IMO.

Best example: Sagatā€™s alternating knee lunge hold.

It first manifested in the removed scene of the Street Fighter 2 Animated movie. Capcom liked the move but they were unable to bring it in a 2d engine. It only showed in SFEX. I think the move is canon.

Same goes for Bisonā€™s fancy foot throw. (CVS and SFEX).